653 Commits

Author SHA1 Message Date
Mitchell Hashimoto
73ff4b8f74 move runIterator options to dedicated struct 2025-06-30 09:05:09 -07:00
Qwerasd
d6db3013be renderer/OpenGL: switch image texture from Rect to 2D
We were using the Rectangle target for simpler addressing, since that
allows for pixel coordinates instead of normalized coordinates, but
there are downsides to rectangle textures, including not supporting
compressed texture formats, and we do probably want to use compressed
formats in the future, so I'm making this change now.
2025-06-26 16:38:19 -06:00
Qwerasd
810ab6a844 renderer/OpenGL: revert change to compressed texture format
This was applied to the wrong thing by accident, making the custom
shader ping-pong textures compressed, which breaks custom shaders
because compressed texture formats are not color renderable.

Additionally, I've not switched the compressed format to the correct
texture options, because I tried that and it turns out that the default
compression applied by drivers can't be trusted to be good quality and
generally speaking looks terrible. In the future we can explore doing
the compression ourselves CPU-side with something like b7enc_rdo.
2025-06-26 16:34:51 -06:00
Qwerasd
5cb175ff63 renderer/OpenGL: use compressed texture formats for images
BPTC is required to be available OpenGL >= 4.2 and our minimum is 4.3 so
this is safe in terms of support. I tested briefly in a VM and didn't
encounter any problems so this should just be a complete win.

(Note: texture data is already automatically compressed on Metal)
2025-06-25 16:27:23 -04:00
Qwerasd
da46a47726 renderer: add support for background images
Adds support for background images via the `background-image` config.

Resolves #3645, supersedes PRs #4226 and #5233.

See docs of added config keys for usage details.
2025-06-25 16:27:23 -04:00
Qwerasd
03bdb92292 renderer: clean up image.zig, reduce repetitive code 2025-06-25 16:27:23 -04:00
Qwerasd
1fb5e8691a naming: ArrayListPool -> ArrayListCollection
Also remove unnecessary and confusing default value for the lists.
2025-06-23 20:47:19 -06:00
Qwerasd
41ae32814f renderer: fix color glyph rendering under OpenGL
Also changes color atlas to always use an sRGB internal format so that
the texture reads automatically linearize the colors.

Renames the misleading `rgba` atlas format to `bgra`, since both
FreeType and CoreText are set up to draw color glyphs in bgra.
2025-06-23 18:01:34 -06:00
Qwerasd
f5439c860a renderer: extract kitty image upload in drawFrame to fn
For cleanliness -- also updated some comments while I was at it.
2025-06-23 18:01:34 -06:00
Qwerasd
706a43138e renderer: keep post uniform buffer in frame state
This avoids creating a new buffer for this every frame.
2025-06-23 18:01:34 -06:00
Qwerasd
1da40ccbac fix(renderer): kitty image z-index accounting
The previous logic would consider all images fg if the only present
placements were bg, or consider mg images fg if there were no fg.
2025-06-23 18:01:34 -06:00
Qwerasd
4c3ab14571 renderer: make shader pipeline prep code DRYer
In this format it will be a lot easier to iterate on this since adding
and removing pipelines only has to be done in a single place.

This commit also separates out the main background color from individual
cell background color drawing, because sometimes kitty images need to be
between the main background and individual cell backgrounds (kitty image
z-index seems to be entirely broken at the moment, I intend to fix it in
future commits).
2025-06-23 18:01:34 -06:00
Qwerasd
df8dc33ab6 renderer: unify image.zig
The code in metal/image.zig and opengl/image.zig was virtually identical
save for the texture options, so I've moved that to the GraphicsAPI and
unified them in to renderer/image.zig
2025-06-23 13:12:17 -06:00
Qwerasd
7eb3e813dd datastruct: move ArrayListPool from renderer/cell.zig 2025-06-23 13:06:41 -06:00
Qwerasd
4b01cc1d88 renderer: unify cell.zig
The code in metal/cell.zig and opengl/cell.zig was virtually identical
aside from the types for the cell data, moved it to renderer/cell.zig
2025-06-23 12:21:30 -06:00
Qwerasd
7ca9cd1994 docs: document uniforms available to custom shaders 2025-06-22 17:07:26 -06:00
Qwerasd
d0ff2452d5 renderer: add cursor color to custom shader uniforms 2025-06-22 11:05:16 -06:00
Qwerasd
bb576d1340 renderer: add custom shader cursor uniforms
Based on / supersedes PR #6912, implements discussion #6901

