There are still problems linking due to `gettext`. No idea if this
actually _works_ on Windows. File locking had to be disabled on Windows
because of a bug in the Zig std library. Adding all of the explicit
error sets happened due to disabling file locking. Fixing permissions
had to be disabled on Windows as the Windows file system does not
support permissions in the way that POSIX systems like macOS and Linux
do.
There are still problems linking due to `gettext`. No idea if this
actually _works_ on Windows. File locking had to be disabled on Windows
because of a bug in the Zig std library. Adding all of the explicit
error sets happened due to disabling file locking. Fixing permissions
had to be disabled on Windows as the Windows file system does not
support permissions in the way that POSIX systems like macOS and Linux
do.
Instead of using @hasDecl, use a performAction-stype API. The C
interface for interfacing with macOS (or any other apprt where Ghostty
is embedded) is unfinished.
This adds the `-e` flag to the `+new-window` CLI action. This allows a
command to be passed from the CLI to the running instance of Ghostty.
Nothing is done with that command besides logging its presence.
- Add a `GHOSTTY_CLASS` environment variables to any command executed by
Ghostty to make discovering the correct application ID easier.
- Add a flag to force the relelase application ID.
- Ensure that CLI flags to `+new-window` are mutually exclusive.
- Fix documentation about D-Bus activation requirements.
This will (on GTK) use a D-Bus method call to tell a running
Ghostty instance to open a new window. If D-Bus activation is
configured properly, Ghostty does not need to be running first.
This could be extended to other platforms, e.g. AppleScript on macOS
eventually.
When Ghostty develops a native API, that could be used instead to create
a new window.
Without this, the only indication would be the difference between a red
or a green background which would be problematic for users with limited
vision or color blindness.
If a native GUI is shown by the runtime when a child exits, use the
returned boolean to determine if text should be show in the terminal to
avoid duplicating information.
Addresses #7649 for the core and GTK. macOS support will need to be
added later.
This adds an apprt action to show a native GUI warning of some kind when
the child process of a terminal exits.
Also adds a basic GTK implementation of this. In GTK it overlays an
Adwaita banner at the bottom of the window (similar to the banner that
shows up in at the top of windows in debug builds).
Related to #7879
This commit updates `zig build test` to run Xcode tests, too. These run
in parallel to the Zig tests, so they don't add any time to the test.
The Xcode tests will _not_ run when: (1) the target is not macOS, or (2)
the `-Dtest-filter` option is non-empty. This makes it so that this
change doesn't affect non-macOS and doesn't affect the general dev cycle
because you usually will run `-Dtest-filter` when developing a core
feature.
I didn't add a step to only run Xcode tests because I find that when I'm
working in Xcode I'm probably going to run the tests from there anyways.
The integration with `zig build test` is just a convenience, especially
around CI.
Speaking of CI, this change also makes it so this will run in CI.
Related to #7879
This commit updates `zig build test` to run Xcode tests, too. These run
in parallel to the Zig tests, so they don't add any time to the test.
The Xcode tests will _not_ run when: (1) the target is not macOS, or (2)
the `-Dtest-filter` option is non-empty. This makes it so that this
change doesn't affect non-macOS and doesn't affect the general dev cycle
because you usually will run `-Dtest-filter` when developing a core
feature.
I didn't add a step to only run Xcode tests because I find that when I'm
working in Xcode I'm probably going to run the tests from there anyways.
The integration with `zig build test` is just a convenience, especially
around CI.
Speaking of CI, this change also makes it so this will run in CI.
Our bash shell integration code uses ENV (in POSIX mode) to bootstrap
our shell integration script. This had the side effect of overwriting an
existing ENV value.
This change preserves ENV by storing it temporarily in GHOSTTY_BASH_ENV.
Note that this doesn't enable --posix mode support for automatic shell
integration. (--posix does work; we just skip shell integration when
that flag is specified.) We can reconsider implementing full --posix
support separately.
Fixes#7893
Previously, custom shader cursor uniforms were only updated when the
cursor glyph was in the front (block) cursor list. This caused non-block
cursors (such as bar, underline, hollow block, and lock) to be missing
from custom shader effects.
