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@ -46,7 +46,7 @@ void main() {
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// rectangle so we take the slowdown for that one.
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// rectangle so we take the slowdown for that one.
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// Default to no color.
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// Default to no color.
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gl_FragColor = vec4(0., 0., 0, 0.0);
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gl_FragColor = vec4(0., 0., 0., 0.);
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// We subtracted one from cell size because our coordinates start at 0.
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// We subtracted one from cell size because our coordinates start at 0.
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// So a width of 50 means max pixel of 49.
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// So a width of 50 means max pixel of 49.
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