70 Commits

Author SHA1 Message Date
Qwerasd
a802108558 renderer: remove unused surface parameter from updateFrame 2025-06-20 15:49:53 -06:00
Qwerasd
b9e35c5970 renderer: uncomment resize message handling
We need this to get info about the padding, even if we do derive the
grid and screen size separately.

In the future this should possibly be changed to a message that only
sends the padding info and nothing else.
2025-06-20 15:18:41 -06:00
Qwerasd
371d62a82c renderer: big rework, graphics API abstraction layers, unified logic
This commit is very large, representing about a month of work with many
interdependent changes that don't separate cleanly in to atomic commits.

The main change here is unifying the renderer logic to a single generic
renderer, implemented on top of an abstraction layer over OpenGL/Metal.

I'll write a more complete summary of the changes in the description of
the PR.
2025-06-20 15:18:41 -06:00
Qwerasd
7cfc906c60 debug: properly set thread names on macOS 2025-06-20 15:18:41 -06:00
Qwerasd
2384bd69cc style: use decl literals
This commit changes a LOT of areas of the code to use decl literals
instead of redundantly referring to the type.

These changes were mostly driven by some regex searches and then manual
adjustment on a case-by-case basis.

I almost certainly missed quite a few places where decl literals could
be used, but this is a good first step in converting things, and other
instances can be addressed when they're discovered.

I tested GLFW+Metal and building the framework on macOS and tested a GTK
build on Linux, so I'm 99% sure I didn't introduce any syntax errors or
other problems with this. (fingers crossed)
2025-05-26 21:50:14 -06:00
Mitchell Hashimoto
0f4d2bb237 Lots of 0.14 changes 2025-03-12 09:55:52 -07:00
Mitchell Hashimoto
7e2286eb8c Zig 0.14 2025-03-11 14:39:04 -07:00
Mitchell Hashimoto
d532a6e260 Update libxev to use dynamic backend, support Linux configurability
Related to #3224

Previously, Ghostty used a static API for async event handling: io_uring
on Linux, kqueue on macOS. This commit changes the backend to be dynamic
on Linux so that epoll will be used if io_uring isn't available, or if
the user explicitly chooses it.

This introduces a new config `async-backend` (default "auto") which can
be set by the user to change the async backend in use. This is a
best-effort setting: if the user requests io_uring but it isn't
available, Ghostty will fall back to something that is and that choice
is up to us.

Basic benchmarking both in libxev and Ghostty (vtebench) show no
noticeable performance differences introducing the dynamic API, nor
choosing epoll over io_uring.
2025-02-21 15:04:37 -08:00
Mitchell Hashimoto
a482224da8 renderer: set QoS class of the renderer thread on macOS
This sets the macOS QoS class of the renderer thread. Apple
recommends[1] that all threads should have a QoS class set, and there
are many benefits[2] to that, mainly around power management moreso than
performance I'd expect.

In this commit, I start by setting the QoS class of the renderer thread.
By default, the renderer thread is set to user interactive, because it
is a UI thread after all. But under some conditions we downgrade:

  - If the surface is not visible at all (i.e. another window is fully
    covering it or its minimized), we set the QoS class to utility. This
    is lower than the default, previous QoS and should help macOS
    unschedule the workload or move it to a different core.

  - If the surface is visible but not focused, we set the QoS class to
    user initiated. This is lower than user interactive but higher than
    default. The renderer should remain responsive but not consume as
    much time as it would if it was user interactive.

I'm unable to see any noticable difference in anything from these
changes. Unfortunately it doesn't seem like Apple provides good tools to
play around with this.

We should continue to apply QoS classes to our other threads on macOS.

[1]: https://developer.apple.com/documentation/apple-silicon/tuning-your-code-s-performance-for-apple-silicon?preferredLanguage=occl
[2]: https://blog.xoria.org/macos-tips-threading/
2024-11-26 15:43:35 -08:00
Mitchell Hashimoto
b3b5e15e96 renderer/metal: use new size struct 2024-11-14 13:44:05 -08:00
Mitchell Hashimoto
6f62944b9c renderer: message uses new size struct 2024-11-14 13:34:36 -08:00
Mitchell Hashimoto
a436bd0af6 move datastructures to dedicated "datastruct" package 2024-11-07 14:39:10 -08:00
Mitchell Hashimoto
89fadfc202 renderer: fg/bg/cursor change must mark the screen as dirty
Fixes #2372
2024-10-04 06:58:50 -10:00
Mitchell Hashimoto
bae12993b3 crash: tag the thread type 2024-09-02 10:02:14 -07:00
Mitchell Hashimoto
d499f7795b input: crash binding can configure which thread to crash 2024-09-02 09:44:35 -07:00
Mitchell Hashimoto
8f477b00da renderer/termio attach thread local state for crash capture 2024-09-01 14:15:12 -07:00
Qwerasd
900aab10f2 renderer: don't update frame if renderer grid size != terminal size 2024-08-14 22:43:58 -04:00
Qwerasd
7929e0bc09 fix: prevent flicker while shrinking screen by eliminating thread race
Before this fix, if vsync was on the GPU cells buffer could be cleared
for a frame while resizing the terminal down. This was due to the fact
that the surface sent messages for the resize to both the renderer and
the IO thread. If the renderer thread was processed first then the GPU
cells buffer(s) would be cleared and not rebuilt, because the terminal
state would be larger than the GPU cell buffers causing updateFrame to
bail out early, leaving empty cell buffers.

