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font: move shaper into comptime interface
This commit is contained in:
@ -10,7 +10,8 @@ pub const Face = face.Face;
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pub const Group = @import("Group.zig");
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pub const GroupCache = @import("GroupCache.zig");
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pub const Glyph = @import("Glyph.zig");
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pub const Shaper = @import("Shaper.zig");
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pub const shape = @import("shape.zig");
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pub const Shaper = shape.Shaper;
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pub const sprite = @import("sprite.zig");
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pub const Sprite = sprite.Sprite;
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pub const Descriptor = discovery.Descriptor;
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14
src/font/shape.zig
Normal file
14
src/font/shape.zig
Normal file
@ -0,0 +1,14 @@
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const builtin = @import("builtin");
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const options = @import("main.zig").options;
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const harfbuzz = @import("shaper/harfbuzz.zig");
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/// Shaper implementation for our compile options.
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pub const Shaper = switch (options.backend) {
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.freetype,
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.fontconfig_freetype,
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.coretext_freetype,
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.coretext,
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=> harfbuzz.Shaper,
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.web_canvas => harfbuzz.Shaper,
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};
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@ -1,230 +1,230 @@
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//! This struct handles text shaping.
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const Shaper = @This();
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const std = @import("std");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const harfbuzz = @import("harfbuzz");
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const trace = @import("tracy").trace;
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const font = @import("main.zig");
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const Face = @import("main.zig").Face;
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const DeferredFace = @import("main.zig").DeferredFace;
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const Group = @import("main.zig").Group;
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const GroupCache = @import("main.zig").GroupCache;
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const Library = @import("main.zig").Library;
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const Style = @import("main.zig").Style;
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const Presentation = @import("main.zig").Presentation;
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const terminal = @import("../terminal/main.zig");
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const font = @import("../main.zig");
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const Face = font.Face;
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const DeferredFace = font.DeferredFace;
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const Group = font.Group;
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const GroupCache = font.GroupCache;
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const Library = font.Library;
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const Style = font.Style;
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const Presentation = font.Presentation;
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const terminal = @import("../../terminal/main.zig");
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const log = std.log.scoped(.font_shaper);
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/// The buffer used for text shaping. We reuse it across multiple shaping
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/// calls to prevent allocations.
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hb_buf: harfbuzz.Buffer,
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/// Shaper that uses Harfbuzz.
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pub const Shaper = struct {
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/// The buffer used for text shaping. We reuse it across multiple shaping
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/// calls to prevent allocations.
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hb_buf: harfbuzz.Buffer,
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/// The shared memory used for shaping results.
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cell_buf: []Cell,
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/// The shared memory used for shaping results.
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cell_buf: []Cell,
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/// The cell_buf argument is the buffer to use for storing shaped results.
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/// This should be at least the number of columns in the terminal.
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pub fn init(cell_buf: []Cell) !Shaper {
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return Shaper{
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.hb_buf = try harfbuzz.Buffer.create(),
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.cell_buf = cell_buf,
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};
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}
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pub fn deinit(self: *Shaper) void {
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self.hb_buf.destroy();
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}
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/// Returns an iterator that returns one text run at a time for the
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/// given terminal row. Note that text runs are are only valid one at a time
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/// for a Shaper struct since they share state.
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pub fn runIterator(self: *Shaper, group: *GroupCache, row: terminal.Screen.Row) RunIterator {
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return .{ .shaper = self, .group = group, .row = row };
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}
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/// Shape the given text run. The text run must be the immediately previous
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/// text run that was iterated since the text run does share state with the
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/// Shaper struct.
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///
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/// The return value is only valid until the next shape call is called.
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///
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/// If there is not enough space in the cell buffer, an error is returned.
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pub fn shape(self: *Shaper, run: TextRun) ![]Cell {
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const tracy = trace(@src());
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defer tracy.end();
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// We only do shaping if the font is not a special-case. For special-case
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// fonts, the codepoint == glyph_index so we don't need to run any shaping.
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if (run.font_index.special() == null) {
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// TODO: we do not want to hardcode these
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const hb_feats = &[_]harfbuzz.Feature{
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harfbuzz.Feature.fromString("dlig").?,
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harfbuzz.Feature.fromString("liga").?,
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/// The cell_buf argument is the buffer to use for storing shaped results.
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/// This should be at least the number of columns in the terminal.
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pub fn init(cell_buf: []Cell) !Shaper {
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return Shaper{
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.hb_buf = try harfbuzz.Buffer.create(),
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.cell_buf = cell_buf,
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};
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const face = try run.group.group.faceFromIndex(run.font_index);
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harfbuzz.shape(face.hb_font, self.hb_buf, hb_feats);
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}
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// If our buffer is empty, we short-circuit the rest of the work
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// return nothing.
