Mitchell Hashimoto
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c1b70cb788
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metal: devmode
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2022-10-31 09:44:37 -07:00 |
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Mitchell Hashimoto
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666833f12f
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metal: color textures
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2022-10-31 09:44:37 -07:00 |
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Mitchell Hashimoto
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ee45d363a9
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metal: cursor and underline
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2022-10-31 09:44:37 -07:00 |
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Mitchell Hashimoto
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4b5174d2c6
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metal: blending
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2022-10-31 09:44:37 -07:00 |
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Mitchell Hashimoto
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178418834c
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metal: glyphs show up (poorly)
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2022-10-31 09:44:37 -07:00 |
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Mitchell Hashimoto
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0058906035
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metal: handle HiDPI scaling
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2022-10-31 09:44:37 -07:00 |
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Mitchell Hashimoto
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fb49595904
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metal: pass colors in
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2022-10-31 09:44:37 -07:00 |
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Mitchell Hashimoto
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a7c1f63ad8
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metal: populate the greyscale texture, prep ubershader
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2022-10-31 09:44:37 -07:00 |
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Mitchell Hashimoto
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89610f9b8d
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metal: setup vertex data
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2022-10-31 09:44:37 -07:00 |
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Mitchell Hashimoto
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6b7ed3fefb
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metal: use content scale when resizing
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2022-10-31 09:44:37 -07:00 |
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Mitchell Hashimoto
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ea0265f021
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projection matrix, render cell
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2022-10-31 09:44:37 -07:00 |
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Mitchell Hashimoto
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a17a7426a3
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draw a square, handle resize
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2022-10-31 09:44:37 -07:00 |
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Mitchell Hashimoto
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4d4c1790cb
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draw a triangle
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2022-10-31 09:44:36 -07:00 |
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Mitchell Hashimoto
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fc7e457098
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add first pass metal shader
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2022-10-31 09:44:36 -07:00 |
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Mitchell Hashimoto
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90a284e176
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boilerplate for rendering
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2022-10-31 09:44:36 -07:00 |
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Mitchell Hashimoto
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090bab6798
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metal: setup the render loop, draw the background color
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2022-10-31 09:44:36 -07:00 |
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Mitchell Hashimoto
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07271a6cfd
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Initial metal abstraction (noop)
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2022-10-31 09:44:36 -07:00 |
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