18 Commits

Author SHA1 Message Date
Mitchell Hashimoto
8a1d7070b3 render wide chars 2022-08-20 16:49:55 -07:00
Mitchell Hashimoto
6026fdf834 only downsample size if its an emoji 2022-08-20 10:37:12 -07:00
Mitchell Hashimoto
22ed65a818 really hacked in emoji support, time to clean it up 2022-08-20 10:37:11 -07:00
Mitchell Hashimoto
eeaad799e5 get rid of Z buffer stuff
This optimization will take more work, and we already got a lot of the
way there by optimizing how we send data down to the GPU.
2022-08-19 13:48:34 -07:00
Mitchell Hashimoto
390d95a5af Enable depth buffer, add depth to shader 2022-08-19 10:07:30 -07:00
Mitchell Hashimoto
f53efa633a initial underline support, can be improved 2022-06-28 14:22:25 -07:00
Mitchell Hashimoto
75c3dc4386 render: bar cursor style 2022-05-20 13:17:31 -07:00
Mitchell Hashimoto
bd7855da46 when losing focus, show hollow box 2022-04-22 21:58:15 -07:00
Mitchell Hashimoto
d250bcda65 fix the baseline for font rendering 2022-04-19 19:30:30 -07:00
Mitchell Hashimoto
e2ed1ed745 shader modes, draw a jank cursor 2022-04-19 13:54:50 -07:00
Mitchell Hashimoto
7a00c54f25 cell: convert atlas x/y to NDC in shader 2022-04-19 09:20:55 -07:00
Mitchell Hashimoto
ac8120f073 update some comments 2022-04-19 09:02:50 -07:00
Mitchell Hashimoto
c43c1d38f1 add background pass 2022-04-19 08:54:39 -07:00
Mitchell Hashimoto
81d8ca5b9c render text from our terminal! 2022-04-18 17:57:08 -07:00
Mitchell Hashimoto
4d9b67fa65 model direct gpu cell 2022-04-15 09:10:32 -07:00
Mitchell Hashimoto
e672c9d7d5 calculate grid size in dedicated struct, tests 2022-04-15 08:16:22 -07:00
Mitchell Hashimoto
ce70efd771 render a rainbow grid 2022-04-14 17:44:40 -07:00
Mitchell Hashimoto
544286509f grid render a few cells 2022-04-14 17:14:49 -07:00