Besides avoiding copying, this allows consumers to choose to allocate
these structs on the stack or to allocate on the heap. It also gives the
apprt.App a stable pointer sooner in the process.
We were using the Rectangle target for simpler addressing, since that
allows for pixel coordinates instead of normalized coordinates, but
there are downsides to rectangle textures, including not supporting
compressed texture formats, and we do probably want to use compressed
formats in the future, so I'm making this change now.
This was applied to the wrong thing by accident, making the custom
shader ping-pong textures compressed, which breaks custom shaders
because compressed texture formats are not color renderable.
Additionally, I've not switched the compressed format to the correct
texture options, because I tried that and it turns out that the default
compression applied by drivers can't be trusted to be good quality and
generally speaking looks terrible. In the future we can explore doing
the compression ourselves CPU-side with something like b7enc_rdo.
This replaces #7433. The improvements are:
1) Install the systemd user service in the proper directory depending on
if it's a 'user' install or a 'system' install. This is controlled
either by using the `--system` build flag (as most packages will) or by
the `-Dsystem-package` flag.
2) Add the absolute path to the `ghostty` binary in the application
file, the DBus service, and the systemd user service. This is done so
that they do not depend on `ghostty` being in the `PATH` of whatever is
launching Ghostty. That `PATH` is not necessarily the same as the `PATH`
in a user shell (especially for DBus activation and systemd user
services).
3) Adjust the DBus bus name that is expected by the system depending on
the optimization level that Ghostty is compiled with.
Fixes an issue where rectangle selections would appear visually wrong if
their start or end were out of the viewport area, because when cloning
them the restored pins were defaulting to the start and end of the row
instead of the appropriate column.
This issue is shown in discussion #7687.
Replaces #7676
When building as a flatpak, don't install the systemd user services
since flatpaks can't use them. Remove references to the systemd service
from the DBus service.
Also, customize the app metadata depending on the debug mode.
Co-authored-by: Leorize <leorize+oss@disroot.org>
This replaces #7433. The improvements are:
1) Install the systemd user service in the proper directory depending
on if it's a 'user' install or a 'system' install. This is controlled
either by using the `--system` build flag (as most packages will) or by
the `-Dsystem-package` flag.
2) Add the absolute path to the `ghostty` binary in the application
file, the DBus service, and the systemd user service. This is done so
that they do not depend on `ghostty` being in the `PATH` of whatever
is launching Ghostty. That `PATH` is not necessarily the same as the
`PATH` in a user shell (especially for DBus activation and systemd user
services).
3) Adjust the DBus bus name that is expected by the system depending on
the optimization level that Ghostty is compiled with.
Cleans up the logic, checks for out of bounds using rows instead of
sel.contains because that excludes cases where a rectangle selection
doesn't include the leftmost column.
Also adds test for clipping behavior of rectangular selections.
Fixes an issue where rectangle selections would appear visually wrong if
their start or end were out of the viewport area, because when cloning
them the restored pins were defaulting to the start and end of the row
instead of the appropriate column.
Adds support for background images via the `background-image` config.
Resolves#3645, supersedes PRs #4226 and #5233.
See docs of added config keys for usage details.
> [!NOTE]
> Unlike what is implied by the original issue, because this is
implemented in the renderer it is inherently per-surface not per-window,
meaning a window with a split will have two copies of the background
image.
### Future work
- We should probably introduce code in the apprts that tells surfaces
their position and size relative to the window, which would allow us to
add a `background-image-area` config with options for `surface` and
`window` to control that behavior (and probably default it to `window`).
That apprt code would also allow for window-relative custom shader
locations, which is also a fairly common user request, so I think it's
worth it.
- Currently if you use a high res background image this is fairly
inefficient, since each surface independently loads a copy of the
background image. On systems with limited VRAM this could be an issue
for users who use a lot of surfaces, so it may be worth making a shared
image cache to avoid this problem.
- ~~It's probably worth using compressed texture formats for images,
I'll look in to doing that.~~ (c43702c)
BPTC is required to be available OpenGL >= 4.2 and our minimum is 4.3 so
this is safe in terms of support. I tested briefly in a VM and didn't
encounter any problems so this should just be a complete win.
