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Merge pull request #208 from mitchellh/mrn/locale-lang
locale: set LANG to fallback locale
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@ -35,16 +35,17 @@ pub fn ensureLocale() void {
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// If the locale is valid, we also use "" because LANG is already set.
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if (localeIsValid(new_lang)) break :locale "";
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// If the locale is not valid, and our lang changed, then we reset
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// to the old value.
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if (!std.mem.eql(u8, lang, new_lang)) {
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if (setenv("LANG", lang.ptr, 1) < 0) {
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log.err("error resetting locale env var", .{});
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}
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// If the locale is not valid we fall back to en_US.UTF-8 and need to
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// set LANG to this value too.
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const default_locale = "en_US.UTF-8";
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log.info("LANG is not valid according to libc, will use en_US.UTF-8", .{});
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if (setenv("LANG", default_locale.ptr, 1) < 0) {
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log.err("error setting LANG env var to {s}", .{default_locale});
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}
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log.info("LANG is not valid according to libc, will use en_US.UTF-8", .{});
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break :locale "en_US.UTF-8";
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// Use it as locale
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break :locale default_locale;
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};
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// Set the locale
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@ -64,20 +65,6 @@ fn localeIsValid(locale: []const u8) bool {
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/// This sets the LANG environment variable based on the macOS system
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/// preferences selected locale settings.
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fn setLangFromCocoa() void {
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// Unknown Zig bug where in debug mode we can't pull the cocoa
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// value without crashing so we just force it to en_US.UTF-8.
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// Debug mode is only used for testing so to avoid this, devs can
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// just set LANG manually!
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if (builtin.mode == .Debug) {
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log.warn("in debug mode, we always set LANG to en_US.UTF-8 if not set", .{});
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if (setenv("LANG", "en_US.UTF-8", 1) < 0) {
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log.err("error setting locale env var", .{});
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return;
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}
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return;
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}
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const pool = objc.AutoreleasePool.init();
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defer pool.deinit();
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