438 Commits

Author SHA1 Message Date
Mitchell Hashimoto
8b26e93cb5 renderer: update some code comments 2023-09-10 12:18:38 -07:00
Mitchell Hashimoto
afacc2ca9e renderer: cursor style unit tests 2023-09-09 20:48:56 -07:00
Mitchell Hashimoto
3583a0c1ca renderer/opengl: new cursor apis 2023-09-09 20:37:56 -07:00
Mitchell Hashimoto
d9cfd00e9f Big Cursor State Refactor
This makes a few major changes:

  - cursor style on terminal is single source of stylistic truth
  - cursor style is split between style and style request
  - cursor blinking is handled by the renderer thread
  - cursor style/visibility is no longer stored as persistent state on
    renderers
  - cursor style computation is extracted to be shared by all renderers
  - mode 12 "cursor_blinking" is now source of truth on whether blinking
    is enabled or not
  - CSI q and mode 12 are synced like xterm
2023-09-09 20:19:37 -07:00
Mitchell Hashimoto
a6c40d0417 renderer: always show cursor if window is not focused
Fixes #400

This ensures the hollow box is shown even if the cursor is not in a
blinking state when unfocus happens. We still hide the cursor even on
unfocus if the terminal mode explictly asks for a hidden cursor.
2023-09-06 11:23:42 -07:00
SoraTenshi
6faed268e0 config: clean up cursor style configuration 2023-09-03 07:51:36 -07:00
Mitchell Hashimoto
22eb533473 content scale change events should also impact viewport padding
This calculates the new padding pixel values and propogates those
changes to the renderer.
2023-09-02 11:00:51 -07:00
Mitchell Hashimoto
e2fae7ab2b surface should default to default cursor, blinking should check selected 2023-08-30 08:12:38 -07:00
Mitchell Hashimoto
ae0de7bce4 renderer: split ligature around cursor even if cursor is flashing
Fixes #356
2023-08-29 13:49:14 -07:00
Mitchell Hashimoto
0204d94921 Merge pull request #349 from mitchellh/sync
Synchronized Output Sequence
2023-08-28 13:15:50 -07:00
Mitchell Hashimoto
5168dc7645 renderer: do not render if synchronized output is on 2023-08-28 11:38:11 -07:00
SoraTenshi
fcf1537f82 config: Add option for custom cursor style 2023-08-28 18:20:45 +02:00
Kevin Hovsäter
8b9a11db4b Implement cursor text in addition to color 2023-08-26 15:29:48 +02:00
Mitchell Hashimoto
e0ee5d1763 Revert "Merge pull request #322 from mitchellh/big-glyphs"
This reverts commit 0ffbab00a42ba0fb9a3f2aa02428760df61d03d3, reversing
changes made to 6751087bead34efe1684997503c3764a63607397.
2023-08-24 21:05:33 -07:00
Mitchell Hashimoto
aad4bdb32a renderer/opengl: glyphs that are too wide should be scaled down
U+226A is 1-char wide according to the Unicode database but renders very
wide in many fonts. This causes it to leak outside of its grid cell. We
should scale down by x the same way we scale down by y.
2023-08-24 14:19:38 -07:00
Mitchell Hashimoto
135250018e terminal/kitty-gfx: get rid of selection 2023-08-23 11:41:49 -07:00
Mitchell Hashimoto
4b38fb96db terminal/kitty-gfx: honor "z" setting 2023-08-23 09:55:13 -07:00
Mitchell Hashimoto
7ff76ca00d terminal/kitty-gfx: respect display c/r params 2023-08-22 14:43:50 -07:00
Mitchell Hashimoto
3bbfee676b terminal/kitty-gfx: process source rectangle display params 2023-08-22 14:33:41 -07:00
Mitchell Hashimoto
84c72bbe46 renderer/metal: honor cell offset graphics command 2023-08-22 13:28:40 -07:00
Mitchell Hashimoto
e4e952d077 renderer/metal: image should always be rendered at desired x 2023-08-22 12:24:58 -07:00
Mitchell Hashimoto
5a9bbcbc2d renderer/metal: clip image if necessary off top of viewport (scrolling) 2023-08-22 11:32:45 -07:00
Mitchell Hashimoto
53b25d0ecc renderer/metal: set correct x/y for image 2023-08-22 10:14:57 -07:00
Mitchell Hashimoto
cb70d86c00 renderer/metal: emit draw calls for images 2023-08-22 10:12:40 -07:00
Mitchell Hashimoto
e665fc6741 renderer/metal: first pass at an image shader 2023-08-22 09:20:30 -07:00
Mitchell Hashimoto
5229cb93d2 renderer/metal: extract helpers for shaders/buffers 2023-08-22 08:49:34 -07:00
Mitchell Hashimoto
da4ead8f60 renderer/metal: deallocate unused image textures 2023-08-21 22:11:58 -07:00
Mitchell Hashimoto
20257c7a87 renderer/metal: images required by placements become textures 2023-08-21 21:40:57 -07:00
Mitchell Hashimoto
7ccf86b175 remove imgui and devmode
imgui has been a source of compilation challenges (our fault not theirs)
and devmode hasn't worked in awhile, so drop it.
2023-08-20 08:50:24 -07:00
Mitchell Hashimoto
0ca6957d0c renderer/{metal,opengl}: need to premult our cell alpha to have effect 2023-08-18 18:38:47 -07:00
Mitchell Hashimoto
ab68569281 renderer/opengl: fix compilation for new modes style 2023-08-15 13:33:06 -07:00
Mitchell Hashimoto
951aa00c63 terminal: move to new modes struct 2023-08-15 11:30:33 -07:00
Mitchell Hashimoto
55778a049b apprt/gtk, opengl: render preedit 2023-08-11 12:37:27 -07:00
Mitchell Hashimoto
d62161e2c3 support preedit text rendering in core and metal 2023-08-11 12:20:48 -07:00
cryptocode
6045088afc Don't show hollow cursor in inactive windows when cursor is hidden.
This is the behavior of the other terminals I have, such as iTerm, allcritty, WezTerm, and Kitty. The hollow cursor is especially noticable when running in two panes,
one of them inactive with animations (such as a progress bar)
2023-08-11 17:20:03 +02:00
Mitchell Hashimoto
e15b5ab42c fix error set for libxev cross-platform 2023-08-09 10:05:48 -07:00
Mitchell Hashimoto
e33f6c71de update libxev to fix split writes on large writes (i.e. big paste)
Fixes #258

