26 Commits

Author SHA1 Message Date
Mitchell Hashimoto
c116d147d6 build: build metal lib 2024-08-06 15:30:48 -07:00
Mitchell Hashimoto
14a42fcdb7 renderer/metal: load shaders from precompiled lib 2024-08-06 15:05:10 -07:00
Leah Amelia Chen
503dfae6ff renderer: exempt Powerline cells from minimum contrast requirements
With a minimum contrast set, the colored glyphs that Powerline uses
would sometimes be set to white or black while the surrounding background
colors remain unchanged, breaking up contiguous colors on segments of
the Powerline.

This no longer happens with this patch as Powerline glyphs are now
special-cased and exempt from the minimum contrast adjustment.
2024-08-06 15:28:50 +08:00
Mitchell Hashimoto
ea551990eb renderer: disable window-padding-color=extend in certain scenarios
There are scenarios where this configuration looks bad. This commit
introduces some heuristics to prevent it. Here are the heuristics:

  * Extension is always enabled on alt screen.
  * Extension is disabled if a row contains any default bg color. The
    thinking is that in this scenario, using the default bg color looks
    just fine.
  * Extension is disabled if a row is marked as a prompt (using semantic
    prompt sequences). The thinking here is that prompts often contain
    perfect fit glyphs such as Powerline glyphs and those look bad when
    extended.

This introduces some CPU cost to the extension feature but it should be
minimal and respects dirty tracking. This is unfortunate but the feature
makes many terminal scenarios look much better and the performance cost
is minimal so I believe it is worth it.

Further heuristics are likely warranted but this should be a good
starting set.
2024-08-03 21:56:19 -07:00
Mitchell Hashimoto
5309f4d080 renderer/metal: extend background color of grid border into padding 2024-08-03 15:39:02 -07:00
Mitchell Hashimoto
3a7dc355a0 renderer/metal: invert text under cursor again 2024-04-27 22:13:17 -07:00
Mitchell Hashimoto
3f16234f72 terminal: Coordinate uses CellCountInt 2024-04-26 20:52:08 -07:00
Mitchell Hashimoto
ced8776120 renderer/metal: grid pos for bg/text should be ushort2
This saves 50% memory per vertex.
2024-04-25 19:16:40 -07:00
Mitchell Hashimoto
d12e3db599 renderer/metal: dedicated cell fg shader 2024-04-22 10:58:23 -07:00
Mitchell Hashimoto
e8b623e829 renderer/metal: dedicated cell bg shader 2024-04-22 10:43:29 -07:00
Mitchell Hashimoto
ad08842e86 renderer/metal: remove strikethrough support from GPU 2024-04-22 10:26:51 -07:00
Mitchell Hashimoto
0b658c8217 renderer/metal: constrain PUA glyphs if they aren't next to space 2023-12-16 20:07:25 -08:00
Mitchell Hashimoto
7af4009f27 renderer/metal: minimum contrast ratio is configurable 2023-12-01 21:24:38 -08:00
Mitchell Hashimoto
6c859cca82 renderer/metal: minimum contrast experiment
This uses WCAG2 algorithms with a minimum ratio hardcoded of 3:1. This
is not shippable in its current state because we want the ratio to be
configurable and I'm not happy with the way data is being sent to the
shader.
2023-12-01 20:51:16 -08:00
Mitchell Hashimoto
5d7c47a469 renderer/metal: clean up some memory management 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
4742cd308d renderer: animation timer if we have custom shaders 2023-11-17 21:50:53 -08:00
Mitchell Hashimoto
c347148fd7 renderer/metal: CRT effect, ugly hacky code 2023-11-17 21:50:34 -08:00
Mitchell Hashimoto
28246a80b8 renderer/metal: release some of our shader initialization objects 2023-11-17 21:50:34 -08:00
Mitchell Hashimoto
3095dce685 renderer/metal: wip for loading custom shader pipelines 2023-11-17 21:50:34 -08:00
Mitchell Hashimoto
67dce5ce0e update zig-objc 2023-11-17 21:50:34 -08:00
Mitchell Hashimoto
7ff76ca00d terminal/kitty-gfx: respect display c/r params 2023-08-22 14:43:50 -07:00
Mitchell Hashimoto
3bbfee676b terminal/kitty-gfx: process source rectangle display params 2023-08-22 14:33:41 -07:00
Mitchell Hashimoto
84c72bbe46 renderer/metal: honor cell offset graphics command 2023-08-22 13:28:40 -07:00
Mitchell Hashimoto
5a9bbcbc2d renderer/metal: clip image if necessary off top of viewport (scrolling) 2023-08-22 11:32:45 -07:00
Mitchell Hashimoto
e665fc6741 renderer/metal: first pass at an image shader 2023-08-22 09:20:30 -07:00
Mitchell Hashimoto
5229cb93d2 renderer/metal: extract helpers for shaders/buffers 2023-08-22 08:49:34 -07:00