This commit adds a helper to the cell contents struct to retrieve the
current cursor glyph from either the front or back cursor lists, and
updates the renderer to use this helper when setting custom shader
uniforms. As a result, custom shaders now receive correct cursor
information for all supported cursor styles.
The previous implementation wasn't quite working. This revision reworks
it in a few ways:
- Fix various syntax issues
- Redirect the `ssh` command to our 'ssh-integration' function
- Locate the `ghostty` binary using $GHOSTTY_BIN_DIR
- Use os:temp-dir to create our temporary directory
Also, consistently use 2-space indents, which is the Elvish standard.
The viewport pin was allowed to go below the active pin during resize,
which caused a use of null when trying to get the bottom right of the
viewport since going down by the active row count from the viewport pin
ends up below the bottom of the active area.
Ran in to this while doing font work because I was scrolled up slightly
and increasing and decreasing to see stuff at different sizes.
This PR modernizes our benchmarks. This PR focuses on the benchmark
_framework_ and not the benchmarks themselves. That will come in later
PRs.
We now produce two binaries with `-Demit-bench`: `ghostty-bench` and
`ghostty-gen`. The former is our benchmark tool. The latter is our
synthetic data generation tool. The benchmarking CLI usually takes in
data from the synthetic generator but we want to do that offline because
synthetic data generation can be slow and CPU intensive and mess up our
benchmarks.
Our previous benchmark-specific binaries (like
`ghostty-bench-codepoint-width`) are all gone. This is all executed as
subcommands in the format similar to Ghostty users: `ghostty-bench
+codepoint-width --other --args`.
Previously, synthetic data generation was a mess and all unified with
`ghostty-bench-stream` which is just nasty. A dedicated CLI now gets us
args like `ghostty-gen +osc --p-valid=0.5`. Neat!
## Signposts and Xcode/Instruments on macOS
The benchmark framework now automatically emits
[signposts](https://developer.apple.com/documentation/os/recording-performance-data)
around the code that is under test. This is surfaced in Instruments as a
region that you can visualize and zoom in on so you can omit any of the
other overhead.
Additionally, I've integrated benchmarks with libghostty and our Xcode
project so you can just right click a benchmark to open it in
Instruments.
These are macOS-specific niceties but the core benchmarking tool is
platform-agnostic.
## Generalized CLI Actions
The `src/cli/action.zig` file was generalized so that it can be shared
amongst our three action-ized binaries. The Ghostty-specific actions are
now in `src/cli/ghostty.zig`. As an added bonus, our action parsing is
now fully unit tested.
I don't like mixing refactors in with other tasks in PRs but in this
case this one was done to enable not one but two other consumers in the
same PR, so I think it fits.
## TODO
Some things I want to do before merge.
- [ ] Add flags to `ghostty-bench` to configure once mode vs duration
mode
This was in pursuit of trying to get line numbers in `zig build run` on
macOS to work, but I wasn't able to figure that out and this wasn't the
right path because static libs can't have dsyms. But, it may still be
useful to make the xcframework step dsym aware for future use so I'm
PRing this.
Before, if the row count increase past the active area then we added new
rows to make sure that we had enough for the active area, but we didn't
make sure that the viewport pin wasn't below the active area pin, which
meant that later on if someone tried to get the bottom right pin for the
viewport it would overshoot and we'd use null. This resulted in either a
memory corruption bug in ReleaseFast if you scaled down the font while
scrolled up slightly, or in Debug mode it was just a crash.
Fixes#7893
Previously, custom shader cursor uniforms were only updated when the
cursor glyph was in the front (block) cursor list. This caused non-block
cursors (such as bar, underline, hollow block, and lock) to be missing
from custom shader effects.
This commit adds a helper to the cell contents struct to retrieve the
current cursor glyph from either the front or back cursor lists, and
updates the renderer to use this helper when setting custom shader
uniforms. As a result, custom shaders now receive correct cursor
information for all supported cursor styles.
The previous implementation wasn't quite working. This revision reworks
it in a few ways:
- Fix various syntax issues
- Redirect the `ssh` command to our 'ssh-integration' function
- Locate the `ghostty` binary using $GHOSTTY_BIN_DIR
- Use os:temp-dir to create our temporary directory
Also, consistently use 2-space indents, which is the Elvish standard.