638 Commits

Author SHA1 Message Date
Qwerasd
7ca9cd1994 docs: document uniforms available to custom shaders 2025-06-22 17:07:26 -06:00
Qwerasd
d0ff2452d5 renderer: add cursor color to custom shader uniforms 2025-06-22 11:05:16 -06:00
Qwerasd
bb576d1340 renderer: add custom shader cursor uniforms
Based on / supersedes PR #6912, implements discussion #6901

Co-authored-by: Krone Corylus <ahustinkrone@gmail.com>
2025-06-22 11:05:16 -06:00
Qwerasd
c7a7474be0 renderer: move custom shader uniforms out of frame state
These should not be independent per-frame, that makes the time
calculations all sorts of jank.

Also moves the uniforms struct layout in to `shadertoy.zig` and cleans
up the handling in general somewhat.
2025-06-21 23:07:18 -06:00
Qwerasd
ddf1a5b23d renderer: move drawFrame AutoreleasePool handling to GraphicsAPI
Introduces `drawFrameStart`/`drawFrameEnd` for this purpose.
2025-06-20 16:21:44 -06:00
Qwerasd
ab926fc842 naming(GraphicsAPI): repeat -> presentLastTarget 2025-06-20 15:51:48 -06:00
Qwerasd
a802108558 renderer: remove unused surface parameter from updateFrame 2025-06-20 15:49:53 -06:00
Qwerasd
8b9e6641f2 style(renderer): explicit result type
In case of future breaking changes to `options`
2025-06-20 15:48:44 -06:00
Qwerasd
3e7d64b5ce style(renderer): explicit empty error set for OpenGL init 2025-06-20 15:45:43 -06:00
Qwerasd
ea7a91e2ba style(renderer): explicit error sets 2025-06-20 15:18:41 -06:00
Qwerasd
9d00018f8b renderer: minimize initial size of GPU resources
These will all be resized anyway on the first frame, so there's no point
in preallocating sizes that will be too small.
2025-06-20 15:18:41 -06:00
Qwerasd
2f10caec8f renderer: clarify why SwapChain.defunct is required 2025-06-20 15:18:41 -06:00
Qwerasd
6b7d751007 renderer: make GraphicsAPI.swap_chain_count required 2025-06-20 15:18:41 -06:00
Qwerasd
dccbec2283 style(renderer): capture generic consts as decls in returned struct
Out of an abundance of caution, since there have been issues in the past
relating to consts outside of the returned struct.
2025-06-20 15:18:41 -06:00
Qwerasd
b9e35c5970 renderer: uncomment resize message handling
We need this to get info about the padding, even if we do derive the
grid and screen size separately.

In the future this should possibly be changed to a message that only
sends the padding info and nothing else.
2025-06-20 15:18:41 -06:00
Qwerasd
8b23e73d20 metal: retain IOSurfaceLayer ourselves instead of relying on the view
If this was Swift code, we'd be using a strong reference, which would
retain the layer for us and release it when the object is deallocated,
but this is Zig land so we have to do that manually.

NOTE: We don't *have* to do this, but it fits much better with Zig idiom
and hopefully avoids potential future footguns. We should do this to any
autoreleased objects that we persist a reference to in a Zig struct.
2025-06-20 15:18:41 -06:00
Qwerasd
541bb0d4d9 fix window cross-compilation 2025-06-20 15:18:41 -06:00
Qwerasd
6dc5ae7a00 format (remove empty lines) 2025-06-20 15:18:41 -06:00
Qwerasd
ac2eef9aeb renderer: disable multi-buffering for OpenGL
Frames are sequential for OpenGL since the completion handler always
calls `glFinish`, so the extra buffers do nothing but waste memory.
2025-06-20 15:18:41 -06:00
Qwerasd
371d62a82c renderer: big rework, graphics API abstraction layers, unified logic
This commit is very large, representing about a month of work with many
interdependent changes that don't separate cleanly in to atomic commits.

The main change here is unifying the renderer logic to a single generic
renderer, implemented on top of an abstraction layer over OpenGL/Metal.

