mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00
Merge pull request #2056 from ghostty-org/metal
metal: precompile shaders as part of the build
This commit is contained in:
30
build.zig
30
build.zig
@ -16,6 +16,7 @@ const BuildConfig = build_config.BuildConfig;
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const WasmTarget = @import("src/os/wasm/target.zig").Target;
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const WasmTarget = @import("src/os/wasm/target.zig").Target;
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const LibtoolStep = @import("src/build/LibtoolStep.zig");
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const LibtoolStep = @import("src/build/LibtoolStep.zig");
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const LipoStep = @import("src/build/LipoStep.zig");
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const LipoStep = @import("src/build/LipoStep.zig");
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const MetallibStep = @import("src/build/MetallibStep.zig");
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const XCFrameworkStep = @import("src/build/XCFrameworkStep.zig");
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const XCFrameworkStep = @import("src/build/XCFrameworkStep.zig");
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const Version = @import("src/build/Version.zig");
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const Version = @import("src/build/Version.zig");
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const Command = @import("src/Command.zig");
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const Command = @import("src/Command.zig");
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@ -1076,6 +1077,7 @@ fn addDeps(
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// This makes things like `os/log.h` available for cross-compiling.
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// This makes things like `os/log.h` available for cross-compiling.
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if (step.rootModuleTarget().isDarwin()) {
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if (step.rootModuleTarget().isDarwin()) {
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try @import("apple_sdk").addPaths(b, &step.root_module);
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try @import("apple_sdk").addPaths(b, &step.root_module);
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try addMetallib(b, step);
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}
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}
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// We always need the Zig packages
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// We always need the Zig packages
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@ -1262,6 +1264,34 @@ fn addDeps(
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return static_libs;
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return static_libs;
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}
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}
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/// Generate Metal shader library
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fn addMetallib(
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b: *std.Build,
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step_: ?*std.Build.Step.Compile,
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) !void {
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// Our static state between runs. We memoize so we only compile
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// the Metal shaders once.
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const MetalState = struct {
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var generated: ?std.Build.LazyPath = null;
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};
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const output = MetalState.generated orelse metal: {
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const step = MetallibStep.create(b, .{
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.name = "Ghostty",
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.sources = &.{b.path("src/renderer/shaders/cell.metal")},
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});
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break :metal step.output;
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};
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if (step_) |step| {
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output.addStepDependencies(&step.step);
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step.root_module.addAnonymousImport("ghostty_metallib", .{
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.root_source_file = output,
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});
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}
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}
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/// Generate help files
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/// Generate help files
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fn addHelp(
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fn addHelp(
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b: *std.Build,
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b: *std.Build,
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8
pkg/macos/dispatch.zig
Normal file
8
pkg/macos/dispatch.zig
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@ -0,0 +1,8 @@
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pub const c = @import("dispatch/c.zig");
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pub const data = @import("dispatch/data.zig");
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pub const queue = @import("dispatch/queue.zig");
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pub const Data = data.Data;
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test {
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@import("std").testing.refAllDecls(@This());
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}
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3
pkg/macos/dispatch/c.zig
Normal file
3
pkg/macos/dispatch/c.zig
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@ -0,0 +1,3 @@
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pub usingnamespace @cImport({
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@cInclude("dispatch/dispatch.h");
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});
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31
pkg/macos/dispatch/data.zig
Normal file
31
pkg/macos/dispatch/data.zig
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@ -0,0 +1,31 @@
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const std = @import("std");
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const foundation = @import("../foundation.zig");
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const c = @import("c.zig");
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pub const Data = opaque {
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pub const DESTRUCTOR_DEFAULT = c.DISPATCH_DATA_DESTRUCTOR_DEFAULT;
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pub fn create(
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data: []const u8,
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queue: ?*anyopaque,
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destructor: ?*anyopaque,
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) !*Data {
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return dispatch_data_create(
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data.ptr,
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data.len,
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queue,
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destructor,
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) orelse return error.OutOfMemory;
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}
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pub fn release(data: *Data) void {
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foundation.c.CFRelease(data);
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}
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};
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extern "c" fn dispatch_data_create(
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data: [*]const u8,
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len: usize,
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queue: ?*anyopaque,
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destructor: ?*anyopaque,
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) ?*Data;
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8
pkg/macos/dispatch/queue.zig
Normal file
8
pkg/macos/dispatch/queue.zig
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@ -0,0 +1,8 @@
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const std = @import("std");
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const c = @import("c.zig");
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pub const Queue = *anyopaque; // dispatch_queue_t
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pub fn getMain() Queue {
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return c.dispatch_get_main_queue().?;
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}
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@ -1,5 +1,6 @@
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pub const foundation = @import("foundation.zig");
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pub const foundation = @import("foundation.zig");
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pub const animation = @import("animation.zig");
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pub const animation = @import("animation.zig");
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pub const dispatch = @import("dispatch.zig");
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pub const graphics = @import("graphics.zig");
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pub const graphics = @import("graphics.zig");
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pub const os = @import("os.zig");
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pub const os = @import("os.zig");
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pub const text = @import("text.zig");
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pub const text = @import("text.zig");
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48
src/build/MetallibStep.zig
Normal file
48
src/build/MetallibStep.zig
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@ -0,0 +1,48 @@
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/// A zig build step that compiles a set of ".metal" files into a
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/// ".metallib" file.
