diff --git a/src/renderer/shaders/cell.v.glsl b/src/renderer/shaders/cell.v.glsl index 966c6e7e9..033e70593 100644 --- a/src/renderer/shaders/cell.v.glsl +++ b/src/renderer/shaders/cell.v.glsl @@ -208,6 +208,7 @@ void main() { // device coordinates (0 to 1.0) by dividing by the size of the texture. ivec2 text_size; switch(mode) { + case MODE_FG_CONSTRAINED: case MODE_FG: text_size = textureSize(text, 0); break;