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core: re-enable click to move cursor
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@ -2247,14 +2247,13 @@ pub fn mouseButtonCallback(
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}
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}
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// For left button click release we check if we are moving our cursor.
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// For left button click release we check if we are moving our cursor.
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if (button == .left and action == .release and mods.alt) {
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if (button == .left and action == .release and mods.alt) click_move: {
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// Moving always resets the click count so that we don't highlight.
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// Moving always resets the click count so that we don't highlight.
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self.mouse.left_click_count = 0;
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self.mouse.left_click_count = 0;
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const pin = self.mouse.left_click_pin orelse break :click_move;
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// TODO(paged-terminal)
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self.renderer_state.mutex.lock();
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// self.renderer_state.mutex.lock();
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defer self.renderer_state.mutex.unlock();
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// defer self.renderer_state.mutex.unlock();
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try self.clickMoveCursor(pin.*);
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// try self.clickMoveCursor(self.mouse.left_click_point);
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return;
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return;
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}
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}
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@ -2388,7 +2387,7 @@ pub fn mouseButtonCallback(
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/// Performs the "click-to-move" logic to move the cursor to the given
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/// Performs the "click-to-move" logic to move the cursor to the given
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/// screen point if possible. This works by converting the path to the
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/// screen point if possible. This works by converting the path to the
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/// given point into a series of arrow key inputs.
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/// given point into a series of arrow key inputs.
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fn clickMoveCursor(self: *Surface, to: terminal.point.ScreenPoint) !void {
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fn clickMoveCursor(self: *Surface, to: terminal.Pin) !void {
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// If click-to-move is disabled then we're done.
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// If click-to-move is disabled then we're done.
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if (!self.config.cursor_click_to_move) return;
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if (!self.config.cursor_click_to_move) return;
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@ -2405,10 +2404,7 @@ fn clickMoveCursor(self: *Surface, to: terminal.point.ScreenPoint) !void {
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if (!t.flags.shell_redraws_prompt) return;
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if (!t.flags.shell_redraws_prompt) return;
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// Get our path
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// Get our path
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const from = (terminal.point.Viewport{
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const from = t.screen.cursor.page_pin.*;
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.x = t.screen.cursor.x,
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.y = t.screen.cursor.y,
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}).toScreen(&t.screen);
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const path = t.screen.promptPath(from, to);
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const path = t.screen.promptPath(from, to);
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log.debug("click-to-move-cursor from={} to={} path={}", .{ from, to, path });
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log.debug("click-to-move-cursor from={} to={} path={}", .{ from, to, path });
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