diff --git a/src/renderer/shaders/image.f.glsl b/src/renderer/shaders/image.f.glsl index 9373abe11..c9623b6f9 100644 --- a/src/renderer/shaders/image.f.glsl +++ b/src/renderer/shaders/image.f.glsl @@ -1,11 +1,11 @@ #version 330 core -in vec2 tex_coords; +in vec2 tex_coord; layout(location = 0) out vec4 out_FragColor; uniform sampler2D image; void main() { - out_FragColor = texture(image, tex_coords); + out_FragColor = texture(image, tex_coord); }