renderer/metal: fix warnings compiling metal shader

This commit is contained in:
Mitchell Hashimoto
2024-08-06 10:43:57 -07:00
parent 389cc95394
commit e5a087e143

View File

@ -1,3 +1,5 @@
#include <metal_stdlib>
using namespace metal; using namespace metal;
struct Uniforms { struct Uniforms {
@ -291,6 +293,7 @@ fragment float4 cell_text_fragment(CellTextVertexOut in [[stage_in]],
constexpr sampler textureSampler(address::clamp_to_edge, filter::linear); constexpr sampler textureSampler(address::clamp_to_edge, filter::linear);
switch (in.mode) { switch (in.mode) {
default:
case MODE_TEXT_CURSOR: case MODE_TEXT_CURSOR:
case MODE_TEXT_CONSTRAINED: case MODE_TEXT_CONSTRAINED:
case MODE_TEXT_POWERLINE: case MODE_TEXT_POWERLINE: