128 Commits

Author SHA1 Message Date
Mitchell Hashimoto
ea3b957bc7 quirks: Menlo/Monaco should disable ligatures by default (#331)
* font: disable default font features for Menlo and Monaco

Both of these fonts have a default ligature on "fi" which makes terminal
rendering super ugly. The easiest thing to do is special-case these
fonts and disable ligatures. It appears other terminals do the same
thing.
2023-08-25 09:29:15 -07:00
Mitchell Hashimoto
ec69644de6 move stb to src/stb, add stb_image for png decoding 2023-08-20 22:03:20 -07:00
Kevin Hovsäter
22b8173164 Fix typos 2023-08-08 14:27:34 +02:00
Mitchell Hashimoto
4bf8a0d149 font: support skew transform for auto-italics 2023-07-03 15:54:50 -07:00
Mitchell Hashimoto
369a7dda4c coretext: use alternate approach to calcaulate cell height and ascent
Fixes #174
2023-07-03 14:26:06 -07:00
Mitchell Hashimoto
0e802b6118 coretext: switch up positive/negative y axis values
No functional change, just swapping the math around to match freetype.
2023-07-03 14:04:35 -07:00
Mitchell Hashimoto
0faf6097d0 Change font metrics to all be integers, not floats.
Font metrics realistically should be integral. Cell widths, cell
heights, etc. do not make sense to be floats, since our grid is
integral. There is no such thing as a "half cell" (or any point).

The reason we historically had these all as f32 is simplicity mixed
with history. OpenGL APIs and shaders all use f32 for their values, we
originally only supported OpenGL, and all the font rendering used to be
directly in the renderer code (like... a year+ ago).

When we refactored the font metrics calculation to its own system and
also added additional renderers like Metal (which use f64, not f32), we
never updated anything. We just kept metrics as f32 and casted
everywhere.

With CoreText and #177 this finally reared its ugly head. By forgetting
a simple rounding on cell metric calculation, our integral renderers
(sprite fonts) were off by 1 pixel compared to the GPU renderers.
Insidious.

Let's represent font metrics with the types that actually make sense: a
cell width/height, etc. is _integral_. When we get to the GPU, we now
cast to floats. We also cast to floats whenever we're doing more precise
math (i.e. mouse offset calculation). In this case, we're only
converting to floats from a integral type which is going to be much
safer and less prone to uncertain rounding than converting to an int
from a float type.

Fixes #177
2023-07-03 11:23:20 -07:00
Mitchell Hashimoto
1d1b868958 font: do not use Noto on macOS for tests, it doesn't work 2023-07-01 13:51:31 -07:00
Mitchell Hashimoto
06f63288c8 coretext: address TODO 2023-07-01 10:15:50 -07:00
Mitchell Hashimoto
126817cac2 coretext: tweak underline position 2023-07-01 10:12:29 -07:00
Mitchell Hashimoto
3795cd6c2d font: turn rasterization options into a struct, add thicken 2023-07-01 09:55:19 -07:00
Mitchell Hashimoto
e99376cac1 font: update comment 2023-07-01 09:23:41 -07:00
Mitchell Hashimoto
b5cc37e20c font: comment out debug logs 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
42cc11e32c coretext: remove the old renderGlyph impl 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
362eeac74b coretext: do not treat color diffs special for offset 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
d39e3f5428 coretext: improved baseline calculation 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
69396b0853 coretext: layout rect must fit all chars 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
5706770c38 coretext: handle glyph padding in region reservation 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
55254acaad coretext: fix emoji placement 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
c52dc229f3 coretext: validate atlas depth matches color depth 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
a74e49833b coretext: colored glyph rendering 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
286944cd43 cleaning up rasterization, comments 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
552a1b51d0 coretext: rasterization looking cleaner 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
079fe7bc94 coretext: the size needs to be in pixels! (see comment) 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
4d7a2c9f05 font: remove the old comment about not doing the grey stroke 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
45da58188c fix up for new zig 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
ef5d86ffb0 coretext: initially fill grey 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
2a1cbb4f21 coretext: calculate units per em/point 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
314f9287b1 Update Zig (#164)
* update zig

* pkg/fontconfig: clean up @as

* pkg/freetype,harfbuzz: clean up @as

* pkg/imgui: clean up @as

* pkg/macos: clean up @as

* pkg/pixman,utf8proc: clean up @as

* clean up @as

* lots more @as cleanup

* undo flatpak changes

* clean up @as
2023-06-30 12:15:31 -07:00
Mitchell Hashimoto
56f8e39e5b Update zig, mach, fmt 2023-06-25 11:08:20 -07:00
Mitchell Hashimoto
97d9157d22 update zig version 2023-05-07 20:50:51 -07:00
Mitchell Hashimoto
20f9e98894 font/freetype: add a 1px border to each glyph in the texture atlas 2023-03-16 22:54:21 -07:00
Mitchell Hashimoto
c8252133a3 update zig version 2022-12-12 22:10:52 -08:00
Mitchell Hashimoto
bc74033ad6 face: web canvas can render grapheme clusters 2022-12-12 21:40:54 -08:00
Mitchell Hashimoto
c06ca04a1a font: web canvas tracks glyph indexes for grapheme clusters 2022-12-12 11:31:30 -08:00
Mitchell Hashimoto
0c9a9b1f91 font: web canvas face has to render to check presentation for cp
Since we have no way to detect our presentation (text/emoji), we need to
actually render the glyph that is being requested to double-check that
the glyph matches our supported presentation.

We do this because the browser will render fallback fonts for a glyph if
it can't find one in the named font.
2022-12-07 19:20:04 -08:00
Mitchell Hashimoto
6aa212707e font: web canvas can render emoji 2022-12-06 10:55:42 -08:00
Mitchell Hashimoto
d2afddb7e2 font: fix some JS memory leaks 2022-12-05 15:45:31 -08:00
Mitchell Hashimoto
ed4e8c36b0 font: add 1 to the canvas glyph to avoid clipping 2022-12-05 15:37:55 -08:00
Mitchell Hashimoto
25f2f1a652 font: fix glyph offset calculations for render 2022-12-05 15:25:09 -08:00
Mitchell Hashimoto
5e9dd02eab font: add method for drawing atlas to canvas 2022-12-05 15:01:34 -08:00
Mitchell Hashimoto
84f6f37450 face: web canvas glyph rendering appears to work! 2022-12-05 14:28:10 -08:00
Mitchell Hashimoto
19e326dab6 font: working on rendering glyphs in canvas 2022-12-05 10:54:40 -08:00
Mitchell Hashimoto
df302fc2b6 calculate font metrics via canvas 2022-12-04 22:01:58 -08:00
Mitchell Hashimoto
c48d8cd151 hook up logging to wasm, example uses new zig-js package 2022-12-04 13:16:54 -08:00
Mitchell Hashimoto
437f1772f1 logging works for wasm 2022-12-04 12:29:11 -08:00
Mitchell Hashimoto
940828ed97 font: web canvas creates a canvas element 2022-12-03 22:11:01 -08:00
Mitchell Hashimoto
c32219554a blank out web canvas impl 2022-12-01 13:02:17 -08:00
Mitchell Hashimoto
b858aea124 Start scaffolding web_canvas backend 2022-12-01 13:02:17 -08:00
Mitchell Hashimoto
f871630fa4 move Atlas to font 2022-11-28 10:35:46 -08:00