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https://github.com/ghostty-org/ghostty.git
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core: make surface use only renderer.Size
This commit is contained in:
195
src/Surface.zig
195
src/Surface.zig
@ -113,13 +113,8 @@ io_thr: std.Thread,
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/// Terminal inspector
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inspector: ?*inspector.Inspector = null,
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/// All the cached sizes since we need them at various times.
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screen_size: renderer.ScreenSize,
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grid_size: renderer.GridSize,
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cell_size: renderer.CellSize,
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/// Explicit padding due to configuration
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padding: renderer.Padding,
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/// All our sizing information.
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size: renderer.Size,
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/// The configuration derived from the main config. We "derive" it so that
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/// we don't have a shared pointer hanging around that we need to worry about
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@ -416,16 +411,27 @@ pub fn init(
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});
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errdefer renderer_impl.deinit();
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// Calculate our grid size based on known dimensions.
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// Build our size struct which has all the sizes we need.
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const size: renderer.Size = size: {
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var size: renderer.Size = .{
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.screen = screen: {
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const surface_size = try rt_surface.getSize();
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const screen_size: renderer.ScreenSize = .{
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break :screen .{
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.width = surface_size.width,
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.height = surface_size.height,
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};
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const grid_size = renderer.GridSize.init(
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screen_size.subPadding(padding),
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cell_size,
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);
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},
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.cell = font_grid.cellSize(),
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.padding = padding,
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};
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if (config.@"window-padding-balance") {
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size.balancePadding();
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}
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break :size size;
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};
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// The mutex used to protect our renderer state.
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const mutex = try alloc.create(std.Thread.Mutex);
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@ -467,10 +473,7 @@ pub fn init(
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.io = undefined,
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.io_thread = io_thread,
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.io_thr = undefined,
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.screen_size = .{ .width = 0, .height = 0 },
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.grid_size = .{},
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.cell_size = cell_size,
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.padding = padding,
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.size = size,
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.config = derived_config,
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};
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@ -510,9 +513,9 @@ pub fn init(
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errdefer io_mailbox.deinit(alloc);
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try termio.Termio.init(&self.io, alloc, .{
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.grid_size = grid_size,
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.cell_size = cell_size,
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.screen_size = screen_size,
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.grid_size = size.grid(),
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.cell_size = size.cell,
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.screen_size = size.screen,
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.padding = padding,
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.full_config = config,
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.config = try termio.Termio.DerivedConfig.init(alloc, config),
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@ -532,7 +535,7 @@ pub fn init(
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try rt_app.performAction(
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.{ .surface = self },
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.cell_size,
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.{ .width = cell_size.width, .height = cell_size.height },
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.{ .width = size.cell.width, .height = size.cell.height },
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);
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// Set a minimum size that is cols=10 h=4. This matches Mac's Terminal.app
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@ -541,8 +544,8 @@ pub fn init(
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.{ .surface = self },
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.size_limit,
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.{
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.min_width = cell_size.width * 10,
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.min_height = cell_size.height * 4,
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.min_width = size.cell.width * 10,
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.min_height = size.cell.height * 4,
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// No max:
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.max_width = 0,
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.max_height = 0,
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@ -554,7 +557,7 @@ pub fn init(
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// init stuff we should get rid of this. But this is required because
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// sizeCallback does retina-aware stuff we don't do here and don't want
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// to duplicate.
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try self.sizeCallback(surface_size);
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try self.resize(self.size.screen);
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// Give the renderer one more opportunity to finalize any surface
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// setup on the main thread prior to spinning up the rendering thread.
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@ -1152,18 +1155,12 @@ pub fn selectionInfo(self: *const Surface) ?apprt.Selection {
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// Our sizes are all scaled so we need to send the unscaled values back.
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const content_scale = self.rt_surface.getContentScale() catch .{ .x = 1, .y = 1 };
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// We need to account for padding as well.