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if (self.hb_buf.getLength() == 0) return self.cell_buf[0..0];
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const info = self.hb_buf.getGlyphInfos();
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const pos = self.hb_buf.getGlyphPositions() orelse return error.HarfbuzzFailed;
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// This is perhaps not true somewhere, but we currently assume it is true.
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// If it isn't true, I'd like to catch it and learn more.
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assert(info.len == pos.len);
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// Convert all our info/pos to cells and set it.
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if (info.len > self.cell_buf.len) return error.OutOfMemory;
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//log.warn("info={} pos={} run={}", .{ info.len, pos.len, run });
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for (info) |v, i| {
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self.cell_buf[i] = .{
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.x = @intCast(u16, v.cluster),
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.glyph_index = v.codepoint,
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};
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//log.warn("i={} info={} pos={} cell={}", .{ i, v, pos[i], self.cell_buf[i] });
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pub fn deinit(self: *Shaper) void {
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self.hb_buf.destroy();
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}
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return self.cell_buf[0..info.len];
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}
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/// Returns an iterator that returns one text run at a time for the
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/// given terminal row. Note that text runs are are only valid one at a time
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/// for a Shaper struct since they share state.
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pub fn runIterator(self: *Shaper, group: *GroupCache, row: terminal.Screen.Row) RunIterator {
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return .{ .shaper = self, .group = group, .row = row };
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}
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pub const Cell = struct {
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/// The column that this cell occupies. Since a set of shaper cells is
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/// always on the same line, only the X is stored. It is expected the
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/// caller has access to the original screen cell.
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x: u16,
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/// The glyph index for this cell. The font index to use alongside
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/// this cell is available in the text run.
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glyph_index: u32,
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};
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/// A single text run. A text run is only valid for one Shaper and
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/// until the next run is created.
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pub const TextRun = struct {
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/// The offset in the row where this run started
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offset: u16,
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/// The total number of cells produced by this run.
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cells: u16,
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/// The font group that built this run.
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group: *GroupCache,
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/// The font index to use for the glyphs of this run.
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font_index: Group.FontIndex,
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};
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pub const RunIterator = struct {
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shaper: *Shaper,
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group: *GroupCache,
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row: terminal.Screen.Row,
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i: usize = 0,
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pub fn next(self: *RunIterator, alloc: Allocator) !?TextRun {
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/// Shape the given text run. The text run must be the immediately previous
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/// text run that was iterated since the text run does share state with the
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/// Shaper struct.
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///
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/// The return value is only valid until the next shape call is called.
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///
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/// If there is not enough space in the cell buffer, an error is returned.
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pub fn shape(self: *Shaper, run: TextRun) ![]Cell {
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const tracy = trace(@src());
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defer tracy.end();
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// Trim the right side of a row that might be empty
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const max: usize = max: {
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var j: usize = self.row.lenCells();
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while (j > 0) : (j -= 1) if (!self.row.getCell(j - 1).empty()) break;
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break :max j;
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};
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// We only do shaping if the font is not a special-case. For special-case
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// fonts, the codepoint == glyph_index so we don't need to run any shaping.
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if (run.font_index.special() == null) {
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// TODO: we do not want to hardcode these
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const hb_feats = &[_]harfbuzz.Feature{
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harfbuzz.Feature.fromString("dlig").?,
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harfbuzz.Feature.fromString("liga").?,
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};
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// We're over at the max
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if (self.i >= max) return null;
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// Track the font for our curent run
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var current_font: Group.FontIndex = .{};
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// Reset the buffer for our current run
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self.shaper.hb_buf.reset();
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self.shaper.hb_buf.setContentType(.unicode);
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// Go through cell by cell and accumulate while we build our run.
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var j: usize = self.i;
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while (j < max) : (j += 1) {
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const cluster = j;
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const cell = self.row.getCell(j);
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// If we're a spacer, then we ignore it
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if (cell.attrs.wide_spacer_tail) continue;
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const style: Style = if (cell.attrs.bold)
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.bold
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else
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.regular;
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// Determine the presentation format for this glyph.
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const presentation: ?Presentation = if (cell.attrs.grapheme) p: {
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// We only check the FIRST codepoint because I believe the
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// presentation format must be directly adjacent to the codepoint.
