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https://github.com/ghostty-org/ghostty.git
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curly underlines
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@ -18,6 +18,7 @@ pub const Sprite = enum(u32) {
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underline_double = start + 1,
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underline_double = start + 1,
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underline_dotted = start + 2,
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underline_dotted = start + 2,
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underline_dashed = start + 3,
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underline_dashed = start + 3,
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underline_curly = start + 4,
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// Note: we don't currently put the box drawing glyphs in here because
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// Note: we don't currently put the box drawing glyphs in here because
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// there are a LOT and I'm lazy. What I want to do is spend more time
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// there are a LOT and I'm lazy. What I want to do is spend more time
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@ -87,6 +87,7 @@ const Kind = enum {
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.underline_double,
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.underline_double,
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.underline_dotted,
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.underline_dotted,
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.underline_dashed,
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.underline_dashed,
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.underline_curly,
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=> .underline,
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=> .underline,
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},
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},
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@ -71,6 +71,7 @@ const Draw = struct {
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.underline_double => self.drawDouble(canvas),
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.underline_double => self.drawDouble(canvas),
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.underline_dotted => self.drawDotted(canvas),
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.underline_dotted => self.drawDotted(canvas),
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.underline_dashed => self.drawDashed(canvas),
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.underline_dashed => self.drawDashed(canvas),
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.underline_curly => self.drawCurly(canvas),
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}
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}
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}
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}
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@ -130,6 +131,41 @@ const Draw = struct {
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}, .on);
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}, .on);
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}
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}
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}
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}
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/// Draw a curly underline. Thanks to Wez Furlong for providing
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/// the basic math structure for this since I was lazy with the
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/// geometry.
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fn drawCurly(self: Draw, canvas: *font.sprite.Canvas) void {
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// This is the lowest that the curl can go.
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const y_max = self.height - 1;
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// The full heightof the wave can be from the bottom to the
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// underline position. We also calculate our starting y which is
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// slightly below our descender since our wave will move about that.
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const wave_height = @intToFloat(f64, y_max - self.pos);
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const half_height = wave_height / 4;
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const y = self.pos + @floatToInt(u32, half_height);
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const x_factor = (2 * std.math.pi) / @intToFloat(f64, self.width);
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var x: u32 = 0;
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while (x < self.width) : (x += 1) {
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const vertical = @floatToInt(
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u32,
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(-1 * half_height) * @sin(@intToFloat(f64, x) * x_factor) + half_height,
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);
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var row: u32 = 0;
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while (row < self.thickness) : (row += 1) {
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const y1 = @min(row + y + vertical, y_max);
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canvas.rect(.{
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.x = x,
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.y = y1,
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.width = 1,
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.height = 1,
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}, .on);
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}
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}
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}
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};
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};
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test "single" {
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test "single" {
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@ -149,3 +185,21 @@ test "single" {
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2,
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2,
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);
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);
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}
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}
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test "curly" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var atlas_greyscale = try Atlas.init(alloc, 512, .greyscale);
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defer atlas_greyscale.deinit(alloc);
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_ = try renderGlyph(
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alloc,
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&atlas_greyscale,
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.underline_curly,
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36,
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18,
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9,
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2,
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);
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}
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@ -1011,7 +1011,7 @@ pub fn updateCell(
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.double => .underline_double,
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.double => .underline_double,
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.dotted => .underline_dotted,
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.dotted => .underline_dotted,
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.dashed => .underline_dashed,
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.dashed => .underline_dashed,
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else => .underline,
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.curly => .underline_curly,
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};
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};
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const underline_glyph = try self.font_group.renderGlyph(
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const underline_glyph = try self.font_group.renderGlyph(
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@ -137,6 +137,7 @@ pub const Parser = struct {
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0 => return Attribute{ .reset_underline = {} },
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0 => return Attribute{ .reset_underline = {} },
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1 => return Attribute{ .underline = .single },
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1 => return Attribute{ .underline = .single },
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2 => return Attribute{ .underline = .double },
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2 => return Attribute{ .underline = .double },
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3 => return Attribute{ .underline = .curly },
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4 => return Attribute{ .underline = .dotted },
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4 => return Attribute{ .underline = .dotted },
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5 => return Attribute{ .underline = .dashed },
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5 => return Attribute{ .underline = .dashed },
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