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Merge pull request #2327 from ghostty-org/quickterm
macOS: Quick Terminal focus improvements
This commit is contained in:
@ -13,6 +13,11 @@ class QuickTerminalController: BaseTerminalController {
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/// The current state of the quick terminal
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/// The current state of the quick terminal
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private(set) var visible: Bool = false
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private(set) var visible: Bool = false
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/// The previously running application when the terminal is shown. This is NEVER Ghostty.
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/// If this is set then when the quick terminal is animated out then we will restore this
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/// application to the front.
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private var previousApp: NSRunningApplication? = nil
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init(_ ghostty: Ghostty.App,
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init(_ ghostty: Ghostty.App,
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position: QuickTerminalPosition = .top,
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position: QuickTerminalPosition = .top,
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baseConfig base: Ghostty.SurfaceConfiguration? = nil,
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baseConfig base: Ghostty.SurfaceConfiguration? = nil,
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@ -58,10 +63,23 @@ class QuickTerminalController: BaseTerminalController {
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override func windowDidResignKey(_ notification: Notification) {
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override func windowDidResignKey(_ notification: Notification) {
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super.windowDidResignKey(notification)
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super.windowDidResignKey(notification)
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// If we're not visible then we don't want to run any of the logic below
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// because things like resetting our previous app assume we're visible.
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// windowDidResignKey will also get called after animateOut so this
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// ensures we don't run logic twice.
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guard visible else { return }
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// We don't animate out if there is a modal sheet being shown currently.
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// We don't animate out if there is a modal sheet being shown currently.
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// This lets us show alerts without causing the window to disappear.
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// This lets us show alerts without causing the window to disappear.
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guard window?.attachedSheet == nil else { return }
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guard window?.attachedSheet == nil else { return }
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// If our app is still active, then it means that we're switching
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// to another window within our app, so we remove the previous app
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// so we don't restore it.
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if NSApp.isActive {
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self.previousApp = nil
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}
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animateOut()
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animateOut()
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}
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}
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@ -103,6 +121,14 @@ class QuickTerminalController: BaseTerminalController {
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// If our application is not active, then we grab focus. The quick terminal
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// If our application is not active, then we grab focus. The quick terminal
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// always grabs focus on animation in.
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// always grabs focus on animation in.
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if !NSApp.isActive {
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if !NSApp.isActive {
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// If we have a previously focused application and it isn't us, then
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// we want to store it so we can restore state later.
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if let previousApp = NSWorkspace.shared.frontmostApplication,
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previousApp.bundleIdentifier != Bundle.main.bundleIdentifier
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{
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self.previousApp = previousApp
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}
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NSApp.activate(ignoringOtherApps: true)
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NSApp.activate(ignoringOtherApps: true)
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}
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}
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@ -136,7 +162,7 @@ class QuickTerminalController: BaseTerminalController {
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position.setInitial(in: window, on: screen)
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position.setInitial(in: window, on: screen)
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// Move it to the visible position since animation requires this
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// Move it to the visible position since animation requires this
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window.makeKeyAndOrderFront(nil)
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window.makeKeyAndOrderFront(self)
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// Run the animation that moves our window into the proper place and makes
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// Run the animation that moves our window into the proper place and makes
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// it visible.
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// it visible.
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@ -145,6 +171,9 @@ class QuickTerminalController: BaseTerminalController {
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context.timingFunction = .init(name: .easeIn)
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context.timingFunction = .init(name: .easeIn)
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position.setFinal(in: window.animator(), on: screen)
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position.setFinal(in: window.animator(), on: screen)
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}, completionHandler: {
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}, completionHandler: {
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// There is a very minor delay here so waiting at least an event loop tick
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// keeps us safe from the view not being on the window.
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DispatchQueue.main.async {
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// If we canceled our animation in we do nothing
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// If we canceled our animation in we do nothing
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guard self.visible else { return }
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guard self.visible else { return }
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@ -159,6 +188,7 @@ class QuickTerminalController: BaseTerminalController {
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// The view must gain our keyboard focus
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// The view must gain our keyboard focus
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window.makeFirstResponder(focusedView)
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window.makeFirstResponder(focusedView)
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}
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})
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})
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}
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}
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@ -166,43 +196,29 @@ class QuickTerminalController: BaseTerminalController {
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// We always animate out to whatever screen the window is actually on.
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// We always animate out to whatever screen the window is actually on.
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guard let screen = window.screen ?? NSScreen.main else { return }
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guard let screen = window.screen ?? NSScreen.main else { return }
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// Keep track of if we were the key window. If we were the key window then we
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// want to move focus to the next window so that focus is preserved somewhere
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// in the app.
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let wasKey = window.isKeyWindow
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NSAnimationContext.runAnimationGroup({ context in
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NSAnimationContext.runAnimationGroup({ context in
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context.duration = 0.2
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context.duration = 0.2
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context.timingFunction = .init(name: .easeIn)
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context.timingFunction = .init(name: .easeIn)
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position.setInitial(in: window.animator(), on: screen)
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position.setInitial(in: window.animator(), on: screen)
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}, completionHandler: {
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}, completionHandler: {
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guard wasKey else { return }
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// This causes the window to be removed from the screen list and macOS
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self.focusNextWindow()
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// handles what should be focused next.
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window.orderOut(self)
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// If we have a previously active application, restore focus to it.
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if let previousApp = self.previousApp {
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// Make sure we unset the state no matter what
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self.previousApp = nil
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// If the app is terminated to nothing
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guard !previousApp.isTerminated else { return }
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// Ignore the result, it doesn't change our behavior.
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_ = previousApp.activate(options: [])
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}
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})
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})
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}
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}
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private func focusNextWindow() {
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// We only want to consider windows that are visible
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let windows = NSApp.windows.filter { $0.isVisible }
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// If we have no windows there is nothing to focus.
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guard !windows.isEmpty else { return }
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// Find the current key window (the window that is currently focused)
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if let keyWindow = NSApp.keyWindow,
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let currentIndex = windows.firstIndex(of: keyWindow) {
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// Calculate the index of the next window (cycle through the list)
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let nextIndex = (currentIndex + 1) % windows.count
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let nextWindow = windows[nextIndex]
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// Make the next window key and bring it to the front
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nextWindow.makeKeyAndOrderFront(nil)
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} else {
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// If there's no key window, focus the first available window
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windows.first?.makeKeyAndOrderFront(nil)
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}
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}
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// MARK: First Responder
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// MARK: First Responder
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@IBAction override func closeWindow(_ sender: Any) {
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@IBAction override func closeWindow(_ sender: Any) {
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