I'll write a more complete summary of the changes in the description of
the PR.
2025-06-20 15:18:41 -06:00
Qwerasd
7cfc906c60 debug: properly set thread names on macOS 2025-06-20 15:18:41 -06:00
Qwerasd
77c050c156 refactor(Metal): make pipeline handling DRYer 2025-06-20 15:18:41 -06:00
Qwerasd
f40cd3cae3 chore: improve Metal API definitions a bit 2025-06-20 15:18:41 -06:00
Qwerasd
2384bd69cc style: use decl literals
This commit changes a LOT of areas of the code to use decl literals
instead of redundantly referring to the type.

These changes were mostly driven by some regex searches and then manual
adjustment on a case-by-case basis.

I almost certainly missed quite a few places where decl literals could
be used, but this is a good first step in converting things, and other
instances can be addressed when they're discovered.

I tested GLFW+Metal and building the framework on macOS and tested a GTK
build on Linux, so I'm 99% sure I didn't introduce any syntax errors or
other problems with this. (fingers crossed)
2025-05-26 21:50:14 -06:00
Qwerasd
ea79fdea11 fix(OpenGL): use sRGB texture format for gamma correct interpolation
otherwise images will be too dark when scaled
2025-05-15 12:44:44 -06:00
Qwerasd
e2f3b6211f fix(Metal): use sRGB texture format for gamma correct interpolation
otherwise images will be too dark when scaled
2025-05-15 12:44:44 -06:00
Qwerasd
709b0214a0 fix(renderer): Don't force images to grid/cell sizes
This problem was introduced by f091a69 (PR #6675).

I've gone ahead and overhauled the placement positioning logic as well;
it was doing a lot of expensive calls before, I've significantly reduced
that.

Clipping partially off-screen images is now handled entirely by the
renderer, rather than while preparing the placement, and as such the
grid position passed to the image shader is now signed.
2025-05-15 11:41:12 -06:00
Qwerasd
55c1ef779f fix(Metal): interpolate kitty images
uint textures can't be interpolated apparently
2025-05-14 21:12:20 -06:00
Jeffrey C. Ollie
e8c845b758 core: fixup callconv(.C) -> callconv(.c)
https://ziglang.org/download/0.14.0/release-notes.html#Calling-Convention-Enhancements-and-setAlignStack-Replaced
2025-05-07 08:41:09 -05:00
Mitchell Hashimoto
e5e9d43d52 renderer/opengl: reduce flickering/stretching on resize
Fixes #2446

Two separate issues:

  1. Ensure that our screen size matches the viewport size when
     drawFrame is called. By the time drawFrame is called, GTK will have
     updated the OpenGL context, but our deferred screen size may still
     be incorrect since we wait for the pty to update the screen size.

  2. Do not clear our cells buffer when the screen size changes, instead
     changing to a mechanism that only clears the buffers when we have
     over 50% wasted space.

Co-authored-by: Andrew de los Reyes <adlr@rivosinc.com>
2025-04-21 14:02:55 -07:00
Qwerasd
e96f94d8d7 fix(Metal): improve constraint width logic to account for x offset 2025-03-25 21:14:38 -06:00
Qwerasd
6f9a362a4d fix(Metal): fix crunchy appearance of constrained glyphs
We can't use nearest neighbor filtering for sampling from the atlas
because we might not actually be doing pixel perfect sampling if the
glyph has been constrained. This will change in the future, but this
will have to be set to linear for now.
2025-03-25 20:57:08 -06:00
Mitchell Hashimoto
4d0bf303c6 ci: zig fmt check
This adds a CI test to ensure that all Zig files are properly formatted.
This avoids unrelated diff noise in future PRs.
2025-03-18 13:58:49 -07:00
Mitchell Hashimoto
1f6b1d75eb Fix aspect ratio when rendering images with kitty protocol (#6675)
Fixes https://github.com/ghostty-org/ghostty/issues/6673

