Merge pull request #2327 from ghostty-org/quickterm

macOS: Quick Terminal focus improvements
This commit is contained in:
Mitchell Hashimoto
2024-09-29 15:44:57 -07:00
committed by GitHub

View File

@ -13,6 +13,11 @@ class QuickTerminalController: BaseTerminalController {
/// The current state of the quick terminal
private(set) var visible: Bool = false
/// The previously running application when the terminal is shown. This is NEVER Ghostty.
/// If this is set then when the quick terminal is animated out then we will restore this
/// application to the front.
private var previousApp: NSRunningApplication? = nil
init(_ ghostty: Ghostty.App,
position: QuickTerminalPosition = .top,
baseConfig base: Ghostty.SurfaceConfiguration? = nil,
@ -58,10 +63,23 @@ class QuickTerminalController: BaseTerminalController {
override func windowDidResignKey(_ notification: Notification) {
super.windowDidResignKey(notification)
// If we're not visible then we don't want to run any of the logic below
// because things like resetting our previous app assume we're visible.
// windowDidResignKey will also get called after animateOut so this
// ensures we don't run logic twice.
guard visible else { return }
// We don't animate out if there is a modal sheet being shown currently.
// This lets us show alerts without causing the window to disappear.
guard window?.attachedSheet == nil else { return }
// If our app is still active, then it means that we're switching
// to another window within our app, so we remove the previous app
// so we don't restore it.
if NSApp.isActive {
self.previousApp = nil
}
animateOut()
}
@ -103,6 +121,14 @@ class QuickTerminalController: BaseTerminalController {
// If our application is not active, then we grab focus. The quick terminal
// always grabs focus on animation in.
if !NSApp.isActive {
// If we have a previously focused application and it isn't us, then
// we want to store it so we can restore state later.
if let previousApp = NSWorkspace.shared.frontmostApplication,
previousApp.bundleIdentifier != Bundle.main.bundleIdentifier
{
self.previousApp = previousApp
}
NSApp.activate(ignoringOtherApps: true)
}
@ -136,7 +162,7 @@ class QuickTerminalController: BaseTerminalController {
position.setInitial(in: window, on: screen)
// Move it to the visible position since animation requires this
window.makeKeyAndOrderFront(nil)
window.makeKeyAndOrderFront(self)
// Run the animation that moves our window into the proper place and makes
// it visible.
@ -145,20 +171,24 @@ class QuickTerminalController: BaseTerminalController {
context.timingFunction = .init(name: .easeIn)
position.setFinal(in: window.animator(), on: screen)
}, completionHandler: {
// If we canceled our animation in we do nothing
guard self.visible else { return }
// There is a very minor delay here so waiting at least an event loop tick
// keeps us safe from the view not being on the window.
DispatchQueue.main.async {
// If we canceled our animation in we do nothing
guard self.visible else { return }
// If our focused view is somehow not connected to this window then the
// function calls below do nothing. I don't think this is possible but
// we should guard against it because it is a Cocoa assertion.
guard let focusedView = self.focusedSurface,
focusedView.window == window else { return }
// If our focused view is somehow not connected to this window then the
// function calls below do nothing. I don't think this is possible but
// we should guard against it because it is a Cocoa assertion.
guard let focusedView = self.focusedSurface,
focusedView.window == window else { return }
// The window must become top-level
window.makeKeyAndOrderFront(self)
// The window must become top-level
window.makeKeyAndOrderFront(self)
// The view must gain our keyboard focus
window.makeFirstResponder(focusedView)
// The view must gain our keyboard focus
window.makeFirstResponder(focusedView)
}
})
}
@ -166,43 +196,29 @@ class QuickTerminalController: BaseTerminalController {
// We always animate out to whatever screen the window is actually on.
guard let screen = window.screen ?? NSScreen.main else { return }
// Keep track of if we were the key window. If we were the key window then we
// want to move focus to the next window so that focus is preserved somewhere
// in the app.
let wasKey = window.isKeyWindow
NSAnimationContext.runAnimationGroup({ context in
context.duration = 0.2
context.timingFunction = .init(name: .easeIn)
position.setInitial(in: window.animator(), on: screen)
}, completionHandler: {
guard wasKey else { return }
self.focusNextWindow()
// This causes the window to be removed from the screen list and macOS
// handles what should be focused next.
window.orderOut(self)
// If we have a previously active application, restore focus to it.
if let previousApp = self.previousApp {
// Make sure we unset the state no matter what
self.previousApp = nil
// If the app is terminated to nothing
guard !previousApp.isTerminated else { return }
// Ignore the result, it doesn't change our behavior.
_ = previousApp.activate(options: [])
}
})
}
private func focusNextWindow() {
// We only want to consider windows that are visible
let windows = NSApp.windows.filter { $0.isVisible }
// If we have no windows there is nothing to focus.
guard !windows.isEmpty else { return }
// Find the current key window (the window that is currently focused)
if let keyWindow = NSApp.keyWindow,
let currentIndex = windows.firstIndex(of: keyWindow) {
// Calculate the index of the next window (cycle through the list)
let nextIndex = (currentIndex + 1) % windows.count
let nextWindow = windows[nextIndex]
// Make the next window key and bring it to the front
nextWindow.makeKeyAndOrderFront(nil)
} else {
// If there's no key window, focus the first available window
windows.first?.makeKeyAndOrderFront(nil)
}
}
// MARK: First Responder
@IBAction override func closeWindow(_ sender: Any) {