This was an upstream bug in libxev where partial the queueWrite
mechanism would not correctly handle partial write results:
https://github.com/mitchellh/libxev/pull/60
2023-08-09 08:18:43 -07:00
Kevin Hovsäter
22b8173164 Fix typos 2023-08-08 14:27:34 +02:00
Mitchell Hashimoto
85e32f9a15 renderer: hide cursor is state explicit asks for invisible cursor
This was a regression. The previous logic would always show the cursor
if we were using a non-blinking cursor. But, if the terminal state is
explicitly requesting an invisible cursor (mode 25) then we need to hide
the cursor.
2023-08-06 09:55:13 -07:00
Mitchell Hashimoto
2065dd77d7 renderer/opengl: need to release OpenGL context with glfw 2023-08-05 22:33:55 -07:00
Mitchell Hashimoto
437c1ca261 only send resize messages to renderer/io thread if changes happen
Previously, we'd send renderer screen size updates and termio sigwnch
updates on every single resize event even if the screen size or grid
sizes didn't change. This is super noisy and given how many resize
events macOS sends, its also very expensive.

This commit makes it so that we only update the renderer if the screen
changed. If the screen size didn't change, the grid size couldn't have
changed either.

If the screen size did change, its still possible the grid size didn't
change since Ghostty supports fluid pixel-level resizing. We have to
send the screen size event to the renderer so all the GPU shader vars
are right but we do not have to send a termio event.

So, only if the grid size changed do we then notify the pty that the
terminal dimensions changed. Note that the resize event for ptys does
have a pixel-level x/y but I don't think the granularity is useful
beyond grid changes.
2023-08-04 19:50:21 -07:00
Mitchell Hashimoto
4b062dc45c font/shaper: text runs should split around block cursors
Fixes #206
2023-07-18 16:20:30 -07:00
Mitchell Hashimoto
3d48432daf renderer: change padding to integers
Screen size is always an integer, it makes sense for padding to also be
rounded to some integer.
2023-07-18 10:44:33 -07:00
Mitchell Hashimoto
ea268bae5e renderer: do not blink explicit steady cursor styles 2023-07-10 11:27:37 -07:00
Mitchell Hashimoto
13315471d7 renderer: double line widths for sprite fonts when font-thicken is true
Fixes #193
2023-07-07 09:08:46 -07:00
Mitchell Hashimoto
45ac9b5d4c font-feature config to enable/disable OpenType Font Features 2023-07-05 13:12:30 -07:00
Mitchell Hashimoto
55313fcbd5 opengl: support background opacity 2023-07-03 19:51:11 -07:00
Mitchell Hashimoto
329385e353 metal: apply background opacity 2023-07-03 19:38:33 -07:00
Mitchell Hashimoto
017da411f8 metal: start setting up background transparency 2023-07-03 17:59:50 -07:00
Mitchell Hashimoto
0faf6097d0 Change font metrics to all be integers, not floats.
Font metrics realistically should be integral. Cell widths, cell
heights, etc. do not make sense to be floats, since our grid is
integral. There is no such thing as a "half cell" (or any point).

The reason we historically had these all as f32 is simplicity mixed
with history. OpenGL APIs and shaders all use f32 for their values, we
originally only supported OpenGL, and all the font rendering used to be
directly in the renderer code (like... a year+ ago).

When we refactored the font metrics calculation to its own system and
also added additional renderers like Metal (which use f64, not f32), we
never updated anything. We just kept metrics as f32 and casted
everywhere.

With CoreText and #177 this finally reared its ugly head. By forgetting
a simple rounding on cell metric calculation, our integral renderers
(sprite fonts) were off by 1 pixel compared to the GPU renderers.
Insidious.

Let's represent font metrics with the types that actually make sense: a
cell width/height, etc. is _integral_. When we get to the GPU, we now
cast to floats. We also cast to floats whenever we're doing more precise
math (i.e. mouse offset calculation). In this case, we're only
converting to floats from a integral type which is going to be much
safer and less prone to uncertain rounding than converting to an int
from a float type.

Fixes #177
2023-07-03 11:23:20 -07:00