Merge pull request #1642 from qwerasd205/box-drawing-fixes

font/sprite: improve rendering of dashed lines
This commit is contained in:
Mitchell Hashimoto
2024-04-02 08:41:58 -07:00
committed by GitHub
5 changed files with 128 additions and 120 deletions

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@ -26,7 +26,7 @@ pub inline fn copy(comptime T: type, dest: []T, source: []const T) void {
/// and a tmp var for the single rotated item instead of 3 calls to reverse. /// and a tmp var for the single rotated item instead of 3 calls to reverse.
pub inline fn rotateOnce(comptime T: type, items: []T) void { pub inline fn rotateOnce(comptime T: type, items: []T) void {
const tmp = items[0]; const tmp = items[0];
move(T, items[0..items.len - 1], items[1..items.len]); move(T, items[0 .. items.len - 1], items[1..items.len]);
items[items.len - 1] = tmp; items[items.len - 1] = tmp;
} }

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@ -2431,139 +2431,147 @@ fn draw_dash_horizontal(
) void { ) void {
assert(count >= 2 and count <= 4); assert(count >= 2 and count <= 4);
// The number of gaps we have is one less than the number of dashes. // +------------+
// "- - -" => 2 gaps // | |
const gap_count = count - 1; // | |
// | |
// | |
// | -- -- -- |
// | |
// | |
// | |
// | |
// +------------+
// Our dashed line should be made such that when tiled horizontally
// it creates one consistent line with no uneven gap or segment sizes.
// In order to make sure this is the case, we should have half-sized
// gaps on the left and right so that it is centered properly.
// Determine the width of each dash and the gap between them. We try // For N dashes, there are N - 1 gaps between them, but we also have
// to have gap match desired_gap but if our cell is too small then we // half-sized gaps on either side, adding up to N total gaps.
// have to bring it down. const gap_count = count;
const adjusted: struct {
dash_width: u32,
gap: u32,
} = adjusted: {
for (0..desired_gap) |i| {
const gap_width: u32 = desired_gap - @as(u32, @intCast(i));
const total_gap_width: u32 = gap_count * gap_width;
// This would make a negative and overflow our u32. A negative // We need at least 1 pixel for each gap and each dash, if we don't
// dash width is not allowed so we keep trying to fit it. // have that then we can't draw our dashed line correctly so we just
if (total_gap_width >= self.width) continue; // draw a solid line and return.
if (self.width < count + gap_count) {
break :adjusted .{
.dash_width = (self.width - total_gap_width) / count,
.gap = gap_width,
};
}
// In this case, there is no combination of gap width and dash
// width that would fit our desired number of dashes, so we just
// draw a horizontal line.
self.hline_middle(canvas, .light); self.hline_middle(canvas, .light);
return; return;
};
const dash_width = adjusted.dash_width;
const gap = adjusted.gap;
// Our total width should be less than our real width
assert(count * dash_width + gap_count * gap <= self.width);
const remaining = self.width - count * dash_width - gap_count * gap;
var x: [4]u32 = .{0} ** 4;
var w: [4]u32 = .{dash_width} ** 4;
x[1] = x[0] + w[0] + gap;
if (count == 2)
w[1] = self.width - x[1]
else if (count == 3)
w[1] += remaining
else
w[1] += remaining / 2;
if (count >= 3) {
x[2] = x[1] + w[1] + gap;
if (count == 3)
w[2] = self.width - x[2]
else
w[2] += remaining - remaining / 2;
} }
if (count >= 4) { // We never want the gaps to take up more than 50% of the space,
x[3] = x[2] + w[2] + gap; // because if they do the dashes are too small and look wrong.
w[3] = self.width - x[3]; const gap_width = @min(desired_gap, self.width / (2 * count));
} const total_gap_width = gap_count * gap_width;
const total_dash_width = self.width - total_gap_width;
const dash_width = total_dash_width / count;
const remaining = total_dash_width % count;
self.hline(canvas, x[0], x[0] + w[0], (self.height -| thick_px) / 2, thick_px); assert(dash_width * count + gap_width * gap_count + remaining == self.width);
self.hline(canvas, x[1], x[1] + w[1], (self.height -| thick_px) / 2, thick_px);
if (count >= 3) // Our dashes should be centered vertically.
self.hline(canvas, x[2], x[2] + w[2], (self.height -| thick_px) / 2, thick_px); const y: u32 = (self.height -| thick_px) / 2;
if (count >= 4)
self.hline(canvas, x[3], x[3] + w[3], (self.height -| thick_px) / 2, thick_px); // We start at half a gap from the left edge, in order to center
// our dashes properly.
var x: u32 = gap_width / 2;
// We'll distribute the extra space in to dash widths, 1px at a
// time. We prefer this to making gaps larger since that is much
// more visually obvious.
var extra: u32 = remaining;
for (0..count) |_| {
var x1 = x + dash_width;
// We distribute left-over size in to dash widths,
// since it's less obvious there than in the gaps.
if (extra > 0) {
extra -= 1;
x1 += 1;
}
self.hline(canvas, x, x1, y, thick_px);
// Advance by the width of the dash we drew and the width
// of a gap to get the the start of the next dash.
x = x1 + gap_width;
}
} }
fn draw_dash_vertical( fn draw_dash_vertical(
self: Box, self: Box,
canvas: *font.sprite.Canvas, canvas: *font.sprite.Canvas,
count: u8, comptime count: u8,
thick_px: u32, thick_px: u32,
gap: u32, desired_gap: u32,
) void { ) void {
assert(count >= 2 and count <= 4); assert(count >= 2 and count <= 4);
// The number of gaps we have is one less than the number of dashes. // +-----------+
// "- - -" => 2 gaps // | | |
const gap_count = count - 1; // | | |
// | |
// | | |
// | | |
// | |
// | | |
// | | |
// | |
// +-----------+
// Our dashed line should be made such that when tiled verically it
// it creates one consistent line with no uneven gap or segment sizes.
// In order to make sure this is the case, we should have an extra gap
// gap at the bottom.
//
// A single full-sized extra gap is preferred to two half-sized ones for
// vertical to allow better joining to solid characters without creating
// visible half-sized gaps. Unlike horizontal, centering is a lot less
// important, visually.
// Determine the height of our dashes // Because of the extra gap at the bottom, there are as many gaps as
const dash_height = dash_height: { // there are dashes.
var gap_i = gap; const gap_count = count;
var dash_height = (self.height - (gap_count * gap_i)) / count;
while (dash_height <= 0 and gap_i > 1) {
gap_i -= 1;
dash_height = (self.height - (gap_count * gap_i)) / count;
}
// If we can't fit any dashes then we just render a horizontal line. // We need at least 1 pixel for each gap and each dash, if we don't
if (dash_height <= 0) { // have that then we can't draw our dashed line correctly so we just
// draw a solid line and return.
if (self.height < count + gap_count) {
self.vline_middle(canvas, .light); self.vline_middle(canvas, .light);
return; return;
} }
break :dash_height dash_height; // We never want the gaps to take up more than 50% of the space,
}; // because if they do the dashes are too small and look wrong.
const gap_height = @min(desired_gap, self.height / (2 * count));
const total_gap_height = gap_count * gap_height;
const total_dash_height = self.height - total_gap_height;
const dash_height = total_dash_height / count;
const remaining = total_dash_height % count;
// Our total height should be less than our real height assert(dash_height * count + gap_height * gap_count + remaining == self.height);
assert(count * dash_height + gap_count * gap <= self.height);
const remaining = self.height - count * dash_height - gap_count * gap;
var y: [4]u32 = .{0} ** 4; // Our dashes should be centered horizontally.
var h: [4]u32 = .{dash_height} ** 4; const x: u32 = (self.width -| thick_px) / 2;
y[1] = y[0] + h[0] + gap;
if (count == 2)
h[1] = self.height - y[1]
else if (count == 3)
h[1] += remaining
else
h[1] += remaining / 2;
if (count >= 3) { // We start at the top of the cell.
y[2] = y[1] + h[1] + gap; var y: u32 = 0;
if (count == 3)
h[2] = self.height - y[2] // We'll distribute the extra space in to dash heights, 1px at a
else // time. We prefer this to making gaps larger since that is much
h[2] += remaining - remaining / 2; // more visually obvious.
var extra: u32 = remaining;
inline for (0..count) |_| {
var y1 = y + dash_height;
// We distribute left-over size in to dash widths,
// since it's less obvious there than in the gaps.
if (extra > 0) {
extra -= 1;
y1 += 1;
} }
self.vline(canvas, y, y1, x, thick_px);
if (count >= 4) { // Advance by the height of the dash we drew and the height
y[3] = y[2] + h[2] + gap; // of a gap to get the the start of the next dash.
h[3] = self.height - y[3]; y = y1 + gap_height;
} }
self.vline(canvas, y[0], y[0] + h[0], (self.width -| thick_px) / 2, thick_px);
self.vline(canvas, y[1], y[1] + h[1], (self.width -| thick_px) / 2, thick_px);
if (count >= 3)
self.vline(canvas, y[2], y[2] + h[2], (self.width -| thick_px) / 2, thick_px);
if (count >= 4)
self.vline(canvas, y[3], y[3] + h[3], (self.width -| thick_px) / 2, thick_px);
} }
fn draw_cursor_rect(self: Box, canvas: *font.sprite.Canvas) void { fn draw_cursor_rect(self: Box, canvas: *font.sprite.Canvas) void {