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const pad = if (self.config.window_padding_balance)
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renderer.Padding.balanced(self.screen_size, self.grid_size, self.cell_size)
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else
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self.padding;
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const x: f64 = x: {
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// Simple x * cell width gives the left
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var x: f64 = @floatFromInt(tl_coord.x * self.cell_size.width);
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// Add padding
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x += @floatFromInt(pad.left);
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x += @floatFromInt(self.size.padding.left);
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// Scale
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x /= content_scale.x;
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@ -1180,7 +1177,7 @@ pub fn selectionInfo(self: *const Surface) ?apprt.Selection {
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y -= @floatFromInt(self.font_metrics.cell_baseline);
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// Add padding
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y += @floatFromInt(pad.top);
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y += @floatFromInt(self.size.padding.top);
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// Scale
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y /= content_scale.y;
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@ -1363,22 +1360,17 @@ fn setSelection(self: *Surface, sel_: ?terminal.Selection) !void {
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/// Change the cell size for the terminal grid. This can happen as
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/// a result of changing the font size at runtime.
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fn setCellSize(self: *Surface, size: renderer.CellSize) !void {
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// Update our new cell size for future calcs
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self.cell_size = size;
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// Update our grid_size
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self.grid_size = renderer.GridSize.init(
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self.screen_size.subPadding(self.padding),
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self.cell_size,
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);
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// Update our cell size within our size struct
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self.size.cell = size;
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if (self.config.window_padding_balance) self.size.balancePadding();
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// Notify the terminal
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self.io.queueMessage(.{
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.resize = .{
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.grid_size = self.grid_size,
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.cell_size = self.cell_size,
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.screen_size = self.screen_size,
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.padding = self.padding,
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.grid_size = self.size.grid(),
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.cell_size = self.size.cell,
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.screen_size = self.size.screen,
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.padding = self.size.padding,
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},
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}, .unlocked);
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@ -1451,28 +1443,26 @@ pub fn sizeCallback(self: *Surface, size: apprt.SurfaceSize) !void {
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// Update our screen size, but only if it actually changed. And if
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// the screen size didn't change, then our grid size could not have
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// changed, so we just return.
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if (self.screen_size.equals(new_screen_size)) return;
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if (self.size.screen.equals(new_screen_size)) return;
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try self.resize(new_screen_size);
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}
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fn resize(self: *Surface, size: renderer.ScreenSize) !void {
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// Save our screen size
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self.screen_size = size;
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self.size.screen = size;
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if (self.config.window_padding_balance) self.size.balancePadding();
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// Recalculate our grid size. Because Ghostty supports fluid resizing,
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// its possible the grid doesn't change at all even if the screen size changes.
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// We have to update the IO thread no matter what because we send
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// pixel-level sizing to the subprocess.
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self.grid_size = renderer.GridSize.init(
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self.screen_size.subPadding(self.padding),
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self.cell_size,
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);
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if (self.grid_size.columns < 5 and (self.padding.left > 0 or self.padding.right > 0)) {
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const grid_size = self.size.grid();
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if (grid_size.columns < 5 and (self.size.padding.left > 0 or self.size.padding.right > 0)) {
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log.warn("WARNING: very small terminal grid detected with padding " ++
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"set. Is your padding reasonable?", .{});
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}
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if (self.grid_size.rows < 2 and (self.padding.top > 0 or self.padding.bottom > 0)) {
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if (grid_size.rows < 2 and (self.size.padding.top > 0 or self.size.padding.bottom > 0)) {
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log.warn("WARNING: very small terminal grid detected with padding " ++
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"set. Is your padding reasonable?", .{});
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}
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@ -1480,10 +1470,10 @@ fn resize(self: *Surface, size: renderer.ScreenSize) !void {
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// Mail the IO thread
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self.io.queueMessage(.{
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.resize = .{
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.grid_size = self.grid_size,
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.cell_size = self.cell_size,
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.screen_size = self.screen_size,
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.padding = self.padding,
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.grid_size = grid_size,
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.cell_size = self.size.cell,
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.screen_size = self.size.screen,
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.padding = self.size.padding,
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},
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}, .unlocked);
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}
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@ -2144,7 +2134,8 @@ pub fn scrollCallback(
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if (!scroll_mods.precision) {
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// Calculate our magnitude of scroll. This is constant (not
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// dependent on yoff).
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const grid_rows_f64: f64 = @floatFromInt(self.grid_size.rows);
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const grid_size = self.size.grid();
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const grid_rows_f64: f64 = @floatFromInt(grid_size.rows);
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const y_delta_f64: f64 = @round((grid_rows_f64 * self.config.mouse_scroll_multiplier) / 15.0);
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const y_delta_usize: usize = @max(1, @as(usize, @intFromFloat(y_delta_f64)));
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@ -2171,7 +2162,7 @@ pub fn scrollCallback(
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// If the new offset is less than a single unit of scroll, we save
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// the new pending value and do not scroll yet.
