Changes:
1. Require `blueprint-compiler` 0.16.0 (or newer) for building from a
git checkout. With #6822 distributions that can't meet that requirement
can use generated source tarballs to build.
2. Remove all `.ui` files as they are unnecessary.
3. Simplify the `Builder` interface since raw `.ui` files are no longer
used.
4. Removed build-time check of raw `.ui` files.
Changes:
1. Require `blueprint-compiler` 0.16.0 (or newer) for building from
a git checkout. With #6822 distributions that can't meet that
requirement can use generated source tarballs to build.
2. Remove all `.ui` files as they are unnecessary.
3. Simplify the `Builder` interface since raw `.ui` files are no
longer used.
4. Removed build-time check of raw `.ui` files.
This introduces a command palette (inspired by @pluiedev's work in
#5681, but not using it as a base) for macOS.
The command palette is available in the `View` menu and also bindable
via `toggle_command_palette`, default binding is `cmd+shift+p` to match
VSCode.
The commands in the command palette must map to a _bindable_ action,
though they may not have an associated keybinding. This means that any
new binding actions we add in the future can be represented here and
also makes it easy in the future to add configuration to add new custom
entries to the command palette. For this initial PR, the available
commands are hardcoded (`src/input/commands.zig`).
I've noticed in other programs (VSCode, Zed), the command palette
contains pretty much _all available actions_ even if they're basically
useless in the context of a command palette. For example, Zed has the
"toggle command palette" action in the command palette and it... does
nothing (it probably should hide the palette). I followed @pluiedev's
lead and made this subjective in this PR but I wonder if we should
actually force all binding actions to be available.
There are various other improvements I'd like to make but omitted from
this PR for the sake of limiting scope:
* Instead of an entry with no matches doing nothing, we can allow users
to manually input _any_ configurable binding.
* Localization, since macOS doesn't have any yet. But for Linux when we
port this we probably have to change our strings extraction.
## Demo
https://github.com/user-attachments/assets/a2155cfb-d86b-4c1a-82b5-74ba927e4d69
This reverts commit 14134d61fb4b1bbf4ce80bb9b3ed849908bf9344, reversing
changes made to 6a876ef8ec3e2aeb3d15df0dfb0e07677e49ff03.
This causes translation failures, this should be reintroduced when the
CI check passes.
This PR implements a more lightweight alternative to #5326 that contains
features that I personally think Just Make Sense for the bell.
No configs, no GStreamer stuff, just sane defaults to get us started.
See #6957
We were not considering GTK's internal scale factor that converts between
"surface coordinates" and actual device coordinates, and that worked fine
until the scale factor reached 2x (200%).
Since the code is now dependent on the scale factor (which could change
at any given moment), we also listen to scale factor changes and then
unconditionally call `winproto.syncAppearance`. Even though it's somewhat
overkill, I don't expect people to change their scale factor dramatically
all the time anyway...
This was a hack, and is no longer required since #6877. Users can
explicitly override the GTK GSK renderer by setting the standard GTK env
var `GSK_RENDERER`.
Fixes#6872
This commit explicitly acquires the GL context in the `unrealize`
signal handler of the GTK Surface prior to cleaning up GPU resources.
A GLArea only guarantees that the associated GdkContext is current for
the `render` signal (see the docs[1]). This is why our OpenGL renderer
"defers" various operations such as resize, font grid changing, etc.
(see the `deferred_`-prefix fields in `renderer/OpenGL.zig`).
However, we missed a spot.
The `gtk-widget::unrealize` signal is emitted when the widget is
destroyed, and it is the last chance we have to clean up our GPU
resources. But it is not guaranteed that the GL context is current at
that point, and we weren't making it current. On the NGL GTK renderer,
this was freeing GPU resources we didn't own.
As best I can understand, the old GL renderer only ever used a handful
of GL resources that were early in the ID space, so by coincidence we
were probably freeing nothing and everything was fine. But with the new
NGL renderer uses a LOT more GL resources (make a few splits and the ID
space is already in the thousands, from GTK!), so we were freeing real
resources that we didn't own, which caused rendering issues. :)
I suspect the above also resulted in VRAM memory leaks (which would be
RAM memory leaks for unified memory GPUs). This potentially relates to
#5491.
The fix is to explicitly make the GL context current in the `unrealize`
handler.
[1]: https://docs.gtk.org/gtk4/method.GLArea.make_current.html
1. Refactored Nix devshell/package to make it easier to keep
LD_LIBRARY_PATH & buildInputs in sync (plus make it easier to re-use in
other Nix environment).
2. Added a CI job to ensure that Blueprints are formatted correctly and
that they will compile using `blueprint-compiler` 0.16.0.
3. Reformatted all Blueprints with `blueprint-compiler format`.
1. Refactored Nix devshell/package to make it easier to keep
LD_LIBRARY_PATH & buildInputs in sync (plus make it easier to re-use
in other Nix environment).
2. Added a CI job to ensure that Blueprints are formatted correctly and
that they will compile using `blueprint-compiler` 0.16.0.
3. Reformatted all Blueprints with `blueprint-compiler format`.
As of Adwaita 1.5.0, the GTK Box is not being properly unref'd when the
parent window is closed. Update the conditional to account for this.
Also add a couple of missing unref()s in errdefers.
This fixes an issue where Ghostty would not properly quit after closing
the last surface.
https://github.com/ghostty-org/ghostty/discussions/3807 is related
(though I'm not sure it's the exact same problem).
As of Adwaita 1.5.0, the GTK Box is not being properly unref'd when the
parent window is closed. Update the conditional to account for this.
Also add a couple of missing unref()s in errdefers.