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renderer/metal: image should always be rendered at desired x
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@ -927,7 +927,7 @@ fn prepKittyGraphics(
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// Accumulate the placement
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try self.image_placements.append(self.alloc, .{
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.image_id = kv.key_ptr.image_id,
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.x = @intCast(viewport.x),
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.x = @intCast(kv.value_ptr.point.x),
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.y = @intCast(viewport.y),
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.offset_y = offset_y,
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});
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