Windows with `macos-titlebar-style = hidden` create new windows when the
new tab binding is pressed. This behavior has existed for a long time.
However, these windows did not cascade, meaning they'd appear overlapped
directly on top of the previous window, which is kind of nasty.
This commit changes it so that new windows created via new tab from a
hidden titlebar window will cascade.
Windows with `macos-titlebar-style = hidden` create new windows when the
new tab binding is pressed. This behavior has existed for a long time.
However, these windows did not cascade, meaning they'd appear overlapped
directly on top of the previous window, which is kind of nasty.
This commit changes it so that new windows created via new tab from a
hidden titlebar window will cascade.
Updates all copyright notices to include "Ghostty contributors" to
reflect the fact that Mitchell is not the sole copyright owner.
Also adds "Ghostty contributors" to the author section in the manpages,
linking https://github.com/ghostty-org/ghostty/graphs/contributors for
proper credit.
This change was discussed in the Discord.
Updates all copyright notices to include "Ghostty contributors" to
reflect the fact that Mitchell is not the sole copyright owner.
Also adds "Ghostty contributors" to the author section in the manpages,
linking https://github.com/ghostty-org/ghostty/graphs/contributors for
proper credit.
This updates our build script and CI to support Xcode 26 and macOS
Tahoe. **This doesn't update the Ghostty app to resolve any Tahoe
issues.**
For CI, we've added a new build job that runs on macOS Tahoe with Xcode
26. I've stopped short of updating our tip release job, since I think I
want to wait until I verify a bit more about Tahoe before we flip that
bit. Also, ideally, we'd run Xcode 26 on Sequoia (macOS 15) for
stability reasons and Namespace doesn't have Xcode 26 on 15 yet.
For builds, this updates our build script to find Metal binaries using
`xcodebuild -find-executable` instead of `xcrun`. The latter doesn't
work with Xcode 26, but the former does and also still works with older
Xcodes. I'm not sure if this is a bug but I did report it: FB17874042.
This updates our build script and CI to support Xcode 26 and macOS
Tahoe. **This doesn't update the Ghostty app to resolve any Tahoe
issues.**
For CI, we've added a new build job that runs on macOS Tahoe with Xcode
26. I've stopped short of updating our tip release job, since I think I
want to wait until I verify a bit more about Tahoe before we flip that
bit. Also, ideally, we'd run Xcode 26 on Sequoia (macOS 15) for
stability reasons and Namespace doesn't have Xcode 26 on 15 yet.
For builds, this updates our build script to find Metal binaries using
`xcodebuild -find-executable` instead of `xcrun`. The latter doesn't
work with Xcode 26, but the former does and also still works with older
Xcodes. I'm not sure if this is a bug but I did report it: FB17874042.
Implements mode 1048 for saving/restoring cursor position.
This is the same as mode 1049 but only saves cursor position without
touching the alternate screen.
**save/restore cursor position:**
- `ESC[?1048h` - save cursor position
- `ESC[?1048l` - restore cursor position
**Quick test:**
```bash
printf '\e[5;10H[SAVED HERE]'
printf '\e[?1048h' # save position
printf '\e[15;1HMoved somewhere else...'
printf '\e[?1048l' # restore
printf ' RESTORED!' # should appear next to [SAVED HERE]
```
Fixes#7473
We previously only showed this message if the user had
`wait-after-command` set to true, since if its false the surface would
close anyways.
With the latest undo feature on macOS, this is no longer the case; a
exited process can be undone and reopened. I considered disallowing
undoing an exited surface, but I think there is value in being able to
go back and recapture output in scrollback if you wanted to.
We previously only showed this message if the user had
`wait-after-command` set to true, since if its false the surface would
close anyways.
With the latest undo feature on macOS, this is no longer the case; a
exited process can be undone and reopened. I considered disallowing
undoing an exited surface, but I think there is value in being able to
go back and recapture output in scrollback if you wanted to.
Fixes#7546
SwiftUI uses type and structure to identify views, which can lead
to issues with tree like structures where the shape and type is the same
but the content changes. This was causing #7546.
To fix this, we need to add explicit identity to the split tree view
so that SwiftUI can differentiate when it needs to redraw the view.
We don't want to blindly add Hashable to SplitTree because we don't want
to take into account all the fields. Instead, we add an explicit
"structural identity" to the SplitTreeView that can be used by SwiftUI.
This PR implements the ability to undo/redo new and closed windows,
tabs, and splits.
## Demo
https://github.com/user-attachments/assets/98601810-71b8-4adb-bfa4-bdfaa2526dc6
## Details
### Undo Timeout
Running terminal sessions _remain running_ for a configurable period of
time after close, during which time they're undoable. This is similar to
"email unsend" (since email in the traditional sense can't be unsent,
clients simply hold onto it for a period of time before sending).
This behavior is not unique to Ghostty. The first and only place I've
seen it is in iTerm2. And iTerm2 behaves similarly, although details of
our behavior and our implementation vary greatly.
