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https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00
apprt: action to change conditional state, implement for embedded
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@ -567,6 +567,7 @@ typedef enum {
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GHOSTTY_ACTION_SECURE_INPUT,
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GHOSTTY_ACTION_KEY_SEQUENCE,
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GHOSTTY_ACTION_COLOR_CHANGE,
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GHOSTTY_ACTION_CONFIG_CHANGE_CONDITIONAL_STATE,
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} ghostty_action_tag_e;
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typedef union {
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@ -94,11 +94,6 @@ keyboard: Keyboard,
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/// less important.
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pressed_key: ?input.KeyEvent = null,
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/// The current color scheme of the GUI element containing this surface.
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/// This will default to light until the apprt sends us the actual color
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/// scheme. This is used by mode 3031 and CSI 996 n.
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color_scheme: apprt.ColorScheme = .light,
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/// The hash value of the last keybinding trigger that we performed. This
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/// is only set if the last key input matched a keybinding, consumed it,
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/// and performed it. This is used to prevent sending release/repeat events
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@ -121,6 +116,12 @@ size: renderer.Size,
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/// the lifetime of. This makes updating config at runtime easier.
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config: DerivedConfig,
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/// The conditional state of the configuration. This can affect
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/// how certain configurations take effect such as light/dark mode.
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/// This is managed completely by Ghostty core but an apprt action
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/// is sent whenever this changes.
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config_conditional_state: configpkg.ConditionalState,
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/// This is set to true if our IO thread notifies us our child exited.
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/// This is used to determine if we need to confirm, hold open, etc.
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child_exited: bool = false,
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@ -480,6 +481,7 @@ pub fn init(
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.io_thr = undefined,
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.size = size,
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.config = derived_config,
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.config_conditional_state = .{},
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};
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// The command we're going to execute
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@ -777,7 +779,7 @@ pub fn needsConfirmQuit(self: *Surface) bool {
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/// surface.
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pub fn handleMessage(self: *Surface, msg: Message) !void {
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switch (msg) {
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.change_config => |config| try self.changeConfig(config),
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.change_config => |config| try self.updateConfig(config),
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.set_title => |*v| {
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// We ignore the message in case the title was set via config.
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@ -935,7 +937,7 @@ fn passwordInput(self: *Surface, v: bool) !void {
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/// Sends a DSR response for the current color scheme to the pty.
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fn reportColorScheme(self: *Surface) !void {
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const output = switch (self.color_scheme) {
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const output = switch (self.config_conditional_state.theme) {
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.light => "\x1B[?997;2n",
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.dark => "\x1B[?997;1n",
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};
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@ -1058,8 +1060,25 @@ fn updateRendererHealth(self: *Surface, health: renderer.Health) void {
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};
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}
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/// Update our configuration at runtime.
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fn changeConfig(self: *Surface, config: *const configpkg.Config) !void {
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/// This should be called anytime `config_conditional_state` changes
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/// so that the apprt can reload the configuration.
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fn notifyConfigConditionalState(self: *Surface) void {
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self.rt_app.performAction(
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.{ .surface = self },
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.config_change_conditional_state,
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{},
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) catch |err| {
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log.warn("failed to notify app of config state change err={}", .{err});
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};
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}
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/// Update our configuration at runtime. This can be called by the apprt
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/// to set a surface-specific configuration that differs from the app
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/// or other surfaces.
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pub fn updateConfig(
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self: *Surface,
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config: *const configpkg.Config,
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) !void {
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// Update our new derived config immediately
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const derived = DerivedConfig.init(self.alloc, config) catch |err| {
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// If the derivation fails then we just log and return. We don't
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@ -3590,11 +3609,17 @@ pub fn colorSchemeCallback(self: *Surface, scheme: apprt.ColorScheme) !void {
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crash.sentry.thread_state = self.crashThreadState();
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defer crash.sentry.thread_state = null;
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// If our scheme didn't change, then we don't do anything.
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if (self.color_scheme == scheme) return;
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const new_scheme: configpkg.ConditionalState.Theme = switch (scheme) {
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.light => .light,
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.dark => .dark,
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};
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// Set our new scheme
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self.color_scheme = scheme;
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// If our scheme didn't change, then we don't do anything.
