This PR implements the ability to undo/redo new and closed windows,
tabs, and splits.
## Demo
https://github.com/user-attachments/assets/98601810-71b8-4adb-bfa4-bdfaa2526dc6
## Details
### Undo Timeout
Running terminal sessions _remain running_ for a configurable period of
time after close, during which time they're undoable. This is similar to
"email unsend" (since email in the traditional sense can't be unsent,
clients simply hold onto it for a period of time before sending).
This behavior is not unique to Ghostty. The first and only place I've
seen it is in iTerm2. And iTerm2 behaves similarly, although details of
our behavior and our implementation vary greatly.
The configurable period of time is done via the `undo-timeout`
configuration. The default value is 5 seconds. This feels reasonable to
be and is grounded in being the default for iTerm2 as well, so it's
probably a safe choice.
Undo can be disabled by setting `undo-timeout = 0`.
### Future
The actions that can be potentially undone/redone can be easily expanded
in the future. Some thoughts on things that make sense to me:
- Any sort of split resizing, including equalization
- Moving tabs or splits
#### What about Linux?
I'd love to support this on Linux. I don't think any other terminal on
Linux has this kind of feature (definitely might be wrong, but I've
never seen it and I've looked at a lot of terminal emulators 😄 ). But
there's some work to be done to get there.
## TODO for the Draft PR
This is still a draft. There are some items remaining (list will update
as I go):
- [x] Undoing a closed window is sometimes buggy still and I'm not sure
why, I have to dig into this.
- [x] New window should be undoable
- [x] New tab should be undoable
- [x] Close All Windows should be undoable
- [x] I think I have to get rid of TerminalManager. Undone windows won't
be in TerminalManager's list of controllers and I think that's going to
break a lot of things.
- [x] I haven't tested this with QuickTerminal at all. I expect bugs
there but I want undo to work with splits there.
- [x] Close window with the red traffic light button doesn't trigger
undo
- [x] Closing window with multiple tabs undoes them as separate windows
When closing a window that contains multiple tabs, the undo operation
now properly restores all tabs as a single tabbed window rather than
just restoring the active tab.
The implementation:
- Collects undo states from all windows in the tab group before closing
- Sorts them by their original tab index to preserve order
- Clears tab group references to avoid referencing garbage collected objects
- Restores all windows and re-adds them as tabs to the first window
- Tracks and restores which tab was focused (or focuses the last tab if none were)
AI prompts that generated this commit are below.
Each separate prompt is separated by a blank line, so this session was
made up with many prompts in a back-and-forth conversation.
> We need to update the undo/redo implementation in
> @macos/Sources/Features/Terminal/TerminalController.swift `closeWindowImmediately`
> to handle the case that multiple windows in a tab group are closed all at once,
> and to restore them as a tabbed window. To do this, I think we should collect
> all the `undoStates`, sort them by `tabIndex` (null at the end), and then on j
> restore, restore them one at a time but add them back to the same tabGroup. We
> can't use the tab group in the `undoState` because it will be garbage collected
> by then. To be sure, we should just set it to nil.
I should note at this point that the feature already worked, but the
code quality and organization wasn't up to my standards. If someone
using AI were just trying to make something work, they might be done at
this point.
I do think this is the biggest gap I worry about with AI-assisted
development: bridging between the "it works" stage at a junior quality
and the "it works and is maintainable" stage at a senior quality. I
suspect this will be a balance of LLMs getting better but also senior
code reviewers remaining highly involved in the process.
> Let's extract all the work you just did into a dedicated private method
> called `registerUndoForCloseWindow`
Manual: made some tweaks to comments, moved some lines around, didn’t change
any logic.
> I think we can pull the tabIndex directly from the undoState instead of
> storing it in a tuple.
> Instead of `var undoStates`, I think we can create a `let undoStates` and
> build and filter and sort them all in a chain of functional mappings.
> Okay, looking at your logic for restoration, the `var firstController` and
> conditionals are littly messy. Can you make your own pass at cleaning those
> up and I'll review and provide more specific guidance after.
> Excellent. Perfect. The last thing we're missing is restoring the proper
> focused window of the tab group. We should store that and make sure the
> proper window is made key. If no windows were key, then we should make the
> last one key.
> Excellent. Any more cleanups or comments you'd recommend in the places you
> changed?
