55 Commits

Author SHA1 Message Date
Mitchell Hashimoto
cf519bcd75 Use procedurally generated sprites for cursors rather than shaders 2023-03-04 15:14:10 -08:00
Mitchell Hashimoto
60b2603304 metal: premult alpha for fg color 2023-02-24 08:39:55 -08:00
Mitchell Hashimoto
35cb9d20b1 opengl: use premult alpha on fg color to avoid dark edges
This avoids an issue I only see in some renderers where the edges of
textures show up with a blurry border. Reading here:
https://www.realtimerendering.com/blog/gpus-prefer-premultiplication/
2023-02-24 07:57:50 -08:00
Mitchell Hashimoto
379072566f remove underline support from shaders since we now use sprites 2022-11-27 16:18:00 -08:00
Mitchell Hashimoto
18de7cd2ef Move shaders into the renderer dir 2022-11-15 13:10:43 -08:00