mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 07:46:12 +03:00
update some comments
This commit is contained in:
@ -61,7 +61,9 @@ void main() {
|
||||
gl_Position = projection * vec4(cell_pos, 0.0, 1.0);
|
||||
color = bg_color_in / 255.0;
|
||||
} else {
|
||||
// TODO: why?
|
||||
// The glyph offset is upside down so we need to reverse it to
|
||||
// be based on the offset of our cell. This is equivalent to
|
||||
// "1 - value" to flip the value.
|
||||
vec2 glyph_offset_calc = glyph_offset;
|
||||
glyph_offset_calc.y = cell_size.y - glyph_offset.y;
|
||||
|
||||
|
@ -245,6 +245,7 @@ pub fn updateCells(self: *Grid, term: Terminal) !void {
|
||||
if (cell.empty()) continue;
|
||||
|
||||
// Get our glyph
|
||||
// TODO: if we add a glyph, I think we need to rerender the texture.
|
||||
const glyph = try self.font_atlas.addGlyph(self.alloc, cell.char);
|
||||
|
||||
self.cells.appendAssumeCapacity(.{
|
||||
|
Reference in New Issue
Block a user