Notes on the last one: it gave me a bunch of suggestions, I rejected most but
did accept some.
> Can you write me a commit message summarizing the changes?
It wrote me a part of the commit message you're reading now, but I
always manually tweak the commit message and add my own flair.
Since the W3C rewrite we're able to specify codepoints like `+` directly
in the config format who otherwise have special meanings. Turns out we
forgot to do the same for `=`.
Since the W3C rewrite we're able to specify codepoints like `+` directly
in the config format who otherwise have special meanings. Turns out we
forgot to do the same for `=`.
This PR solves a few resource leaks in `FlatpakHostCommand`:
- Threads created by `FlatpakHostCommand.spawn` are now detached,
allowing its resources to be released.
- Errors created by various `glib`/`gio` APIs are now freed after use.
This fixes a regression from the new split work last week, but it was
also probably an issue before that in a slightly different way.
With the new split work, the quick terminal was becoming unusable when
the final surface explicitly `exit`-ed, because AppKit/SwiftUI would
resize the window to a very small size and you couldn't see the new
terminal on the next toggle.
Prior to this, I think the quick terminal would've reverted to its
original size but I'm not sure (even if the user resized it manually).
This commit saves the size of the quick terminal at the point all
surfaces are exited and restores it when the quick terminal is shown the
next time with a new initial surface.
This fixes a regression from the new split work last week, but it was
also probably an issue before that in a slightly different way.
With the new split work, the quick terminal was becoming unusable when
the final surface explicitly `exit`-ed, because AppKit/SwiftUI would
resize the window to a very small size and you couldn't see the new
terminal on the next toggle.
Prior to this, I think the quick terminal would've reverted to its
original size but I'm not sure (even if the user resized it manually).
This commit saves the size of the quick terminal at the point all
surfaces are exited and restores it when the quick terminal is shown the
next time with a new initial surface.
This makes sure the underlying thread implementation know to free
resources the moment the thread is no longer necessary, preventing leaks
from not manually collecting the thread.
Fixes#7536
When we're reflowing a row and we need to insert a spacer head, we must
move to the next row to insert it. Previously, we were setting a spacer
head and then copying data into that spacer head, which could lead to
corrupt data and an eventual crash.
In debug builds this triggers assertion failures but in release builds
this would lead to silent corruption and a crash later on.
The unit test shows the issue clearly but effectively you need a
multi-codepoint grapheme such as `👨👨👦👦` to wrap across a row by
changing the columns.
Fixes#7536
When we're reflowing a row and we need to insert a spacer head, we must
move to the next row to insert it. Previously, we were setting a spacer
head and then copying data into that spacer head, which could lead to
corrupt data and an eventual crash.
In debug builds this triggers assertion failures but in release builds
this would lead to silent corruption and a crash later on.
The unit test shows the issue clearly but effectively you need a
multi-codepoint grapheme such as `👨👨👦👦` to wrap across a row by changing
the columns.
I've only recently been using programs that use user notifications
heavily and this commit addresses a number of annoyances I've
encountered.
1. Notifications dispatched while the source terminal surface is focused
are now only shown for a short time (3 seconds hardcoded) and then
automatically dismiss.
2. Notifications are dismissed when the target surface becomes focused
from an unfocused state. This dismissal happens immediately (no delay).
3. Notifications are dismissed when the application exits.
4. This fixes a bug where notification callbacks were modifying view
state, but the notification center doesn't guarantee that the
callback is called on the main thread. We now ensure that
the callback is always called on the main thread.
I've only recently been using programs that use user notifications heavily
and this commit addresses a number of annoyances I've encountered.
1. Notifications dispatched while the source terminal surface is
focused are now only shown for a short time (3 seconds hardcoded)
and then automatically dismiss.
2. Notifications are dismissed when the target surface becomes focused
from an unfocused state. This dismissal happens immediately (no
delay).
3. Notifications are dismissed when the application exits.
4. This fixes a bug where notification callbacks were modifying view
state, but the notification center doesn't guarantee that the
callback is called on the main thread. We now ensure that
the callback is always called on the main thread.
Took another look through #7504 after the merge and realized that the
logic behind the `hasWindowButtons` property wasn't quite sound. It
would return `false` if either _at least one_ button were missing in the
`standardWindowButton(.theButton) == nil` sense, or if _all_ buttons
were hidden in the `isHidden` sense.