The configurable period of time is done via the `undo-timeout`
configuration. The default value is 5 seconds. This feels reasonable to
be and is grounded in being the default for iTerm2 as well, so it's
probably a safe choice.
Undo can be disabled by setting `undo-timeout = 0`.
### Future
The actions that can be potentially undone/redone can be easily expanded
in the future. Some thoughts on things that make sense to me:
- Any sort of split resizing, including equalization
- Moving tabs or splits
#### What about Linux?
I'd love to support this on Linux. I don't think any other terminal on
Linux has this kind of feature (definitely might be wrong, but I've
never seen it and I've looked at a lot of terminal emulators 😄 ). But
there's some work to be done to get there.
## TODO for the Draft PR
This is still a draft. There are some items remaining (list will update
as I go):
- [x] Undoing a closed window is sometimes buggy still and I'm not sure
why, I have to dig into this.
- [x] New window should be undoable
- [x] New tab should be undoable
- [x] Close All Windows should be undoable
- [x] I think I have to get rid of TerminalManager. Undone windows won't
be in TerminalManager's list of controllers and I think that's going to
break a lot of things.
- [x] I haven't tested this with QuickTerminal at all. I expect bugs
there but I want undo to work with splits there.
- [x] Close window with the red traffic light button doesn't trigger
undo
- [x] Closing window with multiple tabs undoes them as separate windows
When closing a window that contains multiple tabs, the undo operation
now properly restores all tabs as a single tabbed window rather than
just restoring the active tab.
The implementation:
- Collects undo states from all windows in the tab group before closing
- Sorts them by their original tab index to preserve order
- Clears tab group references to avoid referencing garbage collected objects
- Restores all windows and re-adds them as tabs to the first window
- Tracks and restores which tab was focused (or focuses the last tab if none were)
AI prompts that generated this commit are below.
Each separate prompt is separated by a blank line, so this session was
made up with many prompts in a back-and-forth conversation.
> We need to update the undo/redo implementation in
> @macos/Sources/Features/Terminal/TerminalController.swift `closeWindowImmediately`
> to handle the case that multiple windows in a tab group are closed all at once,
> and to restore them as a tabbed window. To do this, I think we should collect
> all the `undoStates`, sort them by `tabIndex` (null at the end), and then on j
> restore, restore them one at a time but add them back to the same tabGroup. We
> can't use the tab group in the `undoState` because it will be garbage collected
> by then. To be sure, we should just set it to nil.
I should note at this point that the feature already worked, but the
code quality and organization wasn't up to my standards. If someone
using AI were just trying to make something work, they might be done at
this point.
I do think this is the biggest gap I worry about with AI-assisted
development: bridging between the "it works" stage at a junior quality
and the "it works and is maintainable" stage at a senior quality. I
suspect this will be a balance of LLMs getting better but also senior
code reviewers remaining highly involved in the process.
> Let's extract all the work you just did into a dedicated private method
> called `registerUndoForCloseWindow`
Manual: made some tweaks to comments, moved some lines around, didn’t change
any logic.
> I think we can pull the tabIndex directly from the undoState instead of
> storing it in a tuple.
> Instead of `var undoStates`, I think we can create a `let undoStates` and
> build and filter and sort them all in a chain of functional mappings.
> Okay, looking at your logic for restoration, the `var firstController` and
> conditionals are littly messy. Can you make your own pass at cleaning those
> up and I'll review and provide more specific guidance after.
> Excellent. Perfect. The last thing we're missing is restoring the proper
> focused window of the tab group. We should store that and make sure the
> proper window is made key. If no windows were key, then we should make the
> last one key.
> Excellent. Any more cleanups or comments you'd recommend in the places you
> changed?
Notes on the last one: it gave me a bunch of suggestions, I rejected most but
did accept some.
> Can you write me a commit message summarizing the changes?
It wrote me a part of the commit message you're reading now, but I
always manually tweak the commit message and add my own flair.
When macOS's "Private WiFi address" feature is enabled it'll change the
hostname to a mac address. Mac addresses look like URIs with a hostname
and port component, e.g. 12:34:56:78:90:12 where `:12` looks like port
12. However, mac addresses can also contain letters a through f, so a
valid mac address like ab💿ef🆎cd:ef is valid, but will not be parsed
as a URI, because `:ef` is not a valid port.
This commit attempts to fix that by checking if the hostname is a valid
mac address when `std.Uri.parse()` fails and constructing a new std.Uri
struct using that information.
It's not perfect, but is equally compliant with the URI spec as std.Uri
currently is.
Since the W3C rewrite we're able to specify codepoints like `+` directly
in the config format who otherwise have special meanings. Turns out we
forgot to do the same for `=`.
Since the W3C rewrite we're able to specify codepoints like `+` directly
in the config format who otherwise have special meanings. Turns out we
forgot to do the same for `=`.