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screen: adding cols doesn't mess with the viewport
This was untested anyways, and the result was bugs!
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@ -1947,13 +1947,6 @@ pub fn resize(self: *Screen, rows: usize, cols: usize) !void {
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if (copy_len == wrapped_cells_rem) {
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if (copy_len == wrapped_cells_rem) {
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// If this row isn't also wrapped, we're done!
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// If this row isn't also wrapped, we're done!
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if (!wrapped_row.header().flags.wrap) {
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if (!wrapped_row.header().flags.wrap) {
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// If we were able to copy the entire row then
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// we shortened the screen by one. We need to reflect
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// this in our viewport.
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if (wrapped_i == 0 and old.viewport > 0) {
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old.viewport -= 1;
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}
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y += 1;
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y += 1;
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break :wrapping;
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break :wrapping;
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}
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}
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@ -1981,12 +1974,6 @@ pub fn resize(self: *Screen, rows: usize, cols: usize) !void {
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}
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}
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}
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}
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// During the resize, we just keep the viewport at the bottom. But
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// we want to restore the viewport to what the user had when they
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// started the resize. old.viewport is maintained for removed lines
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// in the for loop above.
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self.viewport = old.viewport;
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// If we have a new cursor, we need to convert that to a viewport
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// If we have a new cursor, we need to convert that to a viewport
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// point and set it up.
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// point and set it up.
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if (new_cursor) |pos| {
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if (new_cursor) |pos| {
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