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renderer: do not blink explicit steady cursor styles
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@ -530,7 +530,13 @@ pub fn render(
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// Setup our cursor state
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// Setup our cursor state
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if (self.focused) {
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if (self.focused) {
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self.cursor_visible = self.cursor_visible and state.cursor.visible;
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self.cursor_visible = visible: {
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// If the cursor isn't a blinking style, then never blink.
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if (!state.cursor.style.blinking()) break :visible true;
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// Otherwise, adhere to our current state.
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break :visible self.cursor_visible and state.cursor.visible;
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};
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self.cursor_style = renderer.CursorStyle.fromTerminal(state.cursor.style) orelse .box;
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self.cursor_style = renderer.CursorStyle.fromTerminal(state.cursor.style) orelse .box;
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} else {
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} else {
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self.cursor_visible = true;
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self.cursor_visible = true;
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@ -724,7 +724,13 @@ pub fn render(
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// Setup our cursor state
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// Setup our cursor state
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if (self.focused) {
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if (self.focused) {
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self.cursor_visible = self.cursor_visible and state.cursor.visible;
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self.cursor_visible = visible: {
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// If the cursor isn't a blinking style, then never blink.
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if (!state.cursor.style.blinking()) break :visible true;
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// Otherwise, adhere to our current state.
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break :visible self.cursor_visible and state.cursor.visible;
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};
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self.cursor_style = renderer.CursorStyle.fromTerminal(state.cursor.style) orelse .box;
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self.cursor_style = renderer.CursorStyle.fromTerminal(state.cursor.style) orelse .box;
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} else {
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} else {
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self.cursor_visible = true;
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self.cursor_visible = true;
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