diff --git a/src/apprt/gtk/ImguiWidget.zig b/src/apprt/gtk/ImguiWidget.zig index de6bf606d..d78ed28a7 100644 --- a/src/apprt/gtk/ImguiWidget.zig +++ b/src/apprt/gtk/ImguiWidget.zig @@ -161,7 +161,7 @@ fn gtkRealize(area: *c.GtkGLArea, ud: ?*anyopaque) callconv(.C) void { // initialize the ImgUI OpenGL backend for our context. const self: *ImguiWidget = @ptrCast(@alignCast(ud.?)); cimgui.c.igSetCurrentContext(self.ig_ctx); - _ = cimgui.c.ImGui_ImplOpenGL3_Init(null); + _ = cimgui.ImGui_ImplOpenGL3_Init(null); } fn gtkUnrealize(area: *c.GtkGLArea, ud: ?*anyopaque) callconv(.C) void { @@ -170,7 +170,7 @@ fn gtkUnrealize(area: *c.GtkGLArea, ud: ?*anyopaque) callconv(.C) void { const self: *ImguiWidget = @ptrCast(@alignCast(ud.?)); cimgui.c.igSetCurrentContext(self.ig_ctx); - cimgui.c.ImGui_ImplOpenGL3_Shutdown(); + cimgui.ImGui_ImplOpenGL3_Shutdown(); } fn gtkResize(area: *c.GtkGLArea, width: c.gint, height: c.gint, ud: ?*anyopaque) callconv(.C) void { @@ -207,7 +207,7 @@ fn gtkRender(area: *c.GtkGLArea, ctx: *c.GdkGLContext, ud: ?*anyopaque) callconv // take multiple renders to process. I don't know how to make this // more efficient. for (0..2) |_| { - cimgui.c.ImGui_ImplOpenGL3_NewFrame(); + cimgui.ImGui_ImplOpenGL3_NewFrame(); self.newFrame() catch |err| { log.err("failed to setup frame: {}", .{err}); return 0; @@ -224,7 +224,7 @@ fn gtkRender(area: *c.GtkGLArea, ctx: *c.GdkGLContext, ud: ?*anyopaque) callconv // OpenGL final render gl.clearColor(0x28 / 0xFF, 0x2C / 0xFF, 0x34 / 0xFF, 1.0); gl.clear(gl.c.GL_COLOR_BUFFER_BIT); - cimgui.c.ImGui_ImplOpenGL3_RenderDrawData(cimgui.c.igGetDrawData()); + cimgui.ImGui_ImplOpenGL3_RenderDrawData(cimgui.c.igGetDrawData()); return 1; }