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move shaders into src/ tree for stage2
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@ -171,8 +171,8 @@ pub fn init(alloc: Allocator, font_group: *font.GroupCache) !Grid {
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// Create our shader
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const program = try gl.Program.createVF(
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@embedFile("../shaders/cell.v.glsl"),
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@embedFile("../shaders/cell.f.glsl"),
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@embedFile("./shaders/cell.v.glsl"),
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@embedFile("./shaders/cell.f.glsl"),
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);
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// Set our cell dimensions
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