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const cell_size: f64 = @floatFromInt(self.cell_size.height);
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const cell_size: f64 = @floatFromInt(self.size.cell.height);
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if (@abs(poff) < cell_size) {
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self.mouse.pending_scroll_y = poff;
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break :y .{};
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@ -2201,7 +2192,7 @@ pub fn scrollCallback(
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const xoff_adjusted: f64 = xoff * self.config.mouse_scroll_multiplier;
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const poff: f64 = self.mouse.pending_scroll_x + xoff_adjusted;
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const cell_size: f64 = @floatFromInt(self.cell_size.width);
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const cell_size: f64 = @floatFromInt(self.size.cell.width);
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if (@abs(poff) < cell_size) {
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self.mouse.pending_scroll_x = poff;
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break :x .{};
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@ -2326,8 +2317,10 @@ pub fn contentScaleCallback(self: *Surface, content_scale: apprt.ContentScale) !
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try self.setFontSize(size);
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// Update our padding which is dependent on DPI.
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self.padding = padding: {
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// Update our padding which is dependent on DPI. We only do this for
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// unbalanced padding since balanced padding is not dependent on DPI.
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if (!self.config.window_padding_balanced) {
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self.size.padding = padding: {
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const padding_top: u32 = padding_top: {
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const padding_top: f32 = @floatFromInt(self.config.window_padding_top);
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break :padding_top @intFromFloat(@floor(padding_top * y_dpi / 72));
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@ -2353,9 +2346,12 @@ pub fn contentScaleCallback(self: *Surface, content_scale: apprt.ContentScale) !
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};
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};
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self.padding = self.size.padding;
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}
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// Force a resize event because the change in padding will affect
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// pixel-level changes to the renderer and viewport.
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try self.resize(self.screen_size);
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try self.resize(self.size.screen);
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}
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/// The type of action to report for a mouse event.
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@ -2394,8 +2390,8 @@ fn mouseReport(
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// We always report release events no matter where they happen.
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if (action != .release) {
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const pos_out_viewport = pos_out_viewport: {
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const max_x: f32 = @floatFromInt(self.screen_size.width);
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const max_y: f32 = @floatFromInt(self.screen_size.height);
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const max_x: f32 = @floatFromInt(self.size.screen.width);
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const max_y: f32 = @floatFromInt(self.size.screen.height);
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break :pos_out_viewport pos.x < 0 or pos.y < 0 or
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pos.x > max_x or pos.y > max_y;
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};
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@ -2554,15 +2550,22 @@ fn mouseReport(
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.sgr_pixels => {
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// Final character to send in the CSI
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const final: u8 = if (action == .release) 'm' else 'M';
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const adjusted = self.posAdjusted(pos.x, pos.y);
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// The position has to be adjusted to the terminal space.
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const coord: renderer.Coordinate.Terminal = (renderer.Coordinate{
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.surface = .{
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.x = pos.x,
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.y = pos.y,
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},
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}).convert(.terminal, self.size).terminal;
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// Response always is at least 4 chars, so this leaves the
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// remainder for numbers which are very large...
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var data: termio.Message.WriteReq.Small.Array = undefined;
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const resp = try std.fmt.bufPrint(&data, "\x1B[<{d};{d};{d}{c}", .{
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button_code,
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@as(i32, @intFromFloat(@round(adjusted.x))),
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@as(i32, @intFromFloat(@round(adjusted.y))),
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@as(i32, @intFromFloat(@round(coord.x))),
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@as(i32, @intFromFloat(@round(coord.y))),
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final,
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});
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@ -2817,7 +2820,7 @@ pub fn mouseButtonCallback(
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// If we move our cursor too much between clicks then we reset
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// the multi-click state.
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if (self.mouse.left_click_count > 0) {
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const max_distance: f64 = @floatFromInt(self.cell_size.width);
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const max_distance: f64 = @floatFromInt(self.size.cell.width);
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const distance = @sqrt(
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std.math.pow(f64, pos.x - self.mouse.left_click_xpos, 2) +
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std.math.pow(f64, pos.y - self.mouse.left_click_ypos, 2),
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@ -3317,8 +3320,8 @@ pub fn cursorPosCallback(
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// We allow for a 1 pixel buffer at the top and bottom to detect
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// scroll even in full screen windows.
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// Note: one day, we can change this from distance to time based if we want.