With this PR, the logic is rectified: `false` if _all_ buttons are
missing or hidden in any sense, otherwise `true`.
In practice, I suppose Ghostty won't ever instantiate a `TerminalWindow`
where `standardWindowButton(.theButton) == nil`, but might as well get
it right and sleep better at night.
Fixes regression from #7523
I messed two things up around spatial navigation in the split tree that
this commit fixes:
1. The distance in the spatial tree only used a single dimension that we
were navigating. This commit now uses 2D euclidean distance from the
top-left corners of nodes. This handles the case where the nodes are
directly above or below each other better.
2. The spatial slots include split containers because they are layout
elements. But we should only navigate to leaf nodes. This was causing
the wrong navigatin to happen in some scenarios.
Fixes regression from #7523
I messed two things up around spatial navigation in the split tree
that this commit fixes:
1. The distance in the spatial tree only used a single dimension
that we were navigating. This commit now uses 2D euclidean
distance from the top-left corners of nodes. This handles the case
where the nodes are directly above or below each other better.
2. The spatial slots include split containers because they are layout
elements. But we should only navigate to leaf nodes. This was
causing the wrong navigatin to happen in some scenarios.
This is a major rework of how we represent, handle, and render splits in
the macOS app.
This new PR moves the split structure into a dedicated, generic
(non-Ghostty-specific) value-type called `SplitTree<V>`. All logic
associated with splits (new split, close split, move split, etc.) is now
handled by notifications on `BaseTerminalController`. The view hierarchy
is still SwiftUI but it has no logic associated with it anymore and
purely renders a static tree of splits.
Previously, the split hierarchy was owned by AppKit in a type called
`SplitNode` (a recursive class that contained the tree structure). All
logic around creating, zooming, etc. splits was handled by notification
listeners directly within the SwiftUI hierarchy. SwiftUI managed a
significant amount of state and we heavily used bindings, publishers,
and more. The reasoning for this is mostly historical: splits date back
to when Ghostty tried to go all-in on SwiftUI. Since then, we've taken a
more balanced approach of SwiftUI for views and AppKit for data and
business logic, and this has proven a lot more maintainable.
## Spatial Navigation
Previously, focus moving was handled by traversing the tree structure.
This led to some awkward behaviors. See:
https://github.com/ghostty-org/ghostty/issues/524#issuecomment-2668396095
In this PR, we now handle focus moving spatially. This means that move
"left" means moving to the visually left split (from the top-left
corner, a future improvement would be to do it from the cursor
position).
Concretely, given the following split structure:
```
+----------+-----+
| | b |
| | |
| a +-----+
| | |
| | |
| | |
| | |
|----------| d |
| c | |
| | |
+----------+-----+
```
Moving "right" from `c` now moves to `d`. Previously, it would go to
`b`. On Linux, it still goes to `b`.
## Value Types
One of the major architectural shifts is moving **purely to immutable
value types.** Whenever a split property changes such as a new split,
the ratio between splits, zoomed state, etc. we _create an entirely new
`SplitTree` value_ and replace it along the entire view hierarchy. This
is in some ways wasteful, but split hierarchies are relatively small
(even the largest I've seen in practical use are dozens of splits, which
is small for a computer). And using value types lets us get rid of a ton
of change notification soup around the SwiftUI hierarchy. We can rely on
reference counting to properly clean up our closed views.
> [!NOTE]
>
> As an aside, I think value types are going to make it a lot easier in
the future to implement features like "undo close." We can just keep a
trailing list of surface tree states and just restore them. This PR
doesn't do anything like that, but it's now possible.
## SwiftUI Simplicity
Our SwiftUI view hierarchy is dramatically simplified. See the
difference in `TerminalSplitTreeView` (new) vs `TerminalSplit` (old).
There's so much less logic in our new views (almost none!). All of it is
in the AppKit layer which is just way nicer.
## AI Notes
This PR was heavily written by AI. I reviewed every line of code that
was rewritten, and I did manually rewrite at every step of the way in
minor ways. But it was very much written in concert. Each commit usually
started as an AI agent writing the whole commit, then nudging to get
cleaned up in the right way.
One thing I found in this task was that until the last commit, I kept
the entire previous implementation around and compiling. The agent
having access to a previous working version of code during a refactor
made the code it produced as follow up in the new architecture
significantly better, despite the new architecture having major
fundamental differences in how it works!