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const MetallibStep = @This();
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const std = @import("std");
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const Step = std.Build.Step;
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const RunStep = std.Build.Step.Run;
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const LazyPath = std.Build.LazyPath;
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pub const Options = struct {
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/// The name of the xcframework to create.
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name: []const u8,
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/// The Metal source files.
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sources: []const LazyPath,
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};
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step: *Step,
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output: LazyPath,
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pub fn create(b: *std.Build, opts: Options) *MetallibStep {
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const self = b.allocator.create(MetallibStep) catch @panic("OOM");
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const run_ir = RunStep.create(
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b,
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b.fmt("metal {s}", .{opts.name}),
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);
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run_ir.addArgs(&.{ "xcrun", "-sdk", "macosx", "metal", "-o" });
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const output_ir = run_ir.addOutputFileArg(b.fmt("{s}.ir", .{opts.name}));
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run_ir.addArgs(&.{"-c"});
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for (opts.sources) |source| run_ir.addFileArg(source);
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const run_lib = RunStep.create(
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b,
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b.fmt("metallib {s}", .{opts.name}),
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);
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run_lib.addArgs(&.{ "xcrun", "-sdk", "macosx", "metallib", "-o" });
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const output_lib = run_lib.addOutputFileArg(b.fmt("{s}.metallib", .{opts.name}));
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run_lib.addFileArg(output_ir);
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run_lib.step.dependOn(&run_ir.step);
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self.* = .{
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.step = &run_lib.step,
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.output = output_lib,
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};
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return self;
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}
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@ -156,27 +156,29 @@ pub const PostUniforms = extern struct {
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/// Initialize the MTLLibrary. A MTLLibrary is a collection of shaders.
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/// Initialize the MTLLibrary. A MTLLibrary is a collection of shaders.
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fn initLibrary(device: objc.Object) !objc.Object {
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fn initLibrary(device: objc.Object) !objc.Object {
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// Hardcoded since this file isn't meant to be reusable.
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const start = try std.time.Instant.now();
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const data = @embedFile("../shaders/cell.metal");
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const source = try macos.foundation.String.createWithBytes(
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const data = try macos.dispatch.Data.create(
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data,
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@embedFile("ghostty_metallib"),
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.utf8,
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macos.dispatch.queue.getMain(),
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false,
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macos.dispatch.Data.DESTRUCTOR_DEFAULT,
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);
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);
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defer source.release();
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defer data.release();
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var err: ?*anyopaque = null;
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var err: ?*anyopaque = null;
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const library = device.msgSend(
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const library = device.msgSend(
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objc.Object,
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objc.Object,
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objc.sel("newLibraryWithSource:options:error:"),
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objc.sel("newLibraryWithData:error:"),
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.{
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.{
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source,
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data,
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@as(?*anyopaque, null),
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&err,
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&err,
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},
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},
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);
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);
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try checkError(err);
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try checkError(err);
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const end = try std.time.Instant.now();
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log.debug("shader library loaded time={}us", .{end.since(start) / std.time.ns_per_us});
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return library;
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return library;
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}
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}
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@ -1,3 +1,5 @@
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#include <metal_stdlib>
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using namespace metal;
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using namespace metal;
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struct Uniforms {
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struct Uniforms {
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@ -291,6 +293,7 @@ fragment float4 cell_text_fragment(CellTextVertexOut in [[stage_in]],
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constexpr sampler textureSampler(address::clamp_to_edge, filter::linear);
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constexpr sampler textureSampler(address::clamp_to_edge, filter::linear);
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switch (in.mode) {
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switch (in.mode) {
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default:
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case MODE_TEXT_CURSOR:
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case MODE_TEXT_CURSOR:
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case MODE_TEXT_CONSTRAINED:
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case MODE_TEXT_CONSTRAINED:
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case MODE_TEXT_POWERLINE:
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case MODE_TEXT_POWERLINE:
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