almost yeeted it all!

This commit is contained in:
Mitchell Hashimoto
2024-08-16 14:42:32 -07:00
parent ba29bf759b
commit b65a804bb2
6 changed files with 15 additions and 143 deletions

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@ -20,9 +20,9 @@ const builtin = @import("builtin");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const ArenaAllocator = std.heap.ArenaAllocator;
const global_state = &@import("global.zig").state;
const oni = @import("oniguruma");
const unicode = @import("unicode/main.zig");
const main = @import("main.zig");
const renderer = @import("renderer.zig");
const termio = @import("termio.zig");
const objc = @import("objc");
@ -448,7 +448,7 @@ pub fn init(
.shell_integration = config.@"shell-integration",
.shell_integration_features = config.@"shell-integration-features",
.working_directory = config.@"working-directory",
.resources_dir = main.state.resources_dir,
.resources_dir = global_state.resources_dir,
.term = config.term,
// Get the cgroup if we're on linux and have the decl. I'd love

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@ -5,7 +5,7 @@ const Action = @import("action.zig").Action;
const Arena = std.heap.ArenaAllocator;
const Allocator = std.mem.Allocator;
const Config = @import("../config/Config.zig");
const global_state = &@import("../main.zig").state;
const global_state = &@import("../global.zig").state;
pub const Options = struct {
pub fn deinit(self: Options) void {

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@ -1,7 +1,7 @@
const std = @import("std");
const cli = @import("../cli.zig");
const inputpkg = @import("../input.zig");
const global = &@import("../main.zig").state;
const global = &@import("../global.zig").state;
const Config = @import("Config.zig");
const c_get = @import("c_get.zig");

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@ -15,7 +15,7 @@ const builtin = @import("builtin");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const ArenaAllocator = std.heap.ArenaAllocator;
const global_state = &@import("../main.zig").state;
const global_state = &@import("../global.zig").state;
const fontpkg = @import("../font/main.zig");
const inputpkg = @import("../input.zig");
const terminal = @import("../terminal/main.zig");

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@ -1,7 +1,7 @@
const build_config = @import("build_config.zig");
// See build_config.ExeEntrypoint for why we do this.
pub usingnamespace switch (build_config.exe_entrypoint) {
/// See build_config.ExeEntrypoint for why we do this.
const entrypoint = switch (build_config.exe_entrypoint) {
.ghostty => @import("main_ghostty.zig"),
.helpgen => @import("helpgen.zig"),
.mdgen_ghostty_1 => @import("build/mdgen/main_ghostty_1.zig"),
@ -12,3 +12,10 @@ pub usingnamespace switch (build_config.exe_entrypoint) {
.bench_grapheme_break => @import("bench/grapheme-break.zig"),
.bench_page_init => @import("bench/page-init.zig"),
};
/// The main entrypoint for the program.
pub const main = entrypoint.main;
test {
_ = entrypoint;
}