This fixes the problem by changing the origin of the renderer's resize
message to be the IO thread, only after properly updating the terminal
state, to avoid clearing the GPU cells buffers at a time they can't be
successfully rebuilt.
2024-08-14 19:46:24 -04:00
Łukasz Niemier
f9be02a20f chore: clean up typos 2024-08-05 13:56:57 +02:00
Mitchell Hashimoto
8fdf6b4b64 renderer: add window-vsync option (defaults to false) 2024-05-05 10:18:15 -07:00
Mitchell Hashimoto
ca9689be46 renderer/metal: API to handle macOS display ID changing 2024-05-04 19:40:58 -07:00
Mitchell Hashimoto
0836aa7318 renderer: add comment why we have dead code 2024-05-04 14:50:15 -07:00
Mitchell Hashimoto
c56e016ab3 renderer: remove 10ms delay on repaint 2024-05-04 14:50:15 -07:00
Mitchell Hashimoto
ac813c9244 renderer/metal: stop/start display link on occlusion 2024-05-04 14:49:50 -07:00
Mitchell Hashimoto
a40ffad218 renderer/metal: setup display link 2024-05-04 14:49:49 -07:00
Mitchell Hashimoto
fe7ff998c9 renderer: move our constant draw timer up to 120fps
Our renderers can now handle it
2024-05-04 14:49:49 -07:00
Mitchell Hashimoto
caaf6a496f renderer: add draw now async wakeup 2024-05-04 14:49:48 -07:00
Mitchell Hashimoto
506ba854fa core: font size changes work 2024-04-06 19:33:49 -07:00
Mitchell Hashimoto
b8d11e57c9 renderer/Metal: change font size works again 2024-04-06 10:55:58 -07:00
Mitchell Hashimoto
e10e45a935 Revert "renderer/metal: free resources when occluded"
This reverts commit b5d543705de4ea42407db9e2d49ae03f3ae5cf14.
2024-02-13 21:57:46 -08:00
Mitchell Hashimoto
b5d543705d renderer/metal: free resources when occluded 2024-02-13 20:07:41 -08:00
Mitchell Hashimoto
e1908f7cc7 renderer: handle renderer pause/redraw on occlusion 2024-02-13 09:21:04 -08:00
Mitchell Hashimoto
adb7958f61 remove tracy usage from all files 2024-01-13 15:06:08 -08:00
Mitchell Hashimoto
fc30fdfb2b renderer: do not free new configuration on change
Fixes #1271
2024-01-09 21:05:27 -08:00
Mitchell Hashimoto
96d33fef20 custom shader animation can be set to "always" to always remain active
Fixes #1225

The `custom-shader-animation` configuration can now be set to "always"
which keeps animation active even if the terminal is unfocused.
2024-01-09 09:21:15 -08:00
Mitchell Hashimoto
a64d12d3cb renderer: animations should stop if config changes them 2023-11-17 21:51:07 -08:00
Mitchell Hashimoto
4742cd308d renderer: animation timer if we have custom shaders 2023-11-17 21:50:53 -08:00
Mitchell Hashimoto
389712a698 renderer/opengl: switch to new update vs draw 2023-11-17 21:50:34 -08:00
Mitchell Hashimoto
0e92f68228 renderer: separate update frame data from draw 2023-11-17 21:50:34 -08:00
Gregory Anders
171292a063 core: implement OSC 12 and OSC 112 to query/set/reset cursor color 2023-11-09 16:21:07 -06:00
Gregory Anders
1c0b79c40f core: separate default colors from modifiable colors
Default colors are those set by the user in the config file, or an
actual default value if unset. The actual colors are modifiable and can
be changed using the OSC 4, 10, and 11 sequences.
2023-11-09 14:08:14 -06:00
Gregory Anders
006e93bd08 core: implement setting colors with OSC 4, 10, and 11 2023-11-09 11:59:20 -06:00
Mitchell Hashimoto
5a299e14e4 all threads are notified of inspector state, trigger render 2023-10-24 15:27:15 -07:00
Mitchell Hashimoto
78b5c1db77 renderer: handle error.NotFound for timer cancellation
Fixes #685

This is expected in very rare scenarios where under heavy load, a timer
could complete before a cancellation request is processed, resulting in
a "not found".
2023-10-15 21:35:13 -07:00
Mitchell Hashimoto
2b28106837 update zig 2023-10-02 08:18:35 -07:00
Mitchell Hashimoto
d9cfd00e9f Big Cursor State Refactor
This makes a few major changes:

  - cursor style on terminal is single source of stylistic truth
  - cursor style is split between style and style request
  - cursor blinking is handled by the renderer thread
  - cursor style/visibility is no longer stored as persistent state on
    renderers
  - cursor style computation is extracted to be shared by all renderers
  - mode 12 "cursor_blinking" is now source of truth on whether blinking
    is enabled or not
  - CSI q and mode 12 are synced like xterm
2023-09-09 20:19:37 -07:00
Mitchell Hashimoto
22eb533473 content scale change events should also impact viewport padding
This calculates the new padding pixel values and propogates those
changes to the renderer.
2023-09-02 11:00:51 -07:00
Mitchell Hashimoto
e15b5ab42c fix error set for libxev cross-platform 2023-08-09 10:05:48 -07:00
Mitchell Hashimoto
e33f6c71de update libxev to fix split writes on large writes (i.e. big paste)
Fixes #258

This was an upstream bug in libxev where partial the queueWrite
mechanism would not correctly handle partial write results:
https://github.com/mitchellh/libxev/pull/60
2023-08-09 08:18:43 -07:00
Mitchell Hashimoto
b0b3b0af2d update config messages use pointers now to make messages small again 2023-03-19 10:48:42 -07:00