Co-authored-by: Krone Corylus <ahustinkrone@gmail.com>
2025-06-22 11:05:16 -06:00
Qwerasd
c7a7474be0 renderer: move custom shader uniforms out of frame state
These should not be independent per-frame, that makes the time
calculations all sorts of jank.

Also moves the uniforms struct layout in to `shadertoy.zig` and cleans
up the handling in general somewhat.
2025-06-21 23:07:18 -06:00
Qwerasd
ddf1a5b23d renderer: move drawFrame AutoreleasePool handling to GraphicsAPI
Introduces `drawFrameStart`/`drawFrameEnd` for this purpose.
2025-06-20 16:21:44 -06:00
Qwerasd
ab926fc842 naming(GraphicsAPI): repeat -> presentLastTarget 2025-06-20 15:51:48 -06:00
Qwerasd
a802108558 renderer: remove unused surface parameter from updateFrame 2025-06-20 15:49:53 -06:00
Qwerasd
8b9e6641f2 style(renderer): explicit result type
In case of future breaking changes to `options`
2025-06-20 15:48:44 -06:00
Qwerasd
3e7d64b5ce style(renderer): explicit empty error set for OpenGL init 2025-06-20 15:45:43 -06:00
Qwerasd
ea7a91e2ba style(renderer): explicit error sets 2025-06-20 15:18:41 -06:00
Qwerasd
9d00018f8b renderer: minimize initial size of GPU resources
These will all be resized anyway on the first frame, so there's no point
in preallocating sizes that will be too small.
2025-06-20 15:18:41 -06:00
Qwerasd
2f10caec8f renderer: clarify why SwapChain.defunct is required 2025-06-20 15:18:41 -06:00
Qwerasd
6b7d751007 renderer: make GraphicsAPI.swap_chain_count required 2025-06-20 15:18:41 -06:00
Qwerasd
dccbec2283 style(renderer): capture generic consts as decls in returned struct
Out of an abundance of caution, since there have been issues in the past
relating to consts outside of the returned struct.
2025-06-20 15:18:41 -06:00
Qwerasd
b9e35c5970 renderer: uncomment resize message handling
We need this to get info about the padding, even if we do derive the
grid and screen size separately.

In the future this should possibly be changed to a message that only
sends the padding info and nothing else.
2025-06-20 15:18:41 -06:00
Qwerasd
8b23e73d20 metal: retain IOSurfaceLayer ourselves instead of relying on the view
If this was Swift code, we'd be using a strong reference, which would
retain the layer for us and release it when the object is deallocated,
but this is Zig land so we have to do that manually.

NOTE: We don't *have* to do this, but it fits much better with Zig idiom
and hopefully avoids potential future footguns. We should do this to any
autoreleased objects that we persist a reference to in a Zig struct.
2025-06-20 15:18:41 -06:00
Qwerasd
541bb0d4d9 fix window cross-compilation 2025-06-20 15:18:41 -06:00
Qwerasd
6dc5ae7a00 format (remove empty lines) 2025-06-20 15:18:41 -06:00
Qwerasd
ac2eef9aeb renderer: disable multi-buffering for OpenGL
Frames are sequential for OpenGL since the completion handler always
calls `glFinish`, so the extra buffers do nothing but waste memory.
2025-06-20 15:18:41 -06:00
Qwerasd
371d62a82c renderer: big rework, graphics API abstraction layers, unified logic
This commit is very large, representing about a month of work with many
interdependent changes that don't separate cleanly in to atomic commits.

The main change here is unifying the renderer logic to a single generic
renderer, implemented on top of an abstraction layer over OpenGL/Metal.

