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https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 16:56:09 +03:00
input: maintain a reverse mapping to quickly look up trigger by action
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@ -270,6 +270,49 @@ pub const Action = union(enum) {
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return Error.InvalidAction;
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}
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/// Returns a hash code that can be used to uniquely identify this
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/// action.
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pub fn hash(self: Action) u64 {
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var hasher = std.hash.Wyhash.init(0);
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// Always has the active tag.
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const Tag = @typeInfo(Action).Union.tag_type.?;
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std.hash.autoHash(&hasher, @as(Tag, self));
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// Hash the value of the field.
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switch (self) {
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inline else => |field| {
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const FieldType = @TypeOf(field);
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switch (FieldType) {
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// Do nothing for void
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void => {},
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// Floats are hashed by their bits. This is totally not
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// portable and there are edge cases such as NaNs and
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// signed zeros but these are not cases we expect for
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// our bindings.
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f32 => std.hash.autoHash(
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&hasher,
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@as(u32, @bitCast(field)),
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),
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f64 => std.hash.autoHash(
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&hasher,
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@as(u64, @bitCast(field)),
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),
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// Everything else automatically handle.
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else => std.hash.autoHashStrat(
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&hasher,
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field,
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.DeepRecursive,
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),
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}
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},
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}
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return hasher.final();
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}
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};
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// A key for the C API to execute an action. This must be kept in sync
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@ -315,15 +358,28 @@ pub const Set = struct {
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const HashMap = std.HashMapUnmanaged(
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Trigger,
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Action,
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Context,
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Context(Trigger),
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std.hash_map.default_max_load_percentage,
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);
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const ReverseMap = std.HashMapUnmanaged(
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Action,
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Trigger,
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Context(Action),
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std.hash_map.default_max_load_percentage,
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);
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/// The set of bindings.
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bindings: HashMap = .{},
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/// The reverse mapping of action to binding. Note that multiple
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/// bindings can map to the same action and this map will only have
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/// the most recently added binding for an action.
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reverse: ReverseMap = .{},
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pub fn deinit(self: *Set, alloc: Allocator) void {
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self.bindings.deinit(alloc);
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self.reverse.deinit(alloc);
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self.* = undefined;
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}
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@ -338,6 +394,9 @@ pub const Set = struct {
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// unbind should never go into the set, it should be handled prior
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assert(action != .unbind);
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try self.bindings.put(alloc, t, action);
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errdefer _ = self.bindings.remove(t);
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try self.reverse.put(alloc, action, t);
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errdefer _ = self.reverse.remove(action);
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}
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/// Get a binding for a given trigger.
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@ -348,36 +407,42 @@ pub const Set = struct {
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/// Get a trigger for the given action. An action can have multiple
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/// triggers so this will return the first one found.
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pub fn getTrigger(self: Set, a: Action) ?Trigger {
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// Note: iterating over the full set each time is not ideal but
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// we don't expect to have that many bindings. If this becomes
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// a problem we can add a reverse map.
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var it = self.bindings.iterator();
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while (it.next()) |entry| {
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if (std.meta.eql(entry.value_ptr.*, a)) {
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return entry.key_ptr.*;
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}
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}
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return null;
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return self.reverse.get(a);
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}
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/// Remove a binding for a given trigger.
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pub fn remove(self: *Set, t: Trigger) void {
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const action = self.bindings.get(t) orelse return;
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_ = self.bindings.remove(t);
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// Look for a matching action in bindings and use that.
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// Note: we'd LIKE to replace this with the most recent binding but
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// our hash map obviously has no concept of ordering so we have to
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// choose whatever. Maybe a switch to an array hash map here.
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const action_hash = action.hash();
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var it = self.bindings.iterator();
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while (it.next()) |entry| {
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if (entry.value_ptr.hash() == action_hash) {
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self.reverse.putAssumeCapacity(action, entry.key_ptr.*);
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break;
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}
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}
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}
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/// The hash map context for the set. This defines how the hash map
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/// gets the hash key and checks for equality.
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const Context = struct {
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pub fn hash(ctx: Context, k: Trigger) u64 {
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fn Context(comptime KeyType: type) type {
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return struct {
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pub fn hash(ctx: @This(), k: KeyType) u64 {
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_ = ctx;
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return k.hash();
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}
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pub fn eql(ctx: Context, a: Trigger, b: Trigger) bool {
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pub fn eql(ctx: @This(), a: KeyType, b: KeyType) bool {
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return ctx.hash(a) == ctx.hash(b);
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}
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};
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}
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};
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test "parse: triggers" {
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@ -517,3 +582,31 @@ test "parse: action with float" {
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try testing.expectEqual(@as(f32, 0.5), binding.action.scroll_page_fractional);
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}
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}
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test "set: maintains reverse mapping" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s: Set = .{};
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defer s.deinit(alloc);
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try s.put(alloc, .{ .key = .a }, .{ .new_window = {} });
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{
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const trigger = s.getTrigger(.{ .new_window = {} }).?;
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try testing.expect(trigger.key == .a);
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}
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// should be most recent
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try s.put(alloc, .{ .key = .b }, .{ .new_window = {} });
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{
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const trigger = s.getTrigger(.{ .new_window = {} }).?;
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try testing.expect(trigger.key == .b);
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}
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// removal should replace
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s.remove(.{ .key = .b });
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{
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const trigger = s.getTrigger(.{ .new_window = {} }).?;
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try testing.expect(trigger.key == .a);
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}
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}
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