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@ -21,12 +21,7 @@ const apprt = @import("apprt.zig");
const App = @import("App.zig");
const Ghostty = @import("main_c.zig").Ghostty;
/// Global process state. This is initialized in main() for exe artifacts
/// and by ghostty_init() for lib artifacts. This should ONLY be used by
/// the C API. The Zig API should NOT use any global state and should
/// rely on allocators being passed in as parameters.
pub var state: GlobalState = undefined;
const state = &@import("global.zig").state;
/// The return type for main() depends on the build artifact. The lib build
/// also calls "main" in order to run the CLI actions, but it calls it as
@ -172,136 +167,6 @@ pub const std_options: std.Options = .{
.logFn = logFn,
};
/// This represents the global process state. There should only
/// be one of these at any given moment. This is extracted into a dedicated
/// struct because it is reused by main and the static C lib.
pub const GlobalState = struct {
const GPA = std.heap.GeneralPurposeAllocator(.{});
gpa: ?GPA,
alloc: std.mem.Allocator,
action: ?cli.Action,
logging: Logging,
/// The app resources directory, equivalent to zig-out/share when we build
/// from source. This is null if we can't detect it.
resources_dir: ?[]const u8,
/// Where logging should go
pub const Logging = union(enum) {
disabled: void,
stderr: void,
};
/// Initialize the global state.
pub fn init(self: *GlobalState) !void {
// Initialize ourself to nothing so we don't have any extra state.
// IMPORTANT: this MUST be initialized before any log output because
// the log function uses the global state.
self.* = .{
.gpa = null,
.alloc = undefined,
.action = null,
.logging = .{ .stderr = {} },
.resources_dir = null,
};
errdefer self.deinit();
self.gpa = gpa: {
// Use the libc allocator if it is available because it is WAY
// faster than GPA. We only do this in release modes so that we
// can get easy memory leak detection in debug modes.
if (builtin.link_libc) {
if (switch (builtin.mode) {
.ReleaseSafe, .ReleaseFast => true,
// We also use it if we can detect we're running under
// Valgrind since Valgrind only instruments the C allocator
else => std.valgrind.runningOnValgrind() > 0,
}) break :gpa null;
}
break :gpa GPA{};
};
self.alloc = if (self.gpa) |*value|
value.allocator()
else if (builtin.link_libc)
std.heap.c_allocator
else
unreachable;
// We first try to parse any action that we may be executing.
self.action = try cli.Action.detectCLI(self.alloc);
// If we have an action executing, we disable logging by default
// since we write to stderr we don't want logs messing up our
// output.
if (self.action != null) self.logging = .{ .disabled = {} };
// For lib mode we always disable stderr logging by default.
if (comptime build_config.app_runtime == .none) {
self.logging = .{ .disabled = {} };
}
// I don't love the env var name but I don't have it in my heart
// to parse CLI args 3 times (once for actions, once for config,
// maybe once for logging) so for now this is an easy way to do
// this. Env vars are useful for logging too because they are
// easy to set.
if ((try internal_os.getenv(self.alloc, "GHOSTTY_LOG"))) |v| {
defer v.deinit(self.alloc);
if (v.value.len > 0) {
self.logging = .{ .stderr = {} };
}
}
// Output some debug information right away
std.log.info("ghostty version={s}", .{build_config.version_string});
std.log.info("ghostty build optimize={s}", .{build_config.mode_string});
std.log.info("runtime={}", .{build_config.app_runtime});
std.log.info("font_backend={}", .{build_config.font_backend});
if (comptime build_config.font_backend.hasHarfbuzz()) {
std.log.info("dependency harfbuzz={s}", .{harfbuzz.versionString()});
}
if (comptime build_config.font_backend.hasFontconfig()) {
std.log.info("dependency fontconfig={d}", .{fontconfig.version()});
}
std.log.info("renderer={}", .{renderer.Renderer});
std.log.info("libxev backend={}", .{xev.backend});
// First things first, we fix our file descriptors
internal_os.fixMaxFiles();
// We need to make sure the process locale is set properly. Locale
// affects a lot of behaviors in a shell.
try internal_os.ensureLocale(self.alloc);
// Initialize glslang for shader compilation
try glslang.init();
// Initialize oniguruma for regex
try oni.init(&.{oni.Encoding.utf8});
// Find our resources directory once for the app so every launch
// hereafter can use this cached value.
self.resources_dir = try internal_os.resourcesDir(self.alloc);
errdefer if (self.resources_dir) |dir| self.alloc.free(dir);
}
/// Cleans up the global state. This doesn't _need_ to be called but
/// doing so in dev modes will check for memory leaks.
pub fn deinit(self: *GlobalState) void {
if (self.resources_dir) |dir| self.alloc.free(dir);
if (self.gpa) |*value| {
// We want to ensure that we deinit the GPA because this is
// the point at which it will output if there were safety violations.
_ = value.deinit();
}
}
};
test {
_ = @import("circ_buf.zig");
_ = @import("pty.zig");