63 Commits

Author SHA1 Message Date
Kyaw
22d631942c font/coretext: use CTFontCopyFamilyName
Use `CTFontCopyFamilyName` instead of `CTFontCopyDisplayName` to get
the font name to match the behavior of how it's done on freetype
backend.
2023-12-15 02:26:47 +06:30
Mitchell Hashimoto
6403ef1198 font/coretext: ceil the cell height and ascent metrics
Fixes #1068
2023-12-12 19:58:57 -08:00
Mitchell Hashimoto
489ed57e2f font/harfbuzz: track x/y offsets 2023-12-11 21:41:13 -08:00
Mitchell Hashimoto
3fdb6a496d font/coretext: calculate advance_x properly 2023-12-10 17:08:20 -08:00
Mitchell Hashimoto
7f40881747 font: faces use primary grid metrics to better line up glyphs
Fixes #895

Every loaded font face calculates metrics for itself. One of the
important metrics is the baseline to "sit" the glyph on top of. Prior to
this commit, each rasterized glyph would sit on its own calculated
baseline. However, this leads to off-center rendering when the font
being rasterized isn't the font that defines the terminal grid.

This commit passes in the font metrics for the font defining the
terminal grid to all font rasterization requests. This can then be used
by non-primary fonts to sit the glyph according to the primary grid.
2023-12-02 09:51:15 -08:00
Krzysztof Wolicki
44a48f62f1 change unmodified vars to consts in anticipation of zig changes 2023-11-17 15:46:46 +01:00
Mitchell Hashimoto
947ebc0697 font/coretext: split typographic leading equally when calculating cell height
This maybe is a robust way to get Monaspace fonts working.

Previously, we used leading as part of the calculation in cell height. I
don't remember why. It appears most popular monospace fonts (Fira Code,
Berkeley Mono, JetBrains Mono, Monaco are the few I tested) have a value
of 0 for leading, so this has no effect. But some fonts like Monaspace
have a non-zero (positive) value, resulting in overly large cell
heights.

The issue is that we simply add leading to the height, without modifying
ascent. Normally this is what you want (normal typesetting) but for
terminals, we're trying to set text centered vertically in equally
spaced grid cells. For this, we want to split the leading between the
top and bottom.
2023-11-10 21:41:49 -08:00
Mitchell Hashimoto
7a0b8a6781 font: fix failing macos tests 2023-10-05 08:08:04 -07:00
Mitchell Hashimoto
2563a195a1 font: wire up all the metric modifiers 2023-10-04 21:42:03 -07:00
Mitchell Hashimoto
54b9b45a7f font: rework font init to use a struct with modifiersets everywhere 2023-10-04 17:23:57 -07:00
Mitchell Hashimoto
16808f2b35 font/coretext: log the variation axes in debug mode 2023-08-28 07:25:09 -07:00
Mitchell Hashimoto
9d0729f17c font/coretext: ability to set variation axes 2023-08-28 07:25:09 -07:00
Mitchell Hashimoto
f4738210e1 font: determine quirks modes on font face load 2023-08-25 14:44:16 -07:00
Mitchell Hashimoto
ea3b957bc7 quirks: Menlo/Monaco should disable ligatures by default (#331)
* font: disable default font features for Menlo and Monaco

Both of these fonts have a default ligature on "fi" which makes terminal
rendering super ugly. The easiest thing to do is special-case these
fonts and disable ligatures. It appears other terminals do the same
thing.
2023-08-25 09:29:15 -07:00
Kevin Hovsäter
22b8173164 Fix typos 2023-08-08 14:27:34 +02:00
Mitchell Hashimoto
4bf8a0d149 font: support skew transform for auto-italics 2023-07-03 15:54:50 -07:00
Mitchell Hashimoto
369a7dda4c coretext: use alternate approach to calcaulate cell height and ascent
Fixes #174
2023-07-03 14:26:06 -07:00
Mitchell Hashimoto
0e802b6118 coretext: switch up positive/negative y axis values
No functional change, just swapping the math around to match freetype.
2023-07-03 14:04:35 -07:00
Mitchell Hashimoto
0faf6097d0 Change font metrics to all be integers, not floats.
Font metrics realistically should be integral. Cell widths, cell
heights, etc. do not make sense to be floats, since our grid is
integral. There is no such thing as a "half cell" (or any point).

The reason we historically had these all as f32 is simplicity mixed
with history. OpenGL APIs and shaders all use f32 for their values, we
originally only supported OpenGL, and all the font rendering used to be
directly in the renderer code (like... a year+ ago).

