Unify grid metrics calculations by relying on shared logic mostly based
on values directly from the font tables, this deduplicates a lot of code
and gives us more control over how we interpret various metrics.
Also separate metrics for underlined, strikethrough, and overline
thickness and position, and box drawing thickness, so that they can
individually be adjusted as the user desires.
This gets `zig build -Dtarget=aarch64-ios` working. By "working" I mean
it produces an object file without compiler errors. However, the object
file certainly isn't useful since it uses a number of features that will
not work in the iOS sandbox.
This is just an experiment more than anything to see how hard it would be to
get libghostty working within iOS to render a terminal. Note iOS doesn't
support ptys so this wouldn't be a true on-device terminal. The
challenge right now is to just get a terminal rendering (not usable).
Makes progress getting "zig build test" to work on windows. Mostly
fixed issues around build configuration and added some branches throughout
the Zig code to return/throw errors for unimplemented parts.
I also added an initial implementation for getting the home dir.
* font: disable default font features for Menlo and Monaco
Both of these fonts have a default ligature on "fi" which makes terminal
rendering super ugly. The easiest thing to do is special-case these
fonts and disable ligatures. It appears other terminals do the same
thing.
Not as straightforward as it sounds, but not hard either:
* Read OS/2 sfnt tables from TrueType fonts
* Calculate strikethrough position/thickness (prefer font-advertised if possible, calculate if not)
* Plumb the SGR code through the terminal state -- does not increase cell memory size
* Modify the shader to support it
The shaders are getting pretty nasty after this... there's tons of room for improvement. I chose to follow the existing shader style for this to keep it straightforward but will likely soon refactor the shaders.