move selection to screen

This commit is contained in:
Mitchell Hashimoto
2023-03-21 10:43:50 -07:00
parent 88a7b3067a
commit dfb40426a0
5 changed files with 26 additions and 27 deletions

View File

@ -822,8 +822,8 @@ pub fn charCallback(self: *Surface, codepoint: u21) !void {
defer self.renderer_state.mutex.unlock();
// Clear the selction if we have one.
if (self.io.terminal.selection != null) {
self.io.terminal.selection = null;
if (self.io.terminal.screen.selection != null) {
self.io.terminal.screen.selection = null;
try self.queueRender();
}
@ -941,7 +941,7 @@ pub fn keyCallback(
.copy_to_clipboard => {
// We can read from the renderer state without holding
// the lock because only we will write to this field.
if (self.io.terminal.selection) |sel| {
if (self.io.terminal.screen.selection) |sel| {
var buf = self.io.terminal.screen.selectionString(
self.alloc,
sel,
@ -1584,8 +1584,8 @@ pub fn mouseButtonCallback(
switch (self.mouse.left_click_count) {
// First mouse click, clear selection
1 => if (self.io.terminal.selection != null) {
self.io.terminal.selection = null;
1 => if (self.io.terminal.screen.selection != null) {
self.io.terminal.screen.selection = null;
try self.queueRender();
},
@ -1593,7 +1593,7 @@ pub fn mouseButtonCallback(
2 => {
const sel_ = self.io.terminal.screen.selectWord(self.mouse.left_click_point);
if (sel_) |sel| {
self.io.terminal.selection = sel;
self.io.terminal.screen.selection = sel;
try self.queueRender();
}
},
@ -1602,7 +1602,7 @@ pub fn mouseButtonCallback(
3 => {
const sel_ = self.io.terminal.screen.selectLine(self.mouse.left_click_point);
if (sel_) |sel| {
self.io.terminal.selection = sel;
self.io.terminal.screen.selection = sel;
try self.queueRender();
}
},
@ -1686,7 +1686,7 @@ fn dragLeftClickDouble(
// We may not have a selection if we started our dbl-click in an area
// that had no data, then we dragged our mouse into an area with data.
var sel = self.io.terminal.screen.selectWord(self.mouse.left_click_point) orelse {
self.io.terminal.selection = word;
self.io.terminal.screen.selection = word;
return;
};
@ -1696,7 +1696,7 @@ fn dragLeftClickDouble(
} else {
sel.end = word.end;
}
self.io.terminal.selection = sel;
self.io.terminal.screen.selection = sel;
}
/// Triple-click dragging moves the selection one "line" at a time.
@ -1711,7 +1711,7 @@ fn dragLeftClickTriple(
// We may not have a selection if we started our dbl-click in an area
// that had no data, then we dragged our mouse into an area with data.
var sel = self.io.terminal.screen.selectLine(self.mouse.left_click_point) orelse {
self.io.terminal.selection = word;
self.io.terminal.screen.selection = word;
return;
};
@ -1721,7 +1721,7 @@ fn dragLeftClickTriple(
} else {
sel.end = word.end;
}
self.io.terminal.selection = sel;
self.io.terminal.screen.selection = sel;
}
fn dragLeftClickSingle(
@ -1738,13 +1738,13 @@ fn dragLeftClickSingle(
// If we were selecting, and we switched directions, then we restart
// calculations because it forces us to reconsider if the first cell is
// selected.
if (self.io.terminal.selection) |sel| {
if (self.io.terminal.screen.selection) |sel| {
const reset: bool = if (sel.end.before(sel.start))
sel.start.before(screen_point)
else
screen_point.before(sel.start);
if (reset) self.io.terminal.selection = null;
if (reset) self.io.terminal.screen.selection = null;
}
// Our logic for determing if the starting cell is selected:
@ -1776,7 +1776,7 @@ fn dragLeftClickSingle(
else
cell_xpos < cell_xboundary;
self.io.terminal.selection = if (selected) .{
self.io.terminal.screen.selection = if (selected) .{
.start = screen_point,
.end = screen_point,
} else null;
@ -1786,7 +1786,7 @@ fn dragLeftClickSingle(
// If this is a different cell and we haven't started selection,
// we determine the starting cell first.
if (self.io.terminal.selection == null) {
if (self.io.terminal.screen.selection == null) {
// - If we're moving to a point before the start, then we select
// the starting cell if we started after the boundary, else
// we start selection of the prior cell.
@ -1818,7 +1818,7 @@ fn dragLeftClickSingle(
}
};
self.io.terminal.selection = .{ .start = start, .end = screen_point };
self.io.terminal.screen.selection = .{ .start = start, .end = screen_point };
return;
}
@ -1827,8 +1827,8 @@ fn dragLeftClickSingle(
// We moved! Set the selection end point. The start point should be
// set earlier.
assert(self.io.terminal.selection != null);
self.io.terminal.selection.?.end = screen_point;
assert(self.io.terminal.screen.selection != null);
self.io.terminal.screen.selection.?.end = screen_point;
}
fn posToViewport(self: Surface, xpos: f64, ypos: f64) terminal.point.Viewport {