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var it = self.row.codepointIterator(j);
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if (it.next()) |cp| {
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if (cp == 0xFE0E) break :p Presentation.text;
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if (cp == 0xFE0F) break :p Presentation.emoji;
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}
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break :p null;
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} else null;
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// Determine the font for this cell. We'll use fallbacks
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// manually here to try replacement chars and then a space
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// for unknown glyphs.
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const font_idx_opt = (try self.group.indexForCodepoint(
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alloc,
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if (cell.empty() or cell.char == 0) ' ' else cell.char,
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style,
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presentation,
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)) orelse (try self.group.indexForCodepoint(
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alloc,
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0xFFFD,
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style,
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.text,
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)) orelse
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try self.group.indexForCodepoint(alloc, ' ', style, .text);
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const font_idx = font_idx_opt.?;
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//log.warn("char={x} idx={}", .{ cell.char, font_idx });
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if (j == self.i) current_font = font_idx;
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// If our fonts are not equal, then we're done with our run.
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if (font_idx.int() != current_font.int()) break;
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// Continue with our run
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self.shaper.hb_buf.add(cell.char, @intCast(u32, cluster));
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// If this cell is part of a grapheme cluster, add all the grapheme
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// data points.
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if (cell.attrs.grapheme) {
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var it = self.row.codepointIterator(j);
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while (it.next()) |cp| {
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if (cp == 0xFE0E or cp == 0xFE0F) continue;
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self.shaper.hb_buf.add(cp, @intCast(u32, cluster));
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}
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}
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const face = try run.group.group.faceFromIndex(run.font_index);
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harfbuzz.shape(face.hb_font, self.hb_buf, hb_feats);
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}
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// Finalize our buffer
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self.shaper.hb_buf.guessSegmentProperties();
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// If our buffer is empty, we short-circuit the rest of the work
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// return nothing.
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if (self.hb_buf.getLength() == 0) return self.cell_buf[0..0];
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const info = self.hb_buf.getGlyphInfos();
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const pos = self.hb_buf.getGlyphPositions() orelse return error.HarfbuzzFailed;
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// Move our cursor. Must defer since we use self.i below.
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defer self.i = j;
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// This is perhaps not true somewhere, but we currently assume it is true.
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// If it isn't true, I'd like to catch it and learn more.
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assert(info.len == pos.len);
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return TextRun{
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.offset = @intCast(u16, self.i),
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.cells = @intCast(u16, j - self.i),
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.group = self.group,
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.font_index = current_font,
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};
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// Convert all our info/pos to cells and set it.
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if (info.len > self.cell_buf.len) return error.OutOfMemory;
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//log.warn("info={} pos={} run={}", .{ info.len, pos.len, run });
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for (info) |v, i| {
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self.cell_buf[i] = .{
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.x = @intCast(u16, v.cluster),
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.glyph_index = v.codepoint,
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};
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//log.warn("i={} info={} pos={} cell={}", .{ i, v, pos[i], self.cell_buf[i] });
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}
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return self.cell_buf[0..info.len];
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}
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pub const Cell = struct {
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/// The column that this cell occupies. Since a set of shaper cells is
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/// always on the same line, only the X is stored. It is expected the
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/// caller has access to the original screen cell.
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x: u16,
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/// The glyph index for this cell. The font index to use alongside
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/// this cell is available in the text run.
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glyph_index: u32,
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};
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/// A single text run. A text run is only valid for one Shaper and
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/// until the next run is created.
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pub const TextRun = struct {
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/// The offset in the row where this run started
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offset: u16,
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/// The total number of cells produced by this run.
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cells: u16,
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/// The font group that built this run.
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group: *GroupCache,
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/// The font index to use for the glyphs of this run.
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font_index: Group.FontIndex,
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};
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pub const RunIterator = struct {
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shaper: *Shaper,
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group: *GroupCache,
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row: terminal.Screen.Row,
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i: usize = 0,
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pub fn next(self: *RunIterator, alloc: Allocator) !?TextRun {
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const tracy = trace(@src());
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defer tracy.end();
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// Trim the right side of a row that might be empty
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const max: usize = max: {
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var j: usize = self.row.lenCells();
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while (j > 0) : (j -= 1) if (!self.row.getCell(j - 1).empty()) break;
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break :max j;
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};
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// We're over at the max
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if (self.i >= max) return null;
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// Track the font for our curent run
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var current_font: Group.FontIndex = .{};
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// Reset the buffer for our current run
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self.shaper.hb_buf.reset();
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self.shaper.hb_buf.setContentType(.unicode);
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// Go through cell by cell and accumulate while we build our run.