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if (self.config_conditional_state.theme == new_scheme) return;
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// Setup our conditional state which has the current color theme.
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self.config_conditional_state.theme = new_scheme;
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self.notifyConfigConditionalState();
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// If mode 2031 is on, then we report the change live.
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const report = report: {
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@ -193,6 +193,13 @@ pub const Action = union(Key) {
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/// such as OSC 10/11.
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color_change: ColorChange,
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/// The state of conditionals in the configuration has changed, so
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/// the configuration should be reloaded. The apprt doesn't need
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/// to do a full physical reload; it should call the
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/// `changeConditionalState` function and then `updateConfig`
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/// on the app or surface.
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config_change_conditional_state,
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/// Sync with: ghostty_action_tag_e
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pub const Key = enum(c_int) {
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new_window,
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@ -228,6 +235,7 @@ pub const Action = union(Key) {
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secure_input,
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key_sequence,
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color_change,
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config_change_conditional_state,
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};
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/// Sync with: ghostty_action_u
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@ -430,6 +430,28 @@ pub const App = struct {
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comptime action: apprt.Action.Key,
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value: apprt.Action.Value(action),
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) !void {
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// Special case certain actions before they are sent to the
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// embedded apprt.
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self.performPreAction(target, action, value);
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log.debug("dispatching action target={s} action={} value={}", .{
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@tagName(target),
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action,
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value,
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});
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self.opts.action(
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self,
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target.cval(),
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@unionInit(apprt.Action, @tagName(action), value).cval(),
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);
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}
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fn performPreAction(
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self: *App,
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target: apprt.Target,
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comptime action: apprt.Action.Key,
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value: apprt.Action.Value(action),
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) void {
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// Special case certain actions before they are sent to the embedder
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switch (action) {
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.set_title => switch (target) {
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@ -443,19 +465,32 @@ pub const App = struct {
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},
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},
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.config_change_conditional_state => switch (target) {
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.app => {},
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.surface => |surface| action: {
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// Build our new configuration. We can free the memory
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// immediately after because the surface will derive any
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// values it needs to.
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var new_config = self.config.changeConditionalState(
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surface.config_conditional_state,
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) catch |err| {
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// Not a big deal if we error... we just don't update
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// the config. We log the error and move on.
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log.warn("error changing config conditional state err={}", .{err});
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break :action;
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};
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defer new_config.deinit();
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// Update our surface.
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surface.updateConfig(&new_config) catch |err| {
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log.warn("error updating surface config for state change err={}", .{err});
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break :action;
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};
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},
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},
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else => {},
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}
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log.debug("dispatching action target={s} action={} value={}", .{
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@tagName(target),
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action,
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value,
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});
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self.opts.action(
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self,
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target.cval(),
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@unionInit(apprt.Action, @tagName(action), value).cval(),
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);
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}
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};
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@ -225,6 +225,7 @@ pub const App = struct {
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.renderer_health,
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.color_change,
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.pwd,
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.config_change_conditional_state,
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=> log.info("unimplemented action={}", .{action}),
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}
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}
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@ -487,6 +487,7 @@ pub fn performAction(
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.render_inspector,
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.renderer_health,
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.color_change,
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.config_change_conditional_state,
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=> log.warn("unimplemented action={}", .{action}),
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}
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}
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@ -7,6 +7,7 @@ pub const string = @import("config/string.zig");
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pub const edit = @import("config/edit.zig");
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pub const url = @import("config/url.zig");
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pub const ConditionalState = conditional.State;
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pub const FileFormatter = formatter.FileFormatter;
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pub const entryFormatter = formatter.entryFormatter;
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pub const formatEntry = formatter.formatEntry;
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@ -2583,7 +2583,7 @@ pub fn loadRecursiveFiles(self: *Config, alloc_gpa: Allocator) !void {
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/// deleted a file that was referenced in the configuration, then the
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/// configuration can still be reloaded.
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pub fn changeConditionalState(
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self: *Config,
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self: *const Config,
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new: conditional.State,
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) !Config {
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// Create our new configuration
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