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input: starting to work on KeyEncoder, got ctrl sequences
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@ -6,6 +6,7 @@ pub usingnamespace @import("input/key.zig");
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pub const function_keys = @import("input/function_keys.zig");
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pub const keycodes = @import("input/keycodes.zig");
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pub const Binding = @import("input/Binding.zig");
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pub const KeyEncoder = @import("input/KeyEncoder.zig");
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pub const SplitDirection = Binding.Action.SplitDirection;
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pub const SplitFocusDirection = Binding.Action.SplitFocusDirection;
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131
src/input/KeyEncoder.zig
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131
src/input/KeyEncoder.zig
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@ -0,0 +1,131 @@
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/// KeyEncoder is responsible for processing keyboard input and generating
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/// the proper VT sequence for any events.
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///
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/// A new KeyEncoder should be created for each individual key press.
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/// These encoders are not meant to be reused.
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const KeyEncoder = @This();
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const std = @import("std");
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const testing = std.testing;
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const key = @import("key.zig");
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key: key.Key,
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binding_mods: key.Mods,
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/// Initialize
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fn init(event: key.Event) KeyEncoder {
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const effective_mods = event.effectiveMods();
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const binding_mods = effective_mods.binding();
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return .{
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.key = event.key,
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.binding_mods = binding_mods,
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};
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}
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/// Returns the C0 byte for the key event if it should be used.
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/// This converts a key event into the expected terminal behavior
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/// such as Ctrl+C turning into 0x03, amongst many other translations.
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///
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/// This will return null if the key event should not be converted
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/// into a C0 byte. There are many cases for this and you should read
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/// the source code to understand them.
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fn ctrlSeq(self: *const KeyEncoder) ?u8 {
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// Remove alt from our modifiers because it does not impact whether
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// we are generating a ctrl sequence.
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const unalt_mods = unalt_mods: {
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var unalt_mods = self.binding_mods;
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unalt_mods.alt = false;
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break :unalt_mods unalt_mods;
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};
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// If we have any other modifier key set, then we do not generate
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// a C0 sequence.
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const ctrl_only = comptime (key.Mods{ .ctrl = true }).int();
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if (unalt_mods.int() != ctrl_only) return null;
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// The normal approach to get this value is to make the ascii byte
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// with 0x1F. However, not all apprt key translation will properly
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// generate the correct value so we just hardcode this based on
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// logical key.
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return switch (self.key) {
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.space => 0,
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.slash => 0x1F,
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.zero => 0x30,
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.one => 0x31,
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.two => 0x00,
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.three => 0x1B,
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.four => 0x1C,
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.five => 0x1D,
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.six => 0x1E,
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.seven => 0x1F,
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.eight => 0x7F,
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.nine => 0x39,
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.backslash => 0x1C,
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.left_bracket => 0x1B,
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.right_bracket => 0x1D,
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.a => 0x01,
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.b => 0x02,
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.c => 0x03,
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.d => 0x04,
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.e => 0x05,
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.f => 0x06,
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.g => 0x07,
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.h => 0x08,
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.i => 0x09,
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.j => 0x0A,
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.k => 0x0B,
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.l => 0x0C,
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.m => 0x0D,
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.n => 0x0E,
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.o => 0x0F,
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.p => 0x10,
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.q => 0x11,
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.r => 0x12,
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.s => 0x13,
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.t => 0x14,
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.u => 0x15,
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.v => 0x16,
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.w => 0x17,
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.x => 0x18,
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.y => 0x19,
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.z => 0x1A,
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else => null,
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};
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}
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test "ctrlseq: normal ctrl c" {
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const enc = init(.{ .key = .c, .mods = .{ .ctrl = true } });
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const seq = enc.ctrlSeq();
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try testing.expectEqual(@as(u8, 0x03), seq.?);
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}
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test "ctrlseq: alt should be allowed" {
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const enc = init(.{ .key = .c, .mods = .{ .alt = true, .ctrl = true } });
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const seq = enc.ctrlSeq();
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try testing.expectEqual(@as(u8, 0x03), seq.?);
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}
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test "ctrlseq: no ctrl does nothing" {
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const enc = init(.{ .key = .c, .mods = .{} });
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try testing.expect(enc.ctrlSeq() == null);
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}
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test "ctrlseq: shift does not generate ctrl seq" {
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{
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const enc = init(.{
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.key = .c,
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.mods = .{ .shift = true },
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});
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try testing.expect(enc.ctrlSeq() == null);
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}
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{
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const enc = init(.{
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.key = .c,
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.mods = .{ .shift = true, .ctrl = true },
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});
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try testing.expect(enc.ctrlSeq() == null);
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}
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}
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@ -1,8 +1,55 @@
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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/// A bitmask for all key modifiers. This is taken directly from the
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/// GLFW representation, but we use this generically.
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/// A generic key input event. This is the information that is necessary
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/// regardless of apprt in order to generate the proper terminal
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/// control sequences for a given key press.
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///
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/// Some apprts may not be able to provide all of this information, such
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/// as GLFW. In this case, the apprt should provide as much information
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/// as it can and it should be expected that the terminal behavior
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/// will not be totally correct.
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pub const Event = struct {
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/// The action: press, release, etc.
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action: Action = .press,
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/// "key" is the logical key that was pressed. For example, if
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/// a Dvorak keyboard layout is being used on a US keyboard,
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/// the "i" physical key will be reported as "c". The physical
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/// key is the key that was physically pressed on the keyboard.
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key: Key,
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physical_key: Key = .invalid,
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/// Mods are the modifiers that are pressed.
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mods: Mods = .{},
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/// The mods that were consumed in order to generate the text
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/// in utf8. This has the mods set that were consumed, so to
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/// get the set of mods that are effective you must negate
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/// mods with this.
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///
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/// This field is meaningless if utf8 is empty.
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consumed_mods: Mods = .{},
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/// Composing is true when this key event is part of a dead key
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/// composition sequence and we're in the middle of it.
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composing: bool = false,
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/// The utf8 sequence that was generated by this key event.
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/// This will be an empty string if there is no text generated.
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/// If composing is true and this is non-empty, this is preedit
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/// text.
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utf8: []const u8 = "",
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/// Returns the effective modifiers for this event. The effective
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/// modifiers are the mods that should be considered for keybindings.
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pub fn effectiveMods(self: Event) Mods {
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if (self.utf8.len == 0) return self.mods;
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return self.mods.unset(self.consumed_mods);
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}
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};
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/// A bitmask for all key modifiers.
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///
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/// IMPORTANT: Any changes here update include/ghostty.h
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pub const Mods = packed struct(Mods.Backing) {
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@ -56,6 +103,11 @@ pub const Mods = packed struct(Mods.Backing) {
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};
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}
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/// Perform `self &~ other` to remove the other mods from self.
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pub fn unset(self: Mods, other: Mods) Mods {
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return @bitCast(self.int() & ~other.int());
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}
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/// Returns the mods without locks set.
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pub fn withoutLocks(self: Mods) Mods {
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var copy = self;
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