|
|
|
@ -2431,139 +2431,147 @@ fn draw_dash_horizontal(
|
|
|
|
|
) void {
|
|
|
|
|
assert(count >= 2 and count <= 4);
|
|
|
|
|
|
|
|
|
|
// The number of gaps we have is one less than the number of dashes.
|
|
|
|
|
// "- - -" => 2 gaps
|
|
|
|
|
const gap_count = count - 1;
|
|
|
|
|
// +------------+
|
|
|
|
|
// | |
|
|
|
|
|
// | |
|
|
|
|
|
// | |
|
|
|
|
|
// | |
|
|
|
|
|
// | -- -- -- |
|
|
|
|
|
// | |
|
|
|
|
|
// | |
|
|
|
|
|
// | |
|
|
|
|
|
// | |
|
|
|
|
|
// +------------+
|
|
|
|
|
// Our dashed line should be made such that when tiled horizontally
|
|
|
|
|
// it creates one consistent line with no uneven gap or segment sizes.
|
|
|
|
|
// In order to make sure this is the case, we should have half-sized
|
|
|
|
|
// gaps on the left and right so that it is centered properly.
|
|
|
|
|
|
|
|
|
|
// Determine the width of each dash and the gap between them. We try
|
|
|
|
|
// to have gap match desired_gap but if our cell is too small then we
|
|
|
|
|
// have to bring it down.
|
|
|
|
|
const adjusted: struct {
|
|
|
|
|
dash_width: u32,
|
|
|
|
|
gap: u32,
|
|
|
|
|
} = adjusted: {
|
|
|
|
|
for (0..desired_gap) |i| {
|
|
|
|
|
const gap_width: u32 = desired_gap - @as(u32, @intCast(i));
|
|
|
|
|
const total_gap_width: u32 = gap_count * gap_width;
|
|
|
|
|
// For N dashes, there are N - 1 gaps between them, but we also have
|
|
|
|
|
// half-sized gaps on either side, adding up to N total gaps.
|
|
|
|
|
const gap_count = count;
|
|
|
|
|
|
|
|
|
|
// This would make a negative and overflow our u32. A negative
|
|
|
|
|
// dash width is not allowed so we keep trying to fit it.
|
|
|
|
|
if (total_gap_width >= self.width) continue;
|
|
|
|
|
|
|
|
|
|
break :adjusted .{
|
|
|
|
|
.dash_width = (self.width - total_gap_width) / count,
|
|
|
|
|
.gap = gap_width,
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// In this case, there is no combination of gap width and dash
|
|
|
|
|
// width that would fit our desired number of dashes, so we just
|
|
|
|
|
// draw a horizontal line.
|
|
|
|
|
// We need at least 1 pixel for each gap and each dash, if we don't
|
|
|
|
|
// have that then we can't draw our dashed line correctly so we just
|
|
|
|
|
// draw a solid line and return.
|
|
|
|
|
if (self.width < count + gap_count) {
|
|
|
|
|
self.hline_middle(canvas, .light);
|
|
|
|
|
return;
|
|
|
|
|
};
|
|
|
|
|
const dash_width = adjusted.dash_width;
|
|
|
|
|
const gap = adjusted.gap;
|
|
|
|
|
|
|
|
|
|
// Our total width should be less than our real width
|
|
|
|
|
assert(count * dash_width + gap_count * gap <= self.width);
|
|
|
|
|
const remaining = self.width - count * dash_width - gap_count * gap;
|
|
|
|
|
|
|
|
|
|
var x: [4]u32 = .{0} ** 4;
|
|
|
|
|
var w: [4]u32 = .{dash_width} ** 4;
|
|
|
|
|
x[1] = x[0] + w[0] + gap;
|
|
|
|
|
if (count == 2)
|
|
|
|
|
w[1] = self.width - x[1]
|
|
|
|
|
else if (count == 3)
|
|
|
|
|
w[1] += remaining
|
|
|
|
|
else
|
|
|
|
|
w[1] += remaining / 2;
|
|
|
|
|
|
|
|
|
|
if (count >= 3) {
|
|
|
|
|
x[2] = x[1] + w[1] + gap;
|
|
|
|
|
if (count == 3)
|
|
|
|
|
w[2] = self.width - x[2]
|
|
|
|
|
else
|
|
|
|
|
w[2] += remaining - remaining / 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (count >= 4) {
|
|
|
|
|
x[3] = x[2] + w[2] + gap;
|
|
|
|
|
w[3] = self.width - x[3];
|
|
|
|
|
}
|
|
|
|
|
// We never want the gaps to take up more than 50% of the space,
|
|
|
|
|
// because if they do the dashes are too small and look wrong.