I'll write a more complete summary of the changes in the description of
the PR.
2025-06-20 15:18:41 -06:00
Qwerasd
7cfc906c60 debug: properly set thread names on macOS 2025-06-20 15:18:41 -06:00
Qwerasd
77c050c156 refactor(Metal): make pipeline handling DRYer 2025-06-20 15:18:41 -06:00
Qwerasd
f40cd3cae3 chore: improve Metal API definitions a bit 2025-06-20 15:18:41 -06:00
Qwerasd
2384bd69cc style: use decl literals
This commit changes a LOT of areas of the code to use decl literals
instead of redundantly referring to the type.

These changes were mostly driven by some regex searches and then manual
adjustment on a case-by-case basis.

I almost certainly missed quite a few places where decl literals could
be used, but this is a good first step in converting things, and other
instances can be addressed when they're discovered.

I tested GLFW+Metal and building the framework on macOS and tested a GTK
build on Linux, so I'm 99% sure I didn't introduce any syntax errors or
other problems with this. (fingers crossed)
2025-05-26 21:50:14 -06:00
Qwerasd
ea79fdea11 fix(OpenGL): use sRGB texture format for gamma correct interpolation
otherwise images will be too dark when scaled
2025-05-15 12:44:44 -06:00
Qwerasd
e2f3b6211f fix(Metal): use sRGB texture format for gamma correct interpolation
otherwise images will be too dark when scaled
2025-05-15 12:44:44 -06:00
Qwerasd
709b0214a0 fix(renderer): Don't force images to grid/cell sizes
This problem was introduced by f091a69 (PR #6675).

I've gone ahead and overhauled the placement positioning logic as well;
it was doing a lot of expensive calls before, I've significantly reduced
that.

Clipping partially off-screen images is now handled entirely by the
renderer, rather than while preparing the placement, and as such the
grid position passed to the image shader is now signed.
2025-05-15 11:41:12 -06:00
Qwerasd
55c1ef779f fix(Metal): interpolate kitty images
uint textures can't be interpolated apparently
2025-05-14 21:12:20 -06:00
Jeffrey C. Ollie
e8c845b758 core: fixup callconv(.C) -> callconv(.c)
https://ziglang.org/download/0.14.0/release-notes.html#Calling-Convention-Enhancements-and-setAlignStack-Replaced
2025-05-07 08:41:09 -05:00
Mitchell Hashimoto
e5e9d43d52 renderer/opengl: reduce flickering/stretching on resize
Fixes #2446

Two separate issues:

  1. Ensure that our screen size matches the viewport size when
     drawFrame is called. By the time drawFrame is called, GTK will have
     updated the OpenGL context, but our deferred screen size may still
     be incorrect since we wait for the pty to update the screen size.

  2. Do not clear our cells buffer when the screen size changes, instead
     changing to a mechanism that only clears the buffers when we have
     over 50% wasted space.

Co-authored-by: Andrew de los Reyes <adlr@rivosinc.com>
2025-04-21 14:02:55 -07:00
Qwerasd
e96f94d8d7 fix(Metal): improve constraint width logic to account for x offset 2025-03-25 21:14:38 -06:00
Qwerasd
6f9a362a4d fix(Metal): fix crunchy appearance of constrained glyphs
We can't use nearest neighbor filtering for sampling from the atlas
because we might not actually be doing pixel perfect sampling if the
glyph has been constrained. This will change in the future, but this
will have to be set to linear for now.
2025-03-25 20:57:08 -06:00
Mitchell Hashimoto
4d0bf303c6 ci: zig fmt check
This adds a CI test to ensure that all Zig files are properly formatted.
This avoids unrelated diff noise in future PRs.
2025-03-18 13:58:49 -07:00
Mitchell Hashimoto
1f6b1d75eb Fix aspect ratio when rendering images with kitty protocol (#6675)
Fixes https://github.com/ghostty-org/ghostty/issues/6673

<img width="914" alt="image"
src="https://github.com/user-attachments/assets/010a1304-0d46-46ec-9a82-87a8d8fbea1b"
/>
2025-03-13 09:50:19 -07:00
Mitchell Hashimoto
816ff8cef0 fix tests building on Linux 2025-03-12 11:29:13 -07:00