22 Commits

Author SHA1 Message Date
Qwerasd
87f35bd1c1 renderer/opengl: explicit texture options
This sets up for a couple improvments (see TODO comments) and also sets
the glyph atlas textures to nearest neighbor sampling since we can do
that now that we never scale glyphs.
2025-07-05 22:10:39 -06:00
Qwerasd
5cb175ff63 renderer/OpenGL: use compressed texture formats for images
BPTC is required to be available OpenGL >= 4.2 and our minimum is 4.3 so
this is safe in terms of support. I tested briefly in a VM and didn't
encounter any problems so this should just be a complete win.

(Note: texture data is already automatically compressed on Metal)
2025-06-25 16:27:23 -04:00
Qwerasd
ea7a91e2ba style(renderer): explicit error sets 2025-06-20 15:18:41 -06:00
Qwerasd
371d62a82c renderer: big rework, graphics API abstraction layers, unified logic
This commit is very large, representing about a month of work with many
interdependent changes that don't separate cleanly in to atomic commits.

The main change here is unifying the renderer logic to a single generic
renderer, implemented on top of an abstraction layer over OpenGL/Metal.

I'll write a more complete summary of the changes in the description of
the PR.
2025-06-20 15:18:41 -06:00
Qwerasd
ea79fdea11 fix(OpenGL): use sRGB texture format for gamma correct interpolation
otherwise images will be too dark when scaled
2025-05-15 12:44:44 -06:00
Jeffrey C. Ollie
e8c845b758 core: fixup callconv(.C) -> callconv(.c)
https://ziglang.org/download/0.14.0/release-notes.html#Calling-Convention-Enhancements-and-setAlignStack-Replaced
2025-05-07 08:41:09 -05:00
Mitchell Hashimoto
4d0bf303c6 ci: zig fmt check
This adds a CI test to ensure that all Zig files are properly formatted.
This avoids unrelated diff noise in future PRs.
2025-03-18 13:58:49 -07:00
Mitchell Hashimoto
b96a5d702b fix mach-glfw on windows 2025-03-12 16:29:17 -07:00
Mitchell Hashimoto
2408d4c6a9 more fixes 2025-03-12 09:59:24 -07:00
Julia
9c8c53bffb use main buffer and copy data to fbo texture (opengl) (#5294)
NEEDS REVIEW

continuation of #5037
resolves #4729 

renders all shaders to the default buffer and then copies it to the
designated custom shader texture.

this is a draft pr because:
- it introduces a new shader "pipeline" which doesnt fit in with how the
system was designed to work (which is only rendering to the fbo)
- im not sure if this is the best way to achieve shaders being able to
sample their output while also drawing to the screen. the cusom fbo
(previous implementation) was useful in that it modularized the custom
shader stage in rendering

---------

Co-authored-by: Mitchell Hashimoto <m@mitchellh.com>
2025-01-23 20:57:14 +00:00
Mitchell Hashimoto
f13ea7cace pkg/opengl: yeet usingns 2024-08-16 15:28:22 -07:00
Mitchell Hashimoto
ea551990eb renderer: disable window-padding-color=extend in certain scenarios
There are scenarios where this configuration looks bad. This commit
introduces some heuristics to prevent it. Here are the heuristics:

  * Extension is always enabled on alt screen.
  * Extension is disabled if a row contains any default bg color. The
    thinking is that in this scenario, using the default bg color looks
    just fine.
  * Extension is disabled if a row is marked as a prompt (using semantic
    prompt sequences). The thinking here is that prompts often contain
    perfect fit glyphs such as Powerline glyphs and those look bad when
    extended.

This introduces some CPU cost to the extension feature but it should be
minimal and respects dirty tracking. This is unfortunate but the feature
makes many terminal scenarios look much better and the performance cost
is minimal so I believe it is worth it.

Further heuristics are likely warranted but this should be a good
starting set.
2024-08-03 21:56:19 -07:00
Mitchell Hashimoto
a30e791c85 begin 0.13 update process -- very broken 2024-06-24 15:16:22 -07:00
Krzysztof Wolicki
ddebb31b8a Add include paths to more modules in pkg/ 2024-01-07 19:07:16 +01:00
Krzysztof Wolicki
1913243c35 WIP: Update to new build module API after Zig PR #18160
Temporarily change dependency sources to forks until they update
2024-01-03 21:50:32 +01:00
Mitchell Hashimoto
76c76ce85e renderer/opengl: upload kitty image textures 2023-11-19 22:08:07 -08:00
Mitchell Hashimoto
c8a51a2158 renderer/opengl: create the screen texture 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
47971e7663 renderer/opengl: setup uniform buffer objects for custom shaders 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
1fedc912f0 renderer/opengl: create ubos 2023-11-17 21:51:05 -08:00
Mitchell Hashimoto
fb0929a11b renderer/opengl: extract cell program state to dedicated struct 2023-11-17 21:51:05 -08:00
Mitchell Hashimoto
3aa217ad2e pkg/opengl: add Framebuffer APIs 2023-11-17 21:51:05 -08:00
Mitchell Hashimoto
8576acb89e renderer/opengl: move opengl API to pkg/opengl 2023-11-17 21:51:04 -08:00