(Note: texture data is already automatically compressed on Metal)
Adds support for background images via the `background-image` config.
Resolves#3645, supersedes PRs #4226 and #5233.
See docs of added config keys for usage details.
Reverts two commits:
977cd530c7bb9551de93900170bdaec4601b1b5b
820b7e432b57cd08c49d2e76cce4cb78016f0418
These break build from source on Linux for two reasons:
1.) The systemd user service needs to be installed in the `share`
prefix, not the `lib` prefix. This lets it get picked up in `~/.local`
but is also correct for just standard FHS paths.
2.) The `ghostty` path in the systemd user service needs to be absolute.
We should interpolate in the build install prefix to form an absolute
path.
Reverts two commits:
977cd530c7bb9551de93900170bdaec4601b1b5b
820b7e432b57cd08c49d2e76cce4cb78016f0418
These break build from source on Linux for two reasons:
1.) The systemd user service needs to be installed in the `share`
prefix, not the `lib` prefix. This lets it get picked up in `~/.local`
but is also correct for just standard FHS paths.
2.) The `ghostty` path in the systemd user service needs to be absolute.
We should interpolate in the build install prefix to form an absolute
path.
There are two main improvements being made here. First, we move away
from using autohash and instead use a one-shot strategy similar to the
Style hashing. Since the GlyphKey includes the Metrics struct, which
contains quite a few fields, autohash was performing expensive and
unnecessary repeated updates.
The second improvement is actually just, not hashing Metrics. By
ignoring the Metrics field, we can fit the rest of the GlyphKey into a
64-bit packed struct and just return that as the hash! It ends up being
unique for each GlyphKey in renderGlyph, and is nearly a zero-cost
operation.
This ends up boosting the performance (on my machine at least), from
around 560fps to 590fps on the DOOM-fire benchmark.
Flatpak currently does not export systemd user units. As such, remove
references to it from D-Bus services to prevent D-Bus daemon from trying
to start a non-existent service.
Additionally, make sure that the D-Bus service name is correct for debug
builds.
Follow up to #7433
There are two main improvements being made here. First, we move away from using autohash and instead
use a one-shot strategy similar to the Style hashing. Since the GlyphKey includes the Metrics struct,
which contains quite a few fields, autohash was performing expensive and unnecessary repeated updates.
The second improvement is actually just, not hashing Metrics. By ignoring the Metrics field, we can
fit the rest of the GlyphKey into a 64-bit packed struct and just return that as the hash! It
ends up being unique for each GlyphKey in renderGlyph, and is nearly a zero-cost operation.
This ends up boosting the performance (on my machine at least), from around 560fps to 590fps on the
DOOM-fire benchmark.
Flatpak currently does not export systemd user units. As such, remove
references to it from D-Bus services to prevent D-Bus daemon from trying
to start a non-existent service.
Additionally, make sure that the D-Bus service name is correct for debug
builds.
Without waiting on the xdg-open process on linux/freebsd, we end up with
a defunct (zombie) process after each time we open a URL.
For example, after click on two URLs in a ghostty, here is the output of
`ps ux | grep xdg-open`:
```
pbui 8364 0.0 0.0 0 0 tty7 Z+ 05:03 0:00 [xdg-open] <defunct>
pbui 8453 0.0 0.0 0 0 tty7 Z+ 05:03 0:00 [xdg-open] <defunct>
```
Perhaps we should revisit 695bc30, which removed the wait in the first
place. On my machine running Alpine Linux 3.22, `xdg-open` does not stay
alive and finishes immediately, thus making it safe to call wait (and
not block). This is also the case on my other machine running Ubuntu
24.04: `xdg-open` launches the URL in a browser and terminates
immediately.
Either way, this process must be waited upon eventually. Otherwise, we
will accumulate a collection of defunct processes until the terminal
itself terminates.
Introduces host resources directory as a new concept: A directory
containing application resources that can only be accessed from the host
operating system. This is significant for sandboxed application runtimes
like Flatpak where shells spawned on the host should have access to
application resources to enable integrations.
Alongside this, apprt is now allowed to override the resources lookup
logic.