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//log.warn("CURSOR POS: {} {}", .{ pos, self.screen_size });
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const max_y: f32 = @floatFromInt(self.screen_size.height);
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//log.warn("CURSOR POS: {} {}", .{ pos, self.size.screen });
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const max_y: f32 = @floatFromInt(self.size.screen.height);
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if (pos.y <= 1 or pos.y > max_y - 1) {
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const delta: isize = if (pos.y < 0) -1 else 1;
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try self.io.terminal.scrollViewport(.{ .delta = delta });
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@ -3477,11 +3480,11 @@ fn dragLeftClickSingle(
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const click_pin = self.mouse.left_click_pin.?.*;
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// the boundary point at which we consider selection or non-selection
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const cell_width_f64: f64 = @floatFromInt(self.cell_size.width);
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const cell_width_f64: f64 = @floatFromInt(self.size.cell.width);
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const cell_xboundary = cell_width_f64 * 0.6;
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// first xpos of the clicked cell adjusted for padding
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const left_padding_f64: f64 = @as(f64, @floatFromInt(self.padding.left));
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const left_padding_f64: f64 = @as(f64, @floatFromInt(self.size.padding.left));
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const cell_xstart = @as(f64, @floatFromInt(click_pin.x)) * cell_width_f64;
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const cell_start_xpos = self.mouse.left_click_xpos - cell_xstart - left_padding_f64;
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@ -3631,43 +3634,11 @@ pub fn colorSchemeCallback(self: *Surface, scheme: apprt.ColorScheme) !void {
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if (report) try self.reportColorScheme();
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}
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pub fn posAdjusted(self: Surface, xpos: f64, ypos: f64) struct { x: f64, y: f64 } {
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const pad = if (self.config.window_padding_balance)
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renderer.Padding.balanced(self.screen_size, self.grid_size, self.cell_size)
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else
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self.padding;
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return .{
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.x = xpos - @as(f64, @floatFromInt(pad.left)),
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.y = ypos - @as(f64, @floatFromInt(pad.top)),
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};
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}
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pub fn posToViewport(self: Surface, xpos: f64, ypos: f64) terminal.point.Coordinate {
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// xpos/ypos need to be adjusted for window padding
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// (i.e. "window-padding-*" settings.
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const adjusted = self.posAdjusted(xpos, ypos);
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// adjusted.x and adjusted.y can be negative if while dragging, the user moves the
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// mouse off the surface. Likewise, they can be larger than our surface
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// width if the user drags out of the surface positively.
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return .{
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.x = if (adjusted.x < 0) 0 else x: {
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// Our cell is the mouse divided by cell width
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const cell_width: f64 = @floatFromInt(self.cell_size.width);
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const x: usize = @intFromFloat(adjusted.x / cell_width);
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// Can be off the screen if the user drags it out, so max
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// it out on our available columns
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break :x @min(x, self.grid_size.columns - 1);
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},
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.y = if (adjusted.y < 0) 0 else y: {
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const cell_height: f64 = @floatFromInt(self.cell_size.height);
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const y: usize = @intFromFloat(adjusted.y / cell_height);
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break :y @min(y, self.grid_size.rows - 1);
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},
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};
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// Get our grid cell
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const coord: renderer.Coordinate = .{ .surface = .{ .x = xpos, .y = ypos } };
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const grid = coord.convert(.grid, self.size).grid;
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return .{ .x = grid.x, .y = grid.y };
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}
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/// Scroll to the bottom of the viewport.
