Fixes#7236
Supersedes #7249
This removes all of our `focusedValue`-based tracking of the surface
title and moves it completely to the window controller. The window
controller now sets up event listeners (via Combine) when the focused
surface changes and updates the window title accordingly.
There is some complicated logic here to handle when we lose focus to
something other than a surface. In this case, we want our title to be
the last focused surface so long as it exists.
Fixes#6999
It appears that at some point one of the operations causes focus to move
away for non-native fullscreen. We previously relied on the delegate
method to restore this but a better approach appears to handle this
directly in the fullscreen implementations. This fixes the linked issue.
I still think long term all the `Ghostty.moveFocus` stuff is a code
smell and we should be auditing all that code to see if we can
eliminate it. But this is a step in the right direction, and removes one
of those uses.
Fixes#7114
Supercedes #7271
This fixes a crash that could occur with non-native fullscreen and
`fullscreen = true` set at once.
The "windowNumber" can be `<= 0` if the window "doesn't have a
window device." I don't fully know all the scenarios this is true but it
is true when the window is not visible, at least.
#7173
(1) The command palette no longer has any selection by default.
If and when we introduce most recently used commands, defaulting to that
would make sense. A selection only appears when the arrow keys are used
or the user starts typing.
(2) The selection with arrow keys now wraps, so if you press "down" on
the last option, it will wrap to the first option, and if you press "up"
on the first option, it will wrap to the last option. This matches both
VSCode and Zed.
Removes the withAnimation closure which caused flashing when scrolling
up or down with arrow keys. Also removes the center anchor to behave
more like other command palletes (e.g., Zed, Raycast).
This introduces a command palette (inspired by @pluiedev's work in
#5681, but not using it as a base) for macOS.
The command palette is available in the `View` menu and also bindable
via `toggle_command_palette`, default binding is `cmd+shift+p` to match
VSCode.
The commands in the command palette must map to a _bindable_ action,
though they may not have an associated keybinding. This means that any
new binding actions we add in the future can be represented here and
also makes it easy in the future to add configuration to add new custom
entries to the command palette. For this initial PR, the available
commands are hardcoded (`src/input/commands.zig`).
I've noticed in other programs (VSCode, Zed), the command palette
contains pretty much _all available actions_ even if they're basically
useless in the context of a command palette. For example, Zed has the
"toggle command palette" action in the command palette and it... does
nothing (it probably should hide the palette). I followed @pluiedev's
lead and made this subjective in this PR but I wonder if we should
actually force all binding actions to be available.
There are various other improvements I'd like to make but omitted from
this PR for the sake of limiting scope:
* Instead of an entry with no matches doing nothing, we can allow users
to manually input _any_ configurable binding.
* Localization, since macOS doesn't have any yet. But for Linux when we
port this we probably have to change our strings extraction.
## Demo
https://github.com/user-attachments/assets/a2155cfb-d86b-4c1a-82b5-74ba927e4d69
Resolves#7108
This PR adds visual notification badges to the Ghostty dock icon when
bell events are triggered while the application is in the background.
This complements the existing dock bounce notification, making it easier
for users to notice when a terminal needs attention.
https://github.com/user-attachments/assets/b54c881f-fea8-4085-8614-432d9e5847b9
Fixes a regression where `C-S-c` stopped working properly in both legacy
and Kitty modes (although the Kitty mode side only affected alternates
and not the key itself so it probably worked fine in most programs).
The issue is that `charactersIgnoringModifiers` changes behavior if
`control` is pressed, so it doesn't really ignore all modifiers. We have
to use `characters(byApplyingModifiers:)` to get the proper unshifted
codepoint when `control` is pressed.
This replaces the use of our custom `Ghostty.KeyEquivalent` with the
SwiftUI `KeyboardShortcut` type. This is a more standard way to
represent keyboard shortcuts and lets us more tightly integrate with
SwiftUI/AppKit when necessary over our custom type.
This PR should have no user impact. This is just some cleanup for future
work.
Note that not all Ghostty triggers can be represented as
KeyboardShortcut values because macOS itself does not support binding
keys such as function keys (e.g. F1-F12) to KeyboardShortcuts.
This isn't an issue since all input also passes through a lower level
libghostty API which can handle all key events, we just can't show these
keyboard shortcuts on things like the menu bar. This was already true
before this commit.
Fixes a regression where `C-S-c` stopped working properly in both legacy
and Kitty modes (although the Kitty mode side only affected alternates
and not the key itself so it probably worked fine in most programs).
The issue is that `charactersIgnoringModifiers` changes behavior if
`control` is pressed, so it doesn't really ignore all modifiers. We have
to use `characters(byApplyingModifiers:)` to get the proper unshifted codepoint
when `control` is pressed.
This replaces the use of our custom `Ghostty.KeyEquivalent` with
the SwiftUI `KeyboardShortcut` type. This is a more standard way to
represent keyboard shortcuts and lets us more tightly integrate with
SwiftUI/AppKit when necessary over our custom type.
Note that not all Ghostty triggers can be represented as
KeyboardShortcut values because macOS itself does not support
binding keys such as function keys (e.g. F1-F12) to KeyboardShortcuts.
This isn't an issue since all input also passes through a lower level
libghostty API which can handle all key events, we just can't show these
keyboard shortcuts on things like the menu bar. This was already true
before this commit.
Fixes#7131
Regression from #7121
Our consumed mods should not include "alt" if `macos-option-as-alt` is
set. To do this, we need to calculate our consumed mods based on the
actual translation event mods (if available, only available during
keyDown).
This is a large refactor of the keyboard input handling code in
libghostty and macOS. Previously, libghostty did a lot of things that
felt out of scope or was repeated work due to lacking context. For
example, libghostty would do full key translation from key event to
character (including unshifted translation) as well as managing dead key
states and setting the proper preedit text.
This is all information the apprt can and should have on its own.
NSEvent on macOS already provides us with all of this information,
there's no need to redo the work. The reason we did in the first place
is mostly historical: libghostty powered our initial macOS port years
ago when we didn't have an AppKit runtime yet.
This cruft has already practically been the source of numerous issues, e.g.
#5558, but many other hacks along the way, too.
This commit pushes all preedit (e.g. dead key) handling and key translation
including unshifted keys up into the caller of libghostty.
Besides code cleanup, a practical benefit of this is that key event
handling on macOS is now about 10x faster on average. That's because
we're avoiding repeated key translations as well as other unnecessary
work. This should have a meaningful impact on input latency but I didn't
measure the full end-to-end latency.
A scarier part of this commit is that key handling is not well tested
since its a GUI component. I suspect we'll have some fallout for certain
keyboard layouts or input methods, but I did my best to run through
everything I could think of.
Fixes#7099
This adds basic bell features to macOS to conceptually match the GTK
implementation. When a bell is triggered, macOS will do the following:
1. Bounce the dock icon once, if the app isn't already in focus.
2. Add a bell emoji (🔔) to the title of the surface that triggered
the bell. This emoji will be removed after the surface is focused
or a keyboard event if the surface is already focused. This
behavior matches iTerm2.
This doesn't add an icon badge because macOS's dockTitle.badgeLabel API
wasn't doing anything for me and I wasn't able to fully figure out
why...