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var j: usize = self.i;
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while (j < max) : (j += 1) {
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const cluster = j;
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const cell = self.row.getCell(j);
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// If we're a spacer, then we ignore it
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if (cell.attrs.wide_spacer_tail) continue;
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const style: Style = if (cell.attrs.bold)
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.bold
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else
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.regular;
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// Determine the presentation format for this glyph.
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const presentation: ?Presentation = if (cell.attrs.grapheme) p: {
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// We only check the FIRST codepoint because I believe the
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// presentation format must be directly adjacent to the codepoint.
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var it = self.row.codepointIterator(j);
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if (it.next()) |cp| {
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if (cp == 0xFE0E) break :p Presentation.text;
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if (cp == 0xFE0F) break :p Presentation.emoji;
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}
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break :p null;
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} else null;
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// Determine the font for this cell. We'll use fallbacks
|
||||
// manually here to try replacement chars and then a space
|
||||
// for unknown glyphs.
|
||||
const font_idx_opt = (try self.group.indexForCodepoint(
|
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alloc,
|
||||
if (cell.empty() or cell.char == 0) ' ' else cell.char,
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style,
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presentation,
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)) orelse (try self.group.indexForCodepoint(
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alloc,
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0xFFFD,
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style,
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.text,
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)) orelse
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try self.group.indexForCodepoint(alloc, ' ', style, .text);
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const font_idx = font_idx_opt.?;
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//log.warn("char={x} idx={}", .{ cell.char, font_idx });
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if (j == self.i) current_font = font_idx;
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// If our fonts are not equal, then we're done with our run.
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if (font_idx.int() != current_font.int()) break;
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// Continue with our run
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self.shaper.hb_buf.add(cell.char, @intCast(u32, cluster));
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||||
// If this cell is part of a grapheme cluster, add all the grapheme
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// data points.
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if (cell.attrs.grapheme) {
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||||
var it = self.row.codepointIterator(j);
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while (it.next()) |cp| {
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if (cp == 0xFE0E or cp == 0xFE0F) continue;
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||||
self.shaper.hb_buf.add(cp, @intCast(u32, cluster));
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}
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||||
}
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||||
}
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||||
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// Finalize our buffer
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self.shaper.hb_buf.guessSegmentProperties();
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||||
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||||
// Move our cursor. Must defer since we use self.i below.
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||||
defer self.i = j;
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||||
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||||
return TextRun{
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||||
.offset = @intCast(u16, self.i),
|
||||
.cells = @intCast(u16, j - self.i),
|
||||
.group = self.group,
|
||||
.font_index = current_font,
|
||||
};
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
test "run iterator" {
|
||||
@ -619,7 +619,7 @@ const TestShaper = struct {
|
||||
shaper: Shaper,
|
||||
cache: *GroupCache,
|
||||
lib: Library,
|
||||
cell_buf: []Cell,
|
||||
cell_buf: []Shaper.Cell,
|
||||
|
||||
pub fn deinit(self: *TestShaper) void {
|
||||
self.shaper.deinit();
|
||||
@ -632,9 +632,9 @@ const TestShaper = struct {
|
||||
|
||||
/// Helper to return a fully initialized shaper.
|
||||
fn testShaper(alloc: Allocator) !TestShaper {
|
||||
const testFont = @import("test.zig").fontRegular;
|
||||
const testEmoji = @import("test.zig").fontEmoji;
|
||||
const testEmojiText = @import("test.zig").fontEmojiText;
|
||||
const testFont = @import("../test.zig").fontRegular;
|
||||
const testEmoji = @import("../test.zig").fontEmoji;
|
||||
const testEmojiText = @import("../test.zig").fontEmojiText;
|
||||
|
||||
var lib = try Library.init();
|
||||
errdefer lib.deinit();
|
||||
@ -653,10 +653,10 @@ fn testShaper(alloc: Allocator) !TestShaper {
|
||||
try cache_ptr.group.addFace(alloc, .regular, DeferredFace.initLoaded(try Face.init(lib, testEmoji, .{ .points = 12 })));
|
||||
try cache_ptr.group.addFace(alloc, .regular, DeferredFace.initLoaded(try Face.init(lib, testEmojiText, .{ .points = 12 })));
|
||||
|
||||
var cell_buf = try alloc.alloc(Cell, 80);
|
||||
var cell_buf = try alloc.alloc(Shaper.Cell, 80);
|
||||
errdefer alloc.free(cell_buf);
|
||||
|
||||
var shaper = try init(cell_buf);
|
||||
var shaper = try Shaper.init(cell_buf);
|
||||
errdefer shaper.deinit();
|
||||
|
||||
return TestShaper{
|
Reference in New Issue
Block a user