Without --device=all, the sandbox gets a dedicated PTY namespace.
Commands run on the host via the HostCommand D-Bus interface receive the
file descriptors from the namespaced PTY but cannot determine its path
via ttyname(3). This breaks commands like tty(1), ps(1) and
emacsclient(1).
Add --device=all so the host PTY namespace is used when allocating TTYs.
Applications with access to org.freedesktop.Flatpak can already give
themselves arbitrary permissions, so the sandboxing benefits of
restricted device access are limited. For terminal emulators, the
consistency provided by a cross-distribution runtime and ability to
distribute directly to users is the primary benefit of shipping as a
Flatpak rather than sandboxing.
Without --device=all, the sandbox gets a dedicated PTY namespace.
Commands run on the host via the HostCommand D-Bus interface receive the
file descriptors from the namespaced PTY but cannot determine its path
via ttyname(3). This breaks commands like tty(1), ps(1) and
emacsclient(1).
Add --device=all so the host PTY namespace is used when allocating TTYs.
Applications with access to org.freedesktop.Flatpak can already give
themselves arbitrary permissions, so the sandboxing benefits of
restricted device access are limited. For terminal emulators, the
primary benefit of Flatpak is the predictability of the
distro-independent target runtime rather than sandboxing.
This fixes an issue where stack traces were unreliable on some platforms
(namely aarch64-linux in a MacOS VM). I'm unsure if this is a bug in Zig
(defaults should be changed?) or what, because this isn't necessary on
other platforms, but this works around the issue.
I've unconditionally enabled this for all platforms, depending on build
mode (debug/test) and not the target. This is because I don't think
there is a downside for other platforms but if thats wrong we can fix
that quickly.
Some binaries have this unconditionally enabled regardless of build mode
(e.g. the Unicode tables generator) because having symbols in those
cases is always useful.
Some unrelated GTK test fix is also included here. I'm not sure why CI
didn't catch this (perhaps we only run tests for none-runtime) but all
tests pass locally and we can look into that elsewhere.
I also updated all our build API calls to be non-deprecated fields.
This fixes an issue where stack traces were unreliable on some platforms
(namely aarch64-linux in a MacOS VM). I'm unsure if this is a bug in Zig
(defaults should be changed?) or what, because this isn't necessary on
other platforms, but this works around the issue.
I've unconditionally enabled this for all platforms, depending on build
mode (debug/test) and not the target. This is because I don't think
there is a downside for other platforms but if thats wrong we can fix
that quickly.
Some binaries have this unconditionally enabled regardless of build mode
(e.g. the Unicode tables generator) because having symbols in those
cases is always useful.
Some unrelated GTK test fix is also included here. I'm not sure why CI
didn't catch this (perhaps we only run tests for none-runtime) but all
tests pass locally and we can look into that elsewhere.
Fixes#7392
Docs:
> Whether to clear selected text when typing. This defaults to `true`.
> This is typical behavior for most terminal emulators as well as
> text input fields. If you set this to `false`, then the selected text
> will not be cleared when typing.
>
> "Typing" is specifically defined as any non-modifier (shift, control,
> alt, etc.) keypress that produces data to be sent to the application
> running within the terminal (e.g. the shell). Additionally, selection
> is cleared when any preedit or composition state is started (e.g.
> when typing languages such as Japanese).
>
> If this is `false`, then the selection can still be manually
> cleared by clicking once or by pressing `escape`.
Fixes#7392
Docs:
> Whether to clear selected text when typing. This defaults to `true`.
> This is typical behavior for most terminal emulators as well as
> text input fields. If you set this to `false`, then the selected text
> will not be cleared when typing.
>
> "Typing" is specifically defined as any non-modifier (shift, control,
> alt, etc.) keypress that produces data to be sent to the application
> running within the terminal (e.g. the shell). Additionally, selection
> is cleared when any preedit or composition state is started (e.g.
> when typing languages such as Japanese).
>
> If this is `false`, then the selection can still be manually
> cleared by clicking once or by pressing `escape`.
It's been a lot of D-Bus related pain and suffering, but here it is.
I'm not sure about how well this is integrated inside App, but I'm fairly
proud of the standalone logic.
Fixes#7286
Previously, when using the "New Ghostty Window/Tab Here" macOS service
on a file, the new terminal window/tab would incorrectly open in the
user's home directory. This was because the service handler only
expected directory paths.
This commit updates the service handler to check if the provided path is
a file. If it is, the handler now uses the file's parent
directory as the working directory for the new Ghostty window or tab,
aligning with user expectations. If the path is a directory, it's used
directly as before.
cc @qwerasd205
This commit adds a few new mode flags to the `bench-stream` program to
generator synthetic OSC sequences. The new modes are `gen-osc`,
`gen-osc-valid`, and `gen-osc-invalid`. The `gen-osc` mode generates
equal parts valid and invalid OSC sequences, while the suffixed variants
are for generating only valid or invalid sequences, respectively.
This commit also fixes our build system to actually be able to build the
benchmarks. It turns out we were just rebuilding the main Ghostty binary
for `-Demit-bench`. And, our benchmarks didn't run under Zig 0.14, which
is now fixed.
An important new design I'm working towards in this commit is to split
out synthetic data generation to a dedicated package in
`src/bench/synth` although I'm tempted to move it to `src/synth` since
it may be useful outside of benchmarks.
