This adds the Powerline face to our set of built-in faces, which
represents glyphs that are used to draw Powerline-style shell prompts
and status lines.
Since these are used similar to box-drawing characters, alignment is
important, and this gives us the most control in preventing related
artifacts.
This initial commit is scaffolding and support for the various solid
triangles - additional glyphs will come in other commits.
Fixes#675.
Related to #914
U+200D is the zero-width joiner character used for multi-codepoint
Emojis. When faced with a multi-codepoint grapheme, the font shaper must
find a font that provides _all codepoints_ consistently. However, U+200D
isn't meant to be provided by any font. As a result, the font shaper
search ends up iterating over every font looking for a match.
This maybe is a robust way to get Monaspace fonts working.
Previously, we used leading as part of the calculation in cell height. I
don't remember why. It appears most popular monospace fonts (Fira Code,
Berkeley Mono, JetBrains Mono, Monaco are the few I tested) have a value
of 0 for leading, so this has no effect. But some fonts like Monaspace
have a non-zero (positive) value, resulting in overly large cell
heights.
The issue is that we simply add leading to the height, without modifying
ascent. Normally this is what you want (normal typesetting) but for
terminals, we're trying to set text centered vertically in equally
spaced grid cells. For this, we want to split the leading between the
top and bottom.
Fixes#845
Quick background: Emoji codepoints are either default text or default
graphical ("Emoji") presentation. An example of a default text emoji
is ❤. You have to add VS16 to this emoji to get: ❤️. Some font are
default graphical and require VS15 to force text.
A font face can only advertise text vs emoji presentation for the entire
font face. Some font faces (i.e. Cozette) include both text glyphs and
emoji glyphs, but since they can only advertise as one, advertise as
"text".
As a result, if a user types an emoji such as 👽, it will fallback to
another font to try to find a font that satisfies the "graphical"
presentation requirement. But Cozette supports 👽, its just advertised
as "text"!
Normally, this behavior is what you want. However, if a user explicitly
requests their font-family to be a font that contains a mix of test and
emoji, they _probably_ want those emoji to be used regardless of default
presentation. This is similar to a rich text editor (like TextEdit on
Mac): if you explicitly select "Cozette" as your font, the alien emoji
shows up using the text-based Cozette glyph.
This commit changes our presentation handling behavior to do the
following:
* If no explicit variation selector (VS15/VS16) is specified,
any matching codepoint in an explicitly loaded font (i.e. via
`font-family`) will be used.
* If an explicit variation selector is specified or our explicitly
loaded fonts don't contain the codepoint, fallback fonts will be
searched but require an exact match on presentation.
* If no fallback is found with an exact match, any font with any
presentation can match the codepoint.
This commit should generally not change the behavior of Emoji or VS15/16
handling for almost all users. The only users impacted by this commit
are specifically users who are using fonts with a mix of emoji and text.
Fixes#707
Our scoring algorithm previously did not take into account symbolic
traits, so when `bold = false and italic = false`, regular, bold, italic
would all be equally likely to appear first.
This modifies our scoring algorithm to prioritize matching symbolic
traits. Further, we have a special case for no symbolic traits to
prioritize "Regular" named styles. We can expand this to other styles
too but we do not do this here.
We also modified the algorithm to always prefer fonts with more glyphs
over fonts with less, hopeful that we can load fewer fonts for other
glyphs later.
Fixes#757
The x/y is unsigned (as it should be, since top-left is 0,0). In the
case of a very small grid size and certain thickness settings, its
possible to overflow. In this scenario, the only reasonable thing to do
is just clamp to 0 because some sprites are going to look weird with
small enough grids anyways.
Fixes#668
We were previously only checking the first font result in the search.
This also fixes our CoreText scoring algorithm to prioritize faces that
have the codepoint we're searching for.
This is a weird one. By using intCast on the `idx` I am periodically
getting a panic on index out of bounds where the index is larger than
FontIndex can possibly be. Very strange!
I tried to just remove intCasts and believe it or not that worked.
Previously, `cat /dev/urandom` would trigger the issue in seconds and
now I've had it running 20+ minutes without the issue.
The additional `if` check is just a safety mechanism