At certain font sizes, this avoids clipping the text. This is due to a
limitation of the CoreText API, which does not provide a way to measure
the exact size of the text that will be rendered when antialiasing is
enabled.
Related to #1768 but doesn't fix it properly.
This is a temporary hack to avoid some issues with fonts that have mixed
color/non-color glyphs. If there are mixed presentations and the font
does not have emoji codepoints, then we assume it is text. This fixes
the typical scenarios.
This is not a long term solution. A proper long term solution is to
detect this scenario and on a per-glyph basis handle colorization (or
the lack thereof) correctly. It looks like to do this we'll have to
parse some font tables which is considerably more work so I wanted to do
this first.
Fixes#1795
This only affected CoreText. When testing with Freetype the
strikethroughs looked correct for fonts with and without leading
metrics.
This commit adjusts our strikethrough position for fonts that have a
leading metric set to better center it. Previously, we centered the
position _including_ the leading value. The leading value is blank, so
we must center it excluding that value.
Fixes#895
Every loaded font face calculates metrics for itself. One of the
important metrics is the baseline to "sit" the glyph on top of. Prior to
this commit, each rasterized glyph would sit on its own calculated
baseline. However, this leads to off-center rendering when the font
being rasterized isn't the font that defines the terminal grid.
This commit passes in the font metrics for the font defining the
terminal grid to all font rasterization requests. This can then be used
by non-primary fonts to sit the glyph according to the primary grid.
This maybe is a robust way to get Monaspace fonts working.
Previously, we used leading as part of the calculation in cell height. I
don't remember why. It appears most popular monospace fonts (Fira Code,
Berkeley Mono, JetBrains Mono, Monaco are the few I tested) have a value
of 0 for leading, so this has no effect. But some fonts like Monaspace
have a non-zero (positive) value, resulting in overly large cell
heights.
The issue is that we simply add leading to the height, without modifying
ascent. Normally this is what you want (normal typesetting) but for
terminals, we're trying to set text centered vertically in equally
spaced grid cells. For this, we want to split the leading between the
top and bottom.
* font: disable default font features for Menlo and Monaco
Both of these fonts have a default ligature on "fi" which makes terminal
rendering super ugly. The easiest thing to do is special-case these
fonts and disable ligatures. It appears other terminals do the same
thing.
Font metrics realistically should be integral. Cell widths, cell
heights, etc. do not make sense to be floats, since our grid is
integral. There is no such thing as a "half cell" (or any point).
The reason we historically had these all as f32 is simplicity mixed
with history. OpenGL APIs and shaders all use f32 for their values, we
originally only supported OpenGL, and all the font rendering used to be
directly in the renderer code (like... a year+ ago).
When we refactored the font metrics calculation to its own system and
also added additional renderers like Metal (which use f64, not f32), we
never updated anything. We just kept metrics as f32 and casted
everywhere.
With CoreText and #177 this finally reared its ugly head. By forgetting
a simple rounding on cell metric calculation, our integral renderers
(sprite fonts) were off by 1 pixel compared to the GPU renderers.
Insidious.
Let's represent font metrics with the types that actually make sense: a
cell width/height, etc. is _integral_. When we get to the GPU, we now
cast to floats. We also cast to floats whenever we're doing more precise
math (i.e. mouse offset calculation). In this case, we're only
converting to floats from a integral type which is going to be much
safer and less prone to uncertain rounding than converting to an int
from a float type.
Fixes#177