The synth package is a work-in-progress, but it contains a hint of
what's to come. I ultimately want to able to generate all kinds of
synthetic data with a lot of knobs to control dimensionality (e.g. in
the case of OSC sequences: valid/invalid, length, operation types,
etc.).
Fixes the gamma error noted in #7367 for both Metal and OpenGL by using
sRGB image formats for the textures.
This branch also includes the commits from #7367, so it'd probably be
best to review and merge that first.
This problem was introduced by f091a69 (PR #6675).
I've gone ahead and overhauled the placement positioning logic as well;
it was doing a lot of expensive calls before, I've significantly reduced
that.
Clipping partially off-screen images is now handled entirely by the
renderer, rather than while preparing the placement, and as such the
grid position passed to the image shader is now signed.
This commit adds a few new mode flags to the `bench-stream` program
to generator synthetic OSC sequences. The new modes are `gen-osc`,
`gen-osc-valid`, and `gen-osc-invalid`. The `gen-osc` mode generates
equal parts valid and invalid OSC sequences, while the suffixed variants
are for generating only valid or invalid sequences, respectively.
This commit also fixes our build system to actually be able to build the
benchmarks. It turns out we were just rebuilding the main Ghostty binary
for `-Demit-bench`. And, our benchmarks didn't run under Zig 0.14, which
is now fixed.
An important new design I'm working towards in this commit is to split
out synthetic data generation to a dedicated package in
`src/bench/synth` although I'm tempted to move it to `src/synth` since
it may be useful outside of benchmarks.
The synth package is a work-in-progress, but it contains a hint of
what's to come. I ultimately want to able to generate all kinds of
synthetic data with a lot of knobs to control dimensionality (e.g. in
the case of OSC sequences: valid/invalid, length, operation types,
etc.).
Fixes#7337
AppKit encodes functional keys as PUA codepoints. We don't want to send
that down as valid text encoding for a key event because KKP uses that
in particular to change the encoding with associated text.
I think there may be a more specific solution to this by only doing this
within the KKP encoding part of KeyEncoder but that was filled with edge
cases and I didn't want to risk breaking anything else.
Fixes#7337
AppKit encodes functional keys as PUA codepoints. We don't want to send
that down as valid text encoding for a key event because KKP uses that
in particular to change the encoding with associated text.
I think there may be a more specific solution to this by only doing this
within the KKP encoding part of KeyEncoder but that was filled with edge
cases and I didn't want to risk breaking anything else.
Fixes#7315Fixes#7314Fixes#7310Fixes#7309
**This PR has breaking changes, noted later.**
This changes our internal key events to match the [W3C key event code
specification](https://www.w3.org/TR/uievents-code/). With these
changes, apprts are expected to produce key codes within that spec and
everything follows from there. This gives us a standard cross-platform
keycode behavior.
Previously, due to our history, we based our key codes on GLFW and Linux
more generally (since Ghostty was on Linux first). This served us
surprisingly well through today, but has been riddled with various
issues (many fixed, but note how many bugs this PR is fixing). From a
user experience perspective, it also caused confusion about how
Ghostty's keybinds interact with keyboard layouts which led to various
complicated features like `physical:` (which is removed in this PR).
## Overview of Changes
* `physical:` is now gone. Physical keys are now specified by the W3C
key codes. Example: `ctrl+KeyA` will always match the "a" key on a US
physical layout (the name `KeyA` lining up with US keyboards is mandated
by the spec, not us). Note when we say "physical" here we mean the
keycode sent by the OS or GUI framework; these can often be overridden
using programs to remap keys at the "hardware" level but software
layouts do not do this.
* All single codepoint characters match the character produced by the
keyboard layout (i.e. are layout-dependent). So `ctrl+c` matches the
physical "c" key on a US standard keyboard with a US layout, but matches
the "i" key on a Dvorak layout. This also works for international
characters. Codepoints are case-insensitive and match via Unicode case
folding (this is how both Windows and macOS treat keyboard shortcuts).
* W3C key names replace all previous non-character names and always
match _physical keys_. For example, `ctrl+grave_accent` (Ghostty 1.1x)
is now `ctrl+backquote` to match the W3C spec. This PR maintains
backwards compatibility so the old values are aliased to the new values.
* W3C key names can be both snake case and match the spec exactly. e.g.
`KeyA` and `key_a` are both valid. This is an aesthetic choice, because
I think the capitalization is really ugly. We have tests to verify this
mapping so its officially supported.
* Because we support W3C keys, we now support significantly more media
keys such as `context_menu`, `browser_home` and so many more. These work
as long as your OS and keyboard can produce the valid key codes.
## Breaking Changes
* Key names have changed, e.g. `grave_accent` is now `backquote`. The
new names are all W3C standard. There are backwards compatible aliases,
so **old configurations will still work.** But the `+list-keybinds` CLI
will always output the new versions.
* `physical:` is gone, all W3C names are always physical and all code
points are always logical. There are backwards compatible aliases for
unambiguous keys, so **most old configurations will still work.** If
there is ambiguity, old configurations will error, but I don't expect
this to be common at all.
* Physical keybinds always take priority over logical keybinds. This was
_inconsistent_ before. Physical keybinds are relatively rare so I don't
think this will impact people but just noting this is not an explicit,
tested, documented behavior.