6 Commits

Author SHA1 Message Date
Mitchell Hashimoto
e493a722a3 fix some issues that fail nightly stage2 compiler 2022-10-13 10:54:30 -07:00
Mitchell Hashimoto
b18309187e Strikethrough (#19)
Not as straightforward as it sounds, but not hard either:

* Read OS/2 sfnt tables from TrueType fonts
* Calculate strikethrough position/thickness (prefer font-advertised if possible, calculate if not)
* Plumb the SGR code through the terminal state -- does not increase cell memory size
* Modify the shader to support it

The shaders are getting pretty nasty after this... there's tons of room for improvement. I chose to follow the existing shader style for this to keep it straightforward but will likely soon refactor the shaders.
2022-10-06 15:03:19 -07:00
Mitchell Hashimoto
c149696f61 redoing some of the baseline calcs, remove from shader 2022-10-04 10:00:32 -07:00
Mitchell Hashimoto
f1abca51f7 convert src/font to use new pkg/freetype 2022-08-28 22:22:16 -07:00
Mitchell Hashimoto
8ef3018189 pkg/freetype: loading glyphs 2022-08-28 21:02:39 -07:00
Mitchell Hashimoto
a2b06d7705 pkg/freetype: more face APIs 2022-08-28 17:18:23 -07:00