<img width="914" alt="image"
src="https://github.com/user-attachments/assets/010a1304-0d46-46ec-9a82-87a8d8fbea1b"
/>
2025-03-13 09:50:19 -07:00
Mitchell Hashimoto
816ff8cef0 fix tests building on Linux 2025-03-12 11:29:13 -07:00
Mitchell Hashimoto
0f4d2bb237 Lots of 0.14 changes 2025-03-12 09:55:52 -07:00
Bryan Lee
f091a69790 Fix aspect ratio when rendering images with kitty protocol 2025-03-12 15:06:06 +08:00
Mitchell Hashimoto
7e2286eb8c Zig 0.14 2025-03-11 14:39:04 -07:00
Tim Culverhouse
27c4fd76f3 renderer(OpenGL): pass cell_width to glyph renderer
When adding a glyph, we didn't pass the expected width to the glyph
renderer. This can be helpful when scaling emoji, as will happen in the
next commit.
2025-03-06 09:59:24 -06:00
Tim Culverhouse
22ed08cfd8 chore: zig fmt 2025-03-06 09:59:24 -06:00
Qwerasd
16a61c43dd fix(Metal): force a full rebuild in setFontGrid
This was causing garbled text due to a non-rebuilt rows referencing an
outdated atlas when the DPI changed but not the grid dimensions, which
could be caused by a variety of things such as the quick terminal
slide-in, dpi scaling changes on sleep/wake, moving windows between
displays because of closing/opening the laptop lid, etc.
2025-02-26 14:11:05 -05:00
Mitchell Hashimoto
d532a6e260 Update libxev to use dynamic backend, support Linux configurability
Related to #3224

Previously, Ghostty used a static API for async event handling: io_uring
on Linux, kqueue on macOS. This commit changes the backend to be dynamic
on Linux so that epoll will be used if io_uring isn't available, or if
the user explicitly chooses it.

This introduces a new config `async-backend` (default "auto") which can
be set by the user to change the async backend in use. This is a
best-effort setting: if the user requests io_uring but it isn't
available, Ghostty will fall back to something that is and that choice
is up to us.

Basic benchmarking both in libxev and Ghostty (vtebench) show no
noticeable performance differences introducing the dynamic API, nor
choosing epoll over io_uring.
2025-02-21 15:04:37 -08:00
Qwerasd
28200fb9e5 fix(Metal): don't throw away glyphs when the fg and bg colors match
This optimization is extremely niche and seems to be related to a
strange bug experienced by Intel Mac users. Considering it costs some
amount to have this extra check here even though it's false in the vast
majority of cases, I feel it's pretty safe to just remove it entirely.
2025-02-09 18:11:36 -05:00
Qwerasd
ea16890fd3 Metal: use "Managed" resource storage mode on discrete GPUs
Discrete GPUs cannot use the "shared" storage mode. This causes
undefined behavior right now, and I believe it's what's causing a
problem on Intel systems with discrete GPUs with "inverted" cells.

This commit also sets the CPU cache mode to "write combined" for our
resources since we don't read them back so Metal can optimize them
further with this hint.
2025-02-07 13:15:18 -05:00
Bryan Lee
4a95e8e48c Fix cursor character not visible when cursor color matches background 2025-02-04 20:50:34 +08:00
Qwerasd
016a26cf98 cleanup: rename text-blending to alpha-blending
+ correct docs
2025-01-27 19:37:44 -05:00
Qwerasd
5c8f984ea1 renderer/Metal: improve linear blending correction
More mathematically sound approach, does a much better job of matching
the appearance of non-linear blending. Removed `experimental` from name
because it's not really an experiment anymore.
2025-01-27 19:15:18 -05:00
Qwerasd
ac568900a5 fix(renderer/Metal): properly load cursor color 2025-01-26 20:40:19 -05:00
Qwerasd
78790f6ef7 fix(Metal): always render explicit background colors fully opaque
This fixes a regression introduced by the rework of this area before
during the color space changes. It seems like the original intent of
this code was the behavior it regressed to, but it turns out to be
better like this.
2025-01-23 20:06:53 -05:00
Julia
9c8c53bffb use main buffer and copy data to fbo texture (opengl) (#5294)
NEEDS REVIEW

continuation of #5037
resolves #4729 

renders all shaders to the default buffer and then copies it to the
designated custom shader texture.

this is a draft pr because:
- it introduces a new shader "pipeline" which doesnt fit in with how the
system was designed to work (which is only rendering to the fbo)
- im not sure if this is the best way to achieve shaders being able to
sample their output while also drawing to the screen. the cusom fbo
(previous implementation) was useful in that it modularized the custom
shader stage in rendering

---------

Co-authored-by: Mitchell Hashimoto <m@mitchellh.com>
2025-01-23 20:57:14 +00:00