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@ -3905,21 +3876,21 @@ pub fn performBindingAction(self: *Surface, action: input.Binding.Action) !bool
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},
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.scroll_page_up => {
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const rows: isize = @intCast(self.grid_size.rows);
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const rows: isize = @intCast(self.size.grid().rows);
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self.io.queueMessage(.{
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.scroll_viewport = .{ .delta = -1 * rows },
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}, .unlocked);
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},
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.scroll_page_down => {
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const rows: isize = @intCast(self.grid_size.rows);
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const rows: isize = @intCast(self.size.grid().rows);
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self.io.queueMessage(.{
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.scroll_viewport = .{ .delta = rows },
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}, .unlocked);
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},
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||||
.scroll_page_fractional => |fraction| {
|
||||
const rows: f32 = @floatFromInt(self.grid_size.rows);
|
||||
const rows: f32 = @floatFromInt(self.size.grid().rows);
|
||||
const delta: isize = @intFromFloat(@trunc(fraction * rows));
|
||||
self.io.queueMessage(.{
|
||||
.scroll_viewport = .{ .delta = delta },
|
||||
@ -3989,7 +3960,7 @@ pub fn performBindingAction(self: *Surface, action: input.Binding.Action) !bool
|
||||
.left => .left,
|
||||
.down => .down,
|
||||
.up => .up,
|
||||
.auto => if (self.screen_size.width > self.screen_size.height)
|
||||
.auto => if (self.size.screen.width > self.size.screen.height)
|
||||
.right
|
||||
else
|
||||
.down,
|
||||
|
@ -177,29 +177,30 @@ fn beforeSend(
|
||||
const obj = sentry.Value.initObject();
|
||||
errdefer obj.decref();
|
||||
const surface = thr_state.surface;
|
||||
const grid_size = surface.size.grid();
|
||||
obj.set(
|
||||
"screen-width",
|
||||
sentry.Value.initInt32(std.math.cast(i32, surface.screen_size.width) orelse -1),
|
||||
sentry.Value.initInt32(std.math.cast(i32, surface.size.screen.width) orelse -1),
|
||||
);
|
||||
obj.set(
|
||||
"screen-height",
|
||||
sentry.Value.initInt32(std.math.cast(i32, surface.screen_size.height) orelse -1),
|
||||
sentry.Value.initInt32(std.math.cast(i32, surface.size.screen.height) orelse -1),
|
||||
);
|
||||
obj.set(
|
||||
"grid-columns",
|
||||
sentry.Value.initInt32(std.math.cast(i32, surface.grid_size.columns) orelse -1),
|
||||
sentry.Value.initInt32(std.math.cast(i32, grid_size.columns) orelse -1),
|
||||
);
|
||||
obj.set(
|
||||
"grid-rows",
|
||||
sentry.Value.initInt32(std.math.cast(i32, surface.grid_size.rows) orelse -1),
|
||||
sentry.Value.initInt32(std.math.cast(i32, grid_size.rows) orelse -1),
|
||||
);
|
||||
obj.set(
|
||||
"cell-width",
|
||||
sentry.Value.initInt32(std.math.cast(i32, surface.cell_size.width) orelse -1),
|
||||
sentry.Value.initInt32(std.math.cast(i32, surface.size.cell.width) orelse -1),
|
||||
);
|
||||
obj.set(
|
||||
"cell-height",
|
||||
sentry.Value.initInt32(std.math.cast(i32, surface.cell_size.height) orelse -1),
|
||||
sentry.Value.initInt32(std.math.cast(i32, surface.size.cell.height) orelse -1),
|
||||
);
|
||||
|
||||
contexts.set("Dimensions", obj);
|
||||
|
@ -24,6 +24,16 @@ pub const Size = struct {
|
||||
pub fn grid(self: Size) GridSize {
|
||||
return GridSize.init(self.screen.subPadding(self.padding), self.cell);
|
||||
}
|
||||
|
||||
/// Set the padding to be balanced around the grid. Overwrites the current
|
||||
/// padding.
|
||||
pub fn balancePadding(self: *Size) void {
|
||||
self.padding = Padding.balanced(
|
||||
self.screen,
|
||||
self.grid(),
|
||||
self.cell,
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
/// A coordinate. This is defined as a tagged union to allow for different
|
||||
|
@ -168,14 +168,14 @@ pub fn init(self: *Termio, alloc: Allocator, opts: termio.Options) !void {
|
||||
// Set our default cursor style
|
||||
term.screen.cursor.cursor_style = opts.config.cursor_style;
|
||||
|
||||
// Setup our backend.
|
||||
var backend = opts.backend;
|
||||
backend.initTerminal(&term);
|
||||
|
||||
// Setup our terminal size in pixels for certain requests.
|
||||
term.width_px = opts.grid_size.columns * opts.cell_size.width;
|
||||
term.height_px = opts.grid_size.rows * opts.cell_size.height;
|
||||
|
||||
// Setup our backend.
|
||||
var backend = opts.backend;
|
||||
backend.initTerminal(&term);
|
||||
|
||||
// Create our stream handler. This points to memory in self so it
|
||||
// isn't safe to use until self.* is set.
|
||||
const handler: StreamHandler = handler: {
|
||||
|
Reference in New Issue
Block a user