View File

@ -537,7 +537,7 @@ pub fn render(
// Convert our selection to viewport points because we copy only
// the viewport above.
const selection: ?terminal.Selection = if (state.terminal.selection) |sel|
const selection: ?terminal.Selection = if (state.terminal.screen.selection) |sel|
sel.toViewport(&state.terminal.screen)
else
null;

View File

@ -745,7 +745,7 @@ pub fn render(
// Convert our selection to viewport points because we copy only
// the viewport above.
const selection: ?terminal.Selection = if (state.terminal.selection) |sel|
const selection: ?terminal.Selection = if (state.terminal.screen.selection) |sel|
sel.toViewport(&state.terminal.screen)
else
null;

View File

@ -774,6 +774,9 @@ cursor: Cursor = .{},
/// Saved cursor saved with DECSC (ESC 7).
saved_cursor: Cursor = .{},
/// The selection for this screen (if any).
selection: ?Selection = null,
/// Initialize a new screen.
pub fn init(
alloc: Allocator,

View File

@ -15,7 +15,6 @@ const ansi = @import("ansi.zig");
const charsets = @import("charsets.zig");
const csi = @import("csi.zig");
const sgr = @import("sgr.zig");
const Selection = @import("Selection.zig");
const Tabstops = @import("Tabstops.zig");
const trace = @import("tracy").trace;
const color = @import("color.zig");
@ -39,9 +38,6 @@ active_screen: ScreenType,
screen: Screen,
secondary_screen: Screen,
/// The current selection (if any).
selection: ?Selection = null,
/// Whether we're currently writing to the status line (DECSASD and DECSSDT).
/// We don't support a status line currently so we just black hole this
/// data so that it doesn't mess up our main display.
@ -204,7 +200,7 @@ pub fn alternateScreen(self: *Terminal, options: AlternateScreenOptions) void {
self.screen.cursor = .{};
// Clear our selection
self.selection = null;
self.screen.selection = null;
if (options.clear_on_enter) {
self.eraseDisplay(.complete);
@ -231,7 +227,7 @@ pub fn primaryScreen(self: *Terminal, options: AlternateScreenOptions) void {
self.active_screen = .primary;
// Clear our selection
self.selection = null;
self.screen.selection = null;
// Restore the cursor from the primary screen
if (options.cursor_save) self.restoreCursor();
@ -1393,7 +1389,6 @@ pub fn setScrollingRegion(self: *Terminal, top: usize, bottom: usize) void {
/// Full reset
pub fn fullReset(self: *Terminal) void {
self.primaryScreen(.{ .clear_on_exit = true, .cursor_save = true });
self.selection = null;
self.charset = .{};
self.eraseDisplay(.scrollback);
self.eraseDisplay(.complete);
@ -1401,6 +1396,7 @@ pub fn fullReset(self: *Terminal) void {
self.tabstops.reset(0);
self.screen.cursor = .{};
self.screen.saved_cursor = .{};
self.screen.selection = null;
self.scrolling_region = .{ .top = 0, .bottom = self.rows - 1 };
self.previous_char = null;
}