|
|
|
|
|
const gap_width = @min(desired_gap, self.width / (2 * count));
|
|
|
|
|
const total_gap_width = gap_count * gap_width;
|
|
|
|
|
const total_dash_width = self.width - total_gap_width;
|
|
|
|
|
const dash_width = total_dash_width / count;
|
|
|
|
|
const remaining = total_dash_width % count;
|
|
|
|
|
|
|
|
|
|
self.hline(canvas, x[0], x[0] + w[0], (self.height -| thick_px) / 2, thick_px);
|
|
|
|
|
self.hline(canvas, x[1], x[1] + w[1], (self.height -| thick_px) / 2, thick_px);
|
|
|
|
|
if (count >= 3)
|
|
|
|
|
self.hline(canvas, x[2], x[2] + w[2], (self.height -| thick_px) / 2, thick_px);
|
|
|
|
|
if (count >= 4)
|
|
|
|
|
self.hline(canvas, x[3], x[3] + w[3], (self.height -| thick_px) / 2, thick_px);
|
|
|
|
|
assert(dash_width * count + gap_width * gap_count + remaining == self.width);
|
|
|
|
|
|
|
|
|
|
// Our dashes should be centered vertically.
|
|
|
|
|
const y: u32 = (self.height -| thick_px) / 2;
|
|
|
|
|
|
|
|
|
|
// We start at half a gap from the left edge, in order to center
|
|
|
|
|
// our dashes properly.
|
|
|
|
|
var x: u32 = gap_width / 2;
|
|
|
|
|
|
|
|
|
|
// We'll distribute the extra space in to dash widths, 1px at a
|
|
|
|
|
// time. We prefer this to making gaps larger since that is much
|
|
|
|
|
// more visually obvious.
|
|
|
|
|
var extra: u32 = remaining;
|
|
|
|
|
|
|
|
|
|
for (0..count) |_| {
|
|
|
|
|
var x1 = x + dash_width;
|
|
|
|
|
// We distribute left-over size in to dash widths,
|
|
|
|
|
// since it's less obvious there than in the gaps.
|
|
|
|
|
if (extra > 0) {
|
|
|
|
|
extra -= 1;
|
|
|
|
|
x1 += 1;
|
|
|
|
|
}
|
|
|
|
|
self.hline(canvas, x, x1, y, thick_px);
|
|
|
|
|
// Advance by the width of the dash we drew and the width
|
|
|
|
|
// of a gap to get the the start of the next dash.
|
|
|
|
|
x = x1 + gap_width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn draw_dash_vertical(
|
|
|
|
|
self: Box,
|
|
|
|
|
canvas: *font.sprite.Canvas,
|
|
|
|
|
count: u8,
|
|
|
|
|
comptime count: u8,
|
|
|
|
|
thick_px: u32,
|
|
|
|
|
gap: u32,
|
|
|
|
|
desired_gap: u32,
|
|
|
|
|
) void {
|
|
|
|
|
assert(count >= 2 and count <= 4);
|
|
|
|
|
|
|
|
|
|
// The number of gaps we have is one less than the number of dashes.
|
|
|
|
|
// "- - -" => 2 gaps
|
|
|
|
|
const gap_count = count - 1;
|
|
|
|
|
// +-----------+
|
|
|
|
|
// | | |
|
|
|
|
|
// | | |
|
|
|
|
|
// | |
|
|
|
|
|
// | | |
|
|
|
|
|
// | | |
|
|
|
|
|
// | |
|
|
|
|
|
// | | |
|
|
|
|
|
// | | |
|
|
|
|
|
// | |
|
|
|
|
|
// +-----------+
|
|
|
|
|
// Our dashed line should be made such that when tiled verically it
|
|
|
|
|
// it creates one consistent line with no uneven gap or segment sizes.
|
|
|
|
|
// In order to make sure this is the case, we should have an extra gap
|
|
|
|
|
// gap at the bottom.
|
|
|
|
|
//
|
|
|
|
|
// A single full-sized extra gap is preferred to two half-sized ones for
|
|
|
|
|
// vertical to allow better joining to solid characters without creating
|
|
|
|
|
// visible half-sized gaps. Unlike horizontal, centering is a lot less
|
|
|
|
|
// important, visually.
|
|
|
|
|
|
|
|
|
|
// Determine the height of our dashes
|
|
|
|
|
const dash_height = dash_height: {
|
|
|
|
|
var gap_i = gap;
|
|
|
|
|
var dash_height = (self.height - (gap_count * gap_i)) / count;
|
|
|
|
|
while (dash_height <= 0 and gap_i > 1) {
|
|
|
|
|
gap_i -= 1;
|
|
|
|
|
dash_height = (self.height - (gap_count * gap_i)) / count;
|
|
|
|
|
}
|
|
|
|
|
// Because of the extra gap at the bottom, there are as many gaps as
|
|
|
|
|
// there are dashes.