When we refactored the font metrics calculation to its own system and
also added additional renderers like Metal (which use f64, not f32), we
never updated anything. We just kept metrics as f32 and casted
everywhere.

With CoreText and #177 this finally reared its ugly head. By forgetting
a simple rounding on cell metric calculation, our integral renderers
(sprite fonts) were off by 1 pixel compared to the GPU renderers.
Insidious.

Let's represent font metrics with the types that actually make sense: a
cell width/height, etc. is _integral_. When we get to the GPU, we now
cast to floats. We also cast to floats whenever we're doing more precise
math (i.e. mouse offset calculation). In this case, we're only
converting to floats from a integral type which is going to be much
safer and less prone to uncertain rounding than converting to an int
from a float type.

Fixes #177
2023-07-03 11:23:20 -07:00
Mitchell Hashimoto
1d1b868958 font: do not use Noto on macOS for tests, it doesn't work 2023-07-01 13:51:31 -07:00
Mitchell Hashimoto
06f63288c8 coretext: address TODO 2023-07-01 10:15:50 -07:00
Mitchell Hashimoto
126817cac2 coretext: tweak underline position 2023-07-01 10:12:29 -07:00
Mitchell Hashimoto
3795cd6c2d font: turn rasterization options into a struct, add thicken 2023-07-01 09:55:19 -07:00
Mitchell Hashimoto
e99376cac1 font: update comment 2023-07-01 09:23:41 -07:00
Mitchell Hashimoto
b5cc37e20c font: comment out debug logs 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
42cc11e32c coretext: remove the old renderGlyph impl 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
362eeac74b coretext: do not treat color diffs special for offset 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
d39e3f5428 coretext: improved baseline calculation 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
69396b0853 coretext: layout rect must fit all chars 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
5706770c38 coretext: handle glyph padding in region reservation 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
55254acaad coretext: fix emoji placement 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
c52dc229f3 coretext: validate atlas depth matches color depth 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
a74e49833b coretext: colored glyph rendering 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
286944cd43 cleaning up rasterization, comments 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
552a1b51d0 coretext: rasterization looking cleaner 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
079fe7bc94 coretext: the size needs to be in pixels! (see comment) 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
4d7a2c9f05 font: remove the old comment about not doing the grey stroke 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
45da58188c fix up for new zig 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
ef5d86ffb0 coretext: initially fill grey 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
2a1cbb4f21 coretext: calculate units per em/point 2023-07-01 09:23:39 -07:00
Mitchell Hashimoto
314f9287b1 Update Zig (#164)
* update zig

* pkg/fontconfig: clean up @as

* pkg/freetype,harfbuzz: clean up @as

* pkg/imgui: clean up @as

* pkg/macos: clean up @as

* pkg/pixman,utf8proc: clean up @as

* clean up @as

* lots more @as cleanup

* undo flatpak changes

* clean up @as
2023-06-30 12:15:31 -07:00
Mitchell Hashimoto
56f8e39e5b Update zig, mach, fmt 2023-06-25 11:08:20 -07:00
Mitchell Hashimoto
f871630fa4 move Atlas to font 2022-11-28 10:35:46 -08:00
Mitchell Hashimoto
371a7f79cb coretext: implement resizing 2022-11-15 20:29:58 -08:00
Mitchell Hashimoto
79f69885ca update to latest zig which renames @min/@max 2022-10-19 10:42:31 -07:00
Mitchell Hashimoto
fa0028f104 coretext: rasterize glyph with a padding to prevent artifacting 2022-10-18 14:57:44 -07:00
Mitchell Hashimoto
c00c8f52b5 coretext: render glyph on its own bounding box, calculate bearings 2022-10-18 14:49:23 -07:00
Mitchell Hashimoto
38e0c258d0 coretext: we do want to smooth and anti-alias glyphs 2022-10-18 12:56:02 -07:00
Mitchell Hashimoto
4669032e56 face: coretext zero the bitmap before render 2022-10-18 12:52:37 -07:00
Mitchell Hashimoto
58c107dceb freetype: resize glyphs that are too tall prior to storing in texture
Most emoji fonts are massive glyphs (128x128, 256x256, etc.). This means
the texture we need to store emoji is also massive. For a 128x128 emoji
font (both Apple and Noto), we can only store 12 emoji before resizing
prior to this commit.

This commit now threads through a max height through to the font face
and resizes the bitmap in memory before putting it in the atlas. This
results in significant savings. The max height is the cell height. We
allow the glyphs to be as wide as necessary due to double (and more)
wide glyphs.

For the unicode emoji test file, the atlas size before and after:

  Before: 262 MB
  After: 16 MB
2022-10-17 19:14:30 -07:00