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renderer/opengl: add comment explaning ogl lock on darwin
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@ -2030,6 +2030,12 @@ pub fn drawFrame(self: *OpenGL, surface: *apprt.Surface) !void {
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}
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}
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}
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}
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// In the "OpenGL Programming Guide for Mac" it explains that: "When you
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// use an NSOpenGLView object with OpenGL calls that are issued from a
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// thread other than the main one, you must set up mutex locking."
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// This locks the context and avoids crashes that can happen due to
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// races with the underlying Metal layer that Apple is using to
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// implement OpenGL.
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const is_darwin = builtin.target.isDarwin();
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const is_darwin = builtin.target.isDarwin();
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const ogl = if (comptime is_darwin) @cImport({
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const ogl = if (comptime is_darwin) @cImport({
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@cInclude("OpenGL/OpenGL.h");
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@cInclude("OpenGL/OpenGL.h");
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