|
|
|
|
|
const gap_count = count;
|
|
|
|
|
|
|
|
|
|
// If we can't fit any dashes then we just render a horizontal line.
|
|
|
|
|
if (dash_height <= 0) {
|
|
|
|
|
self.vline_middle(canvas, .light);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break :dash_height dash_height;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Our total height should be less than our real height
|
|
|
|
|
assert(count * dash_height + gap_count * gap <= self.height);
|
|
|
|
|
const remaining = self.height - count * dash_height - gap_count * gap;
|
|
|
|
|
|
|
|
|
|
var y: [4]u32 = .{0} ** 4;
|
|
|
|
|
var h: [4]u32 = .{dash_height} ** 4;
|
|
|
|
|
y[1] = y[0] + h[0] + gap;
|
|
|
|
|
if (count == 2)
|
|
|
|
|
h[1] = self.height - y[1]
|
|
|
|
|
else if (count == 3)
|
|
|
|
|
h[1] += remaining
|
|
|
|
|
else
|
|
|
|
|
h[1] += remaining / 2;
|
|
|
|
|
|
|
|
|
|
if (count >= 3) {
|
|
|
|
|
y[2] = y[1] + h[1] + gap;
|
|
|
|
|
if (count == 3)
|
|
|
|
|
h[2] = self.height - y[2]
|
|
|
|
|
else
|
|
|
|
|
h[2] += remaining - remaining / 2;
|
|
|
|
|
// We need at least 1 pixel for each gap and each dash, if we don't
|
|
|
|
|
// have that then we can't draw our dashed line correctly so we just
|
|
|
|
|
// draw a solid line and return.
|
|
|
|
|
if (self.height < count + gap_count) {
|
|
|
|
|
self.vline_middle(canvas, .light);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (count >= 4) {
|
|
|
|
|
y[3] = y[2] + h[2] + gap;
|
|
|
|
|
h[3] = self.height - y[3];
|
|
|
|
|
}
|
|
|
|
|
// We never want the gaps to take up more than 50% of the space,
|
|
|
|
|
// because if they do the dashes are too small and look wrong.
|
|
|
|
|
const gap_height = @min(desired_gap, self.height / (2 * count));
|
|
|
|
|
const total_gap_height = gap_count * gap_height;
|
|
|
|
|
const total_dash_height = self.height - total_gap_height;
|
|
|
|
|
const dash_height = total_dash_height / count;
|
|
|
|
|
const remaining = total_dash_height % count;
|
|
|
|
|
|
|
|
|
|
self.vline(canvas, y[0], y[0] + h[0], (self.width -| thick_px) / 2, thick_px);
|
|
|
|
|
self.vline(canvas, y[1], y[1] + h[1], (self.width -| thick_px) / 2, thick_px);
|
|
|
|
|
if (count >= 3)
|
|
|
|
|
self.vline(canvas, y[2], y[2] + h[2], (self.width -| thick_px) / 2, thick_px);
|
|
|
|
|
if (count >= 4)
|
|
|
|
|
self.vline(canvas, y[3], y[3] + h[3], (self.width -| thick_px) / 2, thick_px);
|
|
|
|
|
assert(dash_height * count + gap_height * gap_count + remaining == self.height);
|
|
|
|
|
|
|
|
|
|
// Our dashes should be centered horizontally.
|
|
|
|
|
const x: u32 = (self.width -| thick_px) / 2;
|
|
|
|
|
|
|
|
|
|
// We start at the top of the cell.
|
|
|
|
|
var y: u32 = 0;
|
|
|
|
|
|
|
|
|
|
// We'll distribute the extra space in to dash heights, 1px at a
|
|
|
|
|
// time. We prefer this to making gaps larger since that is much
|
|
|
|
|
// more visually obvious.
|
|
|
|
|
var extra: u32 = remaining;
|
|
|
|
|
|
|
|
|
|
inline for (0..count) |_| {
|
|
|
|
|
var y1 = y + dash_height;
|
|
|
|
|
// We distribute left-over size in to dash widths,
|
|
|
|
|
// since it's less obvious there than in the gaps.
|
|
|
|
|
if (extra > 0) {
|
|
|
|
|
extra -= 1;
|
|
|
|
|
y1 += 1;
|
|
|
|
|
}
|
|
|
|
|
self.vline(canvas, y, y1, x, thick_px);
|
|
|
|
|
// Advance by the height of the dash we drew and the height
|
|
|
|
|
// of a gap to get the the start of the next dash.
|
|
|
|
|
y = y1 + gap_height;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn draw_cursor_rect(self: Box, canvas: *font.sprite.Canvas) void {
|
|
|
|
|