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Merge pull request #2068 from ghostty-org/metal-fix
metal: cell bg pipeline no longer has vertex data, needs no vertex desc
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@ -482,50 +482,6 @@ fn initCellBgPipeline(device: objc.Object, library: objc.Object) !objc.Object {
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};
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defer func_frag.msgSend(void, objc.sel("release"), .{});
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// Create the vertex descriptor. The vertex descriptor describes the
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// data layout of the vertex inputs. We use indexed (or "instanced")
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// rendering, so this makes it so that each instance gets a single
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// Cell as input.
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const vertex_desc = vertex_desc: {
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const desc = init: {
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const Class = objc.getClass("MTLVertexDescriptor").?;
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const id_alloc = Class.msgSend(objc.Object, objc.sel("alloc"), .{});
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const id_init = id_alloc.msgSend(objc.Object, objc.sel("init"), .{});
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break :init id_init;
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};
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// Our attributes are the fields of the input
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const attrs = objc.Object.fromId(desc.getProperty(?*anyopaque, "attributes"));
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{
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const attr = attrs.msgSend(
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objc.Object,
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objc.sel("objectAtIndexedSubscript:"),
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.{@as(c_ulong, 0)},
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);
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attr.setProperty("format", @intFromEnum(mtl.MTLVertexFormat.uchar4));
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attr.setProperty("offset", @as(c_ulong, 0));
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attr.setProperty("bufferIndex", @as(c_ulong, 0));
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}
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// The layout describes how and when we fetch the next vertex input.
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const layouts = objc.Object.fromId(desc.getProperty(?*anyopaque, "layouts"));
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{
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const layout = layouts.msgSend(
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objc.Object,
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objc.sel("objectAtIndexedSubscript:"),
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.{@as(c_ulong, 0)},
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);
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// Access each Cell per instance, not per vertex.
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layout.setProperty("stepFunction", @intFromEnum(mtl.MTLVertexStepFunction.per_instance));
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layout.setProperty("stride", @as(c_ulong, @sizeOf(CellBg)));
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}
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break :vertex_desc desc;
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};
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defer vertex_desc.msgSend(void, objc.sel("release"), .{});
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// Create our descriptor
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const desc = init: {
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const Class = objc.getClass("MTLRenderPipelineDescriptor").?;
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@ -538,7 +494,6 @@ fn initCellBgPipeline(device: objc.Object, library: objc.Object) !objc.Object {
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// Set our properties
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desc.setProperty("vertexFunction", func_vert);
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desc.setProperty("fragmentFunction", func_frag);
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desc.setProperty("vertexDescriptor", vertex_desc);
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// Set our color attachment
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const attachments = objc.Object.fromId(desc.getProperty(?*anyopaque, "colorAttachments"));
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