config: use dirname so we don't have to alloc a new dir for edit

This commit is contained in:
Mitchell Hashimoto
2024-01-05 07:54:20 -08:00
parent 3a93831e39
commit a62061aec6

View File

@ -5,23 +5,21 @@ const internal_os = @import("../os/main.zig");
/// Open the configuration in the OS default editor according to the default
/// paths the main config file could be in.
pub fn open(alloc_gpa: Allocator) !void {
// default dir
const config_dir = try internal_os.xdg.config(alloc_gpa, .{ .subdir = "ghostty" });
// default location
const config_path = try internal_os.xdg.config(alloc_gpa, .{ .subdir = "ghostty/config" });
defer alloc_gpa.free(config_path);
defer {
alloc_gpa.free(config_path);
alloc_gpa.free(config_dir);
}
// Check if the directory exists, create it if it doesn't
// Check if the directory exists, create it if it doesn't. This dirname
// call should always succeed but we still check for errors just in case,
// no harm if we skip this step the open may just fail.
if (std.fs.path.dirname(config_path)) |config_dir| {
_ = std.fs.makeDirAbsolute(config_dir) catch |err| {
switch (err) {
error.PathAlreadyExists => {},
else => return err,
}
};
}
// Try to create file and go on if it already exists
_ = std.fs.createFileAbsolute(