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@ -1331,8 +1331,8 @@ fn rowWillBeShifted(
// spacer head will be either moved or cleared, so we also need // spacer head will be either moved or cleared, so we also need
// to turn the spacer heads in to empty cells in that case. // to turn the spacer heads in to empty cells in that case.
if (self.scrolling_region.right == self.cols - 1 or if (self.scrolling_region.right == self.cols - 1 or
self.scrolling_region.left < 2 self.scrolling_region.left < 2)
) { {
const end_cell: *Cell = &cells[page.size.cols - 1]; const end_cell: *Cell = &cells[page.size.cols - 1];
if (end_cell.wide == .spacer_head) { if (end_cell.wide == .spacer_head) {
end_cell.wide = .narrow; end_cell.wide = .narrow;

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@ -184,7 +184,7 @@ pub const Page = struct {
pub fn reinit(self: *Page) void { pub fn reinit(self: *Page) void {
// We zero the page memory as u64 instead of u8 because // We zero the page memory as u64 instead of u8 because
// we can and it's empirically quite a bit faster. // we can and it's empirically quite a bit faster.
@memset(@as([*]u64, @ptrCast(self.memory))[0..self.memory.len / 8], 0); @memset(@as([*]u64, @ptrCast(self.memory))[0 .. self.memory.len / 8], 0);
self.* = initBuf(OffsetBuf.init(self.memory), layout(self.capacity)); self.* = initBuf(OffsetBuf.init